Gaming · Saturday, 22 August 2026
01 · Briefing · what happened
Xbox and EA stopped reporting their sales, and the slice still being counted hit an all-time low
Circana lost its two biggest digital reporters in the same month US physical game sales fell to $85 million, the lowest since tracking began in 1995. The public picture of the games market is going dark.
$85m
US physical game sales in July
lowest month since counting began in 1995
2
big reporters lost at once
Xbox and EA both left Circana's digital panel
$542
average price of a console sold
up 16% as memory-chip costs bite
3,200
Xbox jobs being cut this year
the division's fifth round in three years
At a glance
- Xbox left Circana's digital sales panel in July, and EA left when it went private - the two biggest reporters gone at once.
- Circana can buy physical sales data from shops, but digital numbers only exist if a platform or publisher chooses to hand them over.
- In the same month, US physical game sales fell to $85 million, the lowest since Circana began counting in 1995.
- Twelve publishers still report; Nintendo never has, and Steam and Battle.net sales have never been counted at all.
- The market being measured is struggling: total spending down 10% to $4.5 billion, hardware down 29%, average console price up 16% to $542.
- July's projected best-selling game was Call of Duty: Black Ops 2, first released in 2012.
- Hundreds of union workers rallied at Xbox studios against 3,200 job cuts, the division's fifth round in three years.
- Laid-off veterans launched four new studios and an engine this week, and Makers Fund closed a $250 million fund to back more.
Forces in play
Xbox and EA stopped sharing digital sales, so this month's charts are openly part guesswork
physical software fell to $85m, an all-time low, and Sony stops pressing discs in 2028
memory-chip prices pushed the average console to $542 and left Sony unsure when to launch the PS6
four studios and a new engine launched by laid-off veterans, and Makers Fund raised $250m to back more
How it unfolded
- 1995 Circana starts tracking US game sales
- July Xbox leaves the digital data panel; EA follows as it goes private
- This week the July report lands: physical sales at an all-time low, charts partly estimated
- January 2028 Sony stops pressing discs for new games
Where this points
Watch whether PlayStation stays on the panel - it is the last big platform still reporting, and if it leaves, almost nothing about the US games market will be countable from outside.
Full briefing
The scoreboard lost its two biggest reporters
Circana publishes the monthly report that tells everyone how the US games market is doing
As of July, Xbox is no longer part of Circana’s digital data sharing panel, the company confirmed this week
Xbox leaving is the bigger hole. It ends public visibility on downloads of Xbox’s own games, Call of Duty included
Twelve publishers remain on the panel: Bandai Namco, Capcom, Crystal Dynamics, Disney Interactive Studios, Eidos, Konami, Plaion, Sega, Sony, Square Enix, Take-Two and Warner Bros
The part that can still be counted is nearly gone
Physical software sales in the US fell to $85 million in July, the lowest month since Circana began tracking in 1995
Sony’s own filings put digital at 82% of full-game software sales across PS4 and PS5
A market nobody can see clearly is having a bad month
Total US games spending fell 10% year on year in July, to $4.5 billion
Units dropped 39%, while the average price of a console rose 16% to $542
Circana’s Mat Piscatella pointed past the calendar to “higher hardware prices driven by the RAM and component crisis”
The projected best-selling game of July was Call of Duty: Black Ops 2, released in 2012 and revived by a current-generation PlayStation port
The people under the numbers, and what they are building
Hundreds of unionised workers rallied outside Xbox studios on 19 August, in Austin, Dallas, Seattle, Rockville, Hunt Valley, Montreal and Minneapolis
The same week produced an unusual amount of building. Harvey Smith, who ran Arkane Austin until Microsoft closed it in 2024, revealed Black Pony Immersive, a 26-person studio he had opened quietly a year earlier
Money is moving that way too. Makers Fund closed a $250 million fourth fund, taking it to $1.5 billion under management
Elsewhere this week
Guerrilla Games is stripping the always-online part out of Horizon Hunters Gathering after poor playtest feedback, Bloomberg reported
Alibaba is selling its games unit Lingxi to private equity firm Trustar Capital for more than $2 billion, a person familiar with the talks told Reuters
02 · Lesson · why it matters
The count was never a decision
A public record is usually the paperwork two parties needed to check each other - so it ends when they stop needing to check.
How it works
- Two separate firms hand something over
- Both must agree what changed hands
- The record is a free by-product of that check
- One firm starts selling direct, so no handover happens
- Nothing has to be agreed, so nothing is written
- The count becomes a favour, and favours can be withdrawn
The twist
Most public records were never chosen by anyone - they are the paperwork two parties needed to check each other, and they quietly disappear the moment checking stops being necessary.
Where you've seen this
Cash-in-hand work
no payslip is made, so the job never appears in the employment figures
A firm buying its supplier
the price between them stops being a market price, so outsiders lose track of what things cost
Old ocean weather data
centuries of readings survive only because ships' logs were kept to settle insurance disputes
Letters versus vanishing chat
we know past lives from post people kept; messages that delete themselves leave nothing behind
The catch
The old count was never the truth either - it only ever saw what shops carried. What is being lost is a shared picture, not a perfect one.
Full lesson
Two things happened in the same month
Physical game sales in America fell to their lowest month since anyone started counting, in 1995. In the same month, Xbox and EA stopped handing over their digital sales figures.
Read together they look like one story about decline. They are really one story about the count itself.
Where a sales number comes from
Ask how anyone knows how many copies a game sold. For a disc, the answer is easy. A publisher makes it, a distributor moves it, a shop sells it. Three different companies, three sets of books, and all three have to agree.
Money is changing hands between strangers who do not fully trust each other. So each handover gets written down. Someone counts the boxes in, someone counts the money out, and the two are checked against each other.
That check is the only reason the public number exists. Nobody set out to measure the games industry. The measurement fell out of the mistrust, free.
What disappears when the handover does
Now sell the same game from your own store, on your own console, to a player’s account. There is no distributor. There is no shop. There is no second party who needs convincing that the sale happened.
The number still exists, of course. It sits in one company’s database, exact and private. What no longer exists is any reason to show it to anyone.
So the count stops being a by-product and becomes a favour. A favour is a different kind of thing. It can be given for years, then quietly stopped, and stopping costs nothing and breaks no rule.
The part that only looks like a fact of nature
Here is what is easy to miss. No law ever required a games publisher to say how many copies it sold. There was never a right to know.
For thirty years it felt like there was, because shops made the count automatic. An accident of how things were sold looked like a permanent feature of the world.
You can watch the accident end in the wording. One publisher stopped reporting, the research firm said, at a time aligned to its going private. Going private is exactly the act of leaving the group of companies that must publish their figures. Nothing was smuggled out. A structure that happened to produce daylight was replaced by one that does not.
Who this reaches
The companies that stopped reporting can still see everything. They own the storefront. Their own picture is sharper than it has ever been.
The people who lose the picture are the ones who never had one of their own. A studio of twenty deciding what to build next. A developer wondering whether their kind of game still sells. A player asking whether the thing they love is growing or dying.
And anyone who reads a phrase like the best-selling game of the month. Last month that was a game first released in 2012, on a chart its own publishers describe as part guesswork.
The gap does not announce itself. It arrives as a slightly smaller number, in the same chart, with the same bars, on the same day it always comes out.
What the whole of it looks like
From any single seat this month, nothing looked broken. The report came out on time. The top ten had ten games in it. Each company that left made a defensible decision about its own business, and none of them set out to darken the room.
That is the ordinary shape of the thing. Much of what we know about the world is a by-product of somebody’s old need to check somebody else. We inherit those records without ever learning why they exist, mistake them for solid ground, and find out what they were resting on only when the resting stops.
03 · Lab · your turn
Call the Market
Publish a monthly market call while sellers stop reporting one by one, and feel the moment the visible slice stops describing the whole.
04 · Hope · carry this
The count got dimmer this week; the thing it was counting did not. Developers whose studios were closed spent the same week opening four new ones.
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