Daylila

Gaming · Saturday, 22 August 2026

01 · Briefing · what happened

Xbox and EA stopped reporting their sales, and the slice still being counted hit an all-time low

Gaming 5 min 23 sources

Circana lost its two biggest digital reporters in the same month US physical game sales fell to $85 million, the lowest since tracking began in 1995. The public picture of the games market is going dark.

$85m

US physical game sales in July

lowest month since counting began in 1995

2

big reporters lost at once

Xbox and EA both left Circana's digital panel

$542

average price of a console sold

up 16% as memory-chip costs bite

3,200

Xbox jobs being cut this year

the division's fifth round in three years

At a glance

  • Xbox left Circana's digital sales panel in July, and EA left when it went private - the two biggest reporters gone at once.
  • Circana can buy physical sales data from shops, but digital numbers only exist if a platform or publisher chooses to hand them over.
  • In the same month, US physical game sales fell to $85 million, the lowest since Circana began counting in 1995.
  • Twelve publishers still report; Nintendo never has, and Steam and Battle.net sales have never been counted at all.
  • The market being measured is struggling: total spending down 10% to $4.5 billion, hardware down 29%, average console price up 16% to $542.
  • July's projected best-selling game was Call of Duty: Black Ops 2, first released in 2012.
  • Hundreds of union workers rallied at Xbox studios against 3,200 job cuts, the division's fifth round in three years.
  • Laid-off veterans launched four new studios and an engine this week, and Makers Fund closed a $250 million fund to back more.

Forces in play

The public count High

Xbox and EA stopped sharing digital sales, so this month's charts are openly part guesswork

Shop-counted sales Easing

physical software fell to $85m, an all-time low, and Sony stops pressing discs in 2028

Hardware cost squeeze High

memory-chip prices pushed the average console to $542 and left Sony unsure when to launch the PS6

New studios forming Building

four studios and a new engine launched by laid-off veterans, and Makers Fund raised $250m to back more

In play Circana — publishes the monthly US market report, now missing its two biggest digital sources Xbox — left the digital panel in July; its share of physical sales is just over 4% EA — left the panel as it went private under Saudi ownership Nintendo — never shared digital data, and now takes 63% of what physical sales remain Laid-off developers — started four studios and a game engine in a single week

How it unfolded

  1. 1995 Circana starts tracking US game sales
  2. July Xbox leaves the digital data panel; EA follows as it goes private
  3. This week the July report lands: physical sales at an all-time low, charts partly estimated
  4. January 2028 Sony stops pressing discs for new games

Where this points

Watch whether PlayStation stays on the panel - it is the last big platform still reporting, and if it leaves, almost nothing about the US games market will be countable from outside.

Full briefing

The scoreboard lost its two biggest reporters

Circana publishes the monthly report that tells everyone how the US games market is doing [1]. For physical games it buys the numbers from shops. For digital sales it has to be handed them, by the platform or by the publisher [1].

As of July, Xbox is no longer part of Circana’s digital data sharing panel, the company confirmed this week [1]. The panel is simply the group of publishers who volunteer their download figures [1]. EA has also dropped out, “time aligned to its going private,” Circana said [1]. EA was taken private last year in a $55 billion deal led by Saudi Arabia’s Public Investment Fund [10].

Xbox leaving is the bigger hole. It ends public visibility on downloads of Xbox’s own games, Call of Duty included [1]. It also hides publishers who never reported directly but whose games sold through the Xbox store, such as Ubisoft, and now EA [1]. This month’s software charts are full of guesswork [1].

Twelve publishers remain on the panel: Bandai Namco, Capcom, Crystal Dynamics, Disney Interactive Studios, Eidos, Konami, Plaion, Sega, Sony, Square Enix, Take-Two and Warner Bros [1]. Nintendo has never shared digital data, so its chart positions are educated estimates [1]. Steam and Battle.net sales have never been counted at all [1].

The part that can still be counted is nearly gone

Physical software sales in the US fell to $85 million in July, the lowest month since Circana began tracking in 1995 [2][3]. Nintendo platforms took 63% of this year’s physical spending and PlayStation 32%, leaving Xbox just over 4% [4].

Sony’s own filings put digital at 82% of full-game software sales across PS4 and PS5 [3]. Sony stops pressing discs for new games in January 2028 [3]. So the counted slice is thinning from both ends at once: the shops sell less, and the publishers who could fill the gap are walking away.

A market nobody can see clearly is having a bad month

Total US games spending fell 10% year on year in July, to $4.5 billion [2][3]. Kotaku, reading the same report, put the drop in content spending alone at 9% [4]. Hardware spending fell 29% to $282 million, the lowest July since 2020’s $163 million [2][5].

Units dropped 39%, while the average price of a console rose 16% to $542 [2][5]. PS5 units were down 6%, Xbox Series 18%, and Switch 2 51% against its launch year [2][5]. Subscriptions were the only category that grew, up 6% [3].

Circana’s Mat Piscatella pointed past the calendar to “higher hardware prices driven by the RAM and component crisis” [3]. Polygon traced the squeeze to the same place: memory chips being bought up for AI [6]. Those costs have also left Sony unsure when to launch the PlayStation 6 [8]. Ampere Analysis forecasts 39 million fewer next-generation consoles sold over five years if the PS6 and Xbox’s Project Helix arrive at $1,000 rather than $700 [7]. That is roughly 12% less player spending over three years, about $3.4 billion [7].

The projected best-selling game of July was Call of Duty: Black Ops 2, released in 2012 and revived by a current-generation PlayStation port [4].

The people under the numbers, and what they are building

Hundreds of unionised workers rallied outside Xbox studios on 19 August, in Austin, Dallas, Seattle, Rockville, Hunt Valley, Montreal and Minneapolis [9]. The Communications Workers of America organised the “Save Our Devs” protests against Microsoft’s plan to cut 3,200 Xbox jobs this fiscal year [9]. It is the division’s fifth round of layoffs in three years [9]. The first 1,600 cuts hit Obsidian, id Software and ZeniMax Online Studios [9]. CWA and CWA Canada are taking legal action against Microsoft over how the layoffs were handled [9]. At EA, staff describe cynicism and doubt after the Saudi buyout; one told Game Developer “I feel dirty” [10].

The same week produced an unusual amount of building. Harvey Smith, who ran Arkane Austin until Microsoft closed it in 2024, revealed Black Pony Immersive, a 26-person studio he had opened quietly a year earlier [11][12]. “Ben and I chose the worst time in history,” he said of starting it [11]. Human: Fall Flat veterans Sitara Shefta and Will Dudley launched Pretty Cool Games, funded by Arknights developer Hypergryph [13]. Veteran developers and accessibility experts formed Raze and Rebuild Studio, a worker-owned co-op, with no outside money at all [14]. Three former Epic engineers announced Immens, an engine aimed at small teams [15]. Double Fine, cut loose by Xbox, is crowdfunding a public game jam that starts on 31 August [22].

Money is moving that way too. Makers Fund closed a $250 million fourth fund, taking it to $1.5 billion under management [16].

Elsewhere this week

Guerrilla Games is stripping the always-online part out of Horizon Hunters Gathering after poor playtest feedback, Bloomberg reported [17]. Staff were told they have until December to impress executives, and many developers will move to another project [17]. Almost all of Guerrilla has worked on the game for years [17]. Rob Fahey of GamesIndustry.biz called the cost of Sony’s decade chasing always-online hits enormous, counted in studios missing for most of the PS5 era [18].

Alibaba is selling its games unit Lingxi to private equity firm Trustar Capital for more than $2 billion, a person familiar with the talks told Reuters [19]. Rover’s Tale developer Observer Interactive left publisher Team17 to publish the game itself, pushing release to 2027 [20]. Arco, a Mesoamerican fantasy role-playing game, passed 100,000 copies and covered its costs two years after launch [21]. And Godot, the free open-source engine, keeps taking users from Unity and Unreal [23].

02 · Lesson · why it matters

The count was never a decision

A public record is usually the paperwork two parties needed to check each other - so it ends when they stop needing to check.

How it works

  1. Two separate firms hand something over
  2. Both must agree what changed hands
  3. The record is a free by-product of that check
  4. One firm starts selling direct, so no handover happens
  5. Nothing has to be agreed, so nothing is written
  6. The count becomes a favour, and favours can be withdrawn

The twist

Most public records were never chosen by anyone - they are the paperwork two parties needed to check each other, and they quietly disappear the moment checking stops being necessary.

Where you've seen this

Cash-in-hand work

no payslip is made, so the job never appears in the employment figures

A firm buying its supplier

the price between them stops being a market price, so outsiders lose track of what things cost

Old ocean weather data

centuries of readings survive only because ships' logs were kept to settle insurance disputes

Letters versus vanishing chat

we know past lives from post people kept; messages that delete themselves leave nothing behind

The catch

The old count was never the truth either - it only ever saw what shops carried. What is being lost is a shared picture, not a perfect one.

Full lesson

Two things happened in the same month

Physical game sales in America fell to their lowest month since anyone started counting, in 1995. In the same month, Xbox and EA stopped handing over their digital sales figures.

Read together they look like one story about decline. They are really one story about the count itself.

Where a sales number comes from

Ask how anyone knows how many copies a game sold. For a disc, the answer is easy. A publisher makes it, a distributor moves it, a shop sells it. Three different companies, three sets of books, and all three have to agree.

Money is changing hands between strangers who do not fully trust each other. So each handover gets written down. Someone counts the boxes in, someone counts the money out, and the two are checked against each other.

That check is the only reason the public number exists. Nobody set out to measure the games industry. The measurement fell out of the mistrust, free.

What disappears when the handover does

Now sell the same game from your own store, on your own console, to a player’s account. There is no distributor. There is no shop. There is no second party who needs convincing that the sale happened.

The number still exists, of course. It sits in one company’s database, exact and private. What no longer exists is any reason to show it to anyone.

So the count stops being a by-product and becomes a favour. A favour is a different kind of thing. It can be given for years, then quietly stopped, and stopping costs nothing and breaks no rule.

The part that only looks like a fact of nature

Here is what is easy to miss. No law ever required a games publisher to say how many copies it sold. There was never a right to know.

For thirty years it felt like there was, because shops made the count automatic. An accident of how things were sold looked like a permanent feature of the world.

You can watch the accident end in the wording. One publisher stopped reporting, the research firm said, at a time aligned to its going private. Going private is exactly the act of leaving the group of companies that must publish their figures. Nothing was smuggled out. A structure that happened to produce daylight was replaced by one that does not.

Who this reaches

The companies that stopped reporting can still see everything. They own the storefront. Their own picture is sharper than it has ever been.

The people who lose the picture are the ones who never had one of their own. A studio of twenty deciding what to build next. A developer wondering whether their kind of game still sells. A player asking whether the thing they love is growing or dying.

And anyone who reads a phrase like the best-selling game of the month. Last month that was a game first released in 2012, on a chart its own publishers describe as part guesswork.

The gap does not announce itself. It arrives as a slightly smaller number, in the same chart, with the same bars, on the same day it always comes out.

What the whole of it looks like

From any single seat this month, nothing looked broken. The report came out on time. The top ten had ten games in it. Each company that left made a defensible decision about its own business, and none of them set out to darken the room.

That is the ordinary shape of the thing. Much of what we know about the world is a by-product of somebody’s old need to check somebody else. We inherit those records without ever learning why they exist, mistake them for solid ground, and find out what they were resting on only when the resting stops.

03 · Lab · your turn

Call the Market

Publish a monthly market call while sellers stop reporting one by one, and feel the moment the visible slice stops describing the whole.

04 · Hope · carry this

The count got dimmer this week; the thing it was counting did not. Developers whose studios were closed spent the same week opening four new ones.

Across the beats