Daylila
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Course · Intro

How games actually work

The design that makes a game compelling, the psychology that keeps you playing, and the business that turns all of it into money — so you can tell when a game respects your time and when it's built to extract it.

A video game is engineered, not just made. Behind the fun is a system you can see: the feedback loops that make a jump feel good, the reward schedules borrowed from slot machines that drive 'one more turn,' and the business that turns all of it into money — the 30% platform cut, the few players who fund the rest, the shift to selling a game forever. This course teaches that machine, not review scores. By the end you can tell when a game is built to respect your time and when it's built to extract from it. Principles, not this year's releases.

What you'll be able to do

Module 1 — Why games are fun (the craft)

Module 2 — Why you can't stop (the compulsion layer)

Module 3 — Who pays, and how (the business)

Module 4 — The cost and the judgement