Gaming · Thursday, 10 September 2026
Nintendo spent 45 minutes on Switch 2's winter. Most of it was games that came out on other machines years ago.
Nintendo's September showcase opened with a Capcom game from 2025 and filled the season with ports and remakes, because Switch 2 can finally run what a PlayStation 5 runs.
45 minutes
of Nintendo's September showcase, nearly all of it Switch 2 games for this winter
most of the running time went to other publishers' already-released games
$519.99
for the Zelda 40th anniversary Switch 2, sold out within minutes
Target, Best Buy and GameStop all ran out shortly after preorders opened
20 million
copies of Meccha Chameleon sold on Steam since June
two developers made it in about two months, and it reached Switch 2 the day it was announced
25 February
when Hyrule Warriors: Age of Calamity, a 2020 Switch game, returns on Switch 2
owners of the original get a discount Nintendo has not yet put a number on
The lead story — what happened
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Nintendo's September showcase ran about 45 minutes and was almost entirely about games arriving on Switch 2 this winter.
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It opened with Monster Hunter Wilds, a Capcom game already out on PC, PlayStation and Xbox; the Switch 2 version lands on 4 December.
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Then came the Resident Evil 2, 3 and 4 remakes, arriving digitally on 16 October with physical copies in January 2027.
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Hyrule Warriors: Age of Calamity, a 2020 Switch game, returns on 25 February. People who own the first version get a discount, not a free upgrade.
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Two genuinely new Nintendo games were shown: a 2D Metroid called Metroid Ravenous, and Kirby and the World Beyond.
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Final Fantasy 7 Revelation reaches Switch 2 on 8 April 2027, the same day as other machines, and a Switch 2 version of the 2022 prequel Crisis Core went on sale that afternoon.
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Polygon's write-up called the show a glorified Partner Direct - the lesser streams about other companies' games - with a few Nintendo updates sprinkled in.
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The cause is the hardware. Switch 2 can run the same games as a PlayStation 5, so publishers are moving games Nintendo owners missed onto it.
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Meccha Chameleon, a hide-and-seek game two people built in about two months, went on sale for Switch 2 the same day, after 20 million sales on Steam.
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The day before, a separate Zelda 40th anniversary Direct revealed a $519.99 Zelda-themed Switch 2 and an Ocarina of Time remake.
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That console, a $99.99 Pro Controller and a $39.99 case sold out at Target, Best Buy and GameStop within minutes of preorders opening.
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Who is involved
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Nintendo
the Japanese company that makes the Switch 2 console and games like Mario and Zelda; it ran the showcase
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Capcom
the Japanese publisher behind Resident Evil and Monster Hunter; its games opened the show and take four of the winter's Switch 2 slots
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lemorion_1224 and Haganeiro
the two Japanese developers who made Meccha Chameleon in about two months; their game reached Switch 2 the day it was announced
How it unfolded
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Tue 8 Sep a Zelda 40th anniversary Direct reveals an Ocarina of Time remake and a $519.99 Zelda Switch 2
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Wed 9 Sep a second, 45-minute Direct opens with Capcom's Monster Hunter Wilds
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Same day Meccha Chameleon goes on sale for Switch 2
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16 Oct the Resident Evil 2, 3 and 4 remakes arrive digitally on Switch 2
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4 Dec Monster Hunter Wilds lands on Switch 2
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8 Apr 2027 Final Fantasy 7 Revelation reaches Switch 2 the same day as other machines
[1]
Where this points
Watch what Nintendo opens its next Direct with: this one started with a Capcom game rather than one of its own.
What is pushing on the whole day
The bar and the word are our reading of how hard each one is pushing today. The arrow is where it is heading. The evidence is in the stories below.
Valve now takes only an Australian credit card as proof of being 18
Shift Up says it is taking complaints about a generative AI music video seriously
1,900 Blizzard staff won a contract forcing Microsoft to bargain over AI at work
Nintendo's winter is filled with games already out elsewhere
The rest of the day
22 more stories on this beat.
Each with its own sources. None of these is a link to the story above.
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02
Steam locks out Australian adults without a credit card
Valve has switched on age checks for Australian Steam users, and the only proof it accepts is an Australian credit card. Australia's Age-Restricted Material App Distribution Services Code, in force since March, tells online stores to confirm a buyer is over 18 before showing anything rated R18+. A debit card, PayPal and a twenty-year-old Steam account all fail. Without the card, the store page for a game like Doom will not open at all.
[12] [13] Why it matters — IGN says only about half of Australian consumers hold a credit card, and only about a quarter of those aged 18 to 24. PlayStation and Xbox each accept several kinds of proof, so the same adult can buy the same game there.
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03
Epic offers four ways to prove an age
The Epic Games Store will add age checks for R18+ games in Australia under that same code. Players will be able to verify with a selfie through Yoti, a credit card through Stripe or a government ID through Veriff, with a bank check through ConnectID due later in September. Epic is running it through Kids Web Services, the children's account system it already owns, and says the data will only be used to confirm age. Games people already own, and anything rated below R18+, are untouched.
[14] Why it matters — Microsoft did the same on Xbox in Australia last month, and in the UK in July 2025 under that country's online safety law. Valve's single door is now the odd one out among the big stores.
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04
1,900 Blizzard workers ratify a first contract
Staff at Blizzard, the Microsoft studio behind World of Warcraft and Overwatch, voted through their first union contract on 9 September. It covers 1,900 people represented by the Communications Workers of America, a US union, and brings wage rises, a three-day hybrid week, disability accommodations and a grievance process. Microsoft must also discuss and bargain over how generative AI is used at work. In an industry first, anyone laid off can claim an open job in any Blizzard bargaining unit for 14 months after the layoff is announced.
[15] Why it matters — Microsoft is cutting 3,200 roles across Xbox before its financial year ends, starting at ZeniMax Online Studios, id Software and Obsidian. None of those studios is covered by this contract.
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05
US government takes down its Tetris copy
On 4 September the Trump administration added an Arcade section to the US president's official website, with five browser games, each promoting a policy. One of them, a Tetris clone called Build the Wall, has now been removed. The Tetris Company, which owns the rights to Tetris, had posted on the same day that it was not involved and that it takes copyright infringement very seriously. Nobody has said the post caused the removal, and a Tetris spokesperson declined to comment.
[16] Why it matters — The owners of Pokemon and Halo characters had stayed quiet or distanced themselves when their work was used the same way. This is the first games company whose objection was followed by a takedown.
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06
Frontier reports its best year
Frontier Developments, the British studio behind Planet Zoo and Jurassic World Evolution, said adjusted operating profit rose 62% to 21.4 million pounds, the highest in its history. Total revenue was up 16% to 104.8 million pounds, driven by Jurassic World Evolution 3 and the Planet Coaster and Planet Zoo series. The company credited strong trading, cost control and tax credits, including a one-off 4.4 million pound transitional credit. Dan Lazarides joins as chief marketing officer.
[17] [18] Why it matters — Frontier's money came from three long-running series rather than one large new bet, in a year when studios built around a single game have been cutting staff.
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07
Valheim's finish brings back 160,000 players
Valheim, the Viking survival game that left early access this week after nearly six years, drew about 160,000 people playing on Steam at the same time. That is its biggest crowd since April 2021. It is still well short of the 502,387 who played simultaneously at its 2021 peak. The Steam number also no longer counts everyone, because Valheim now runs on PS5, Switch 2 and Xbox Series X and S.
[19] Why it matters — Iron Gate spent five extra years finishing a game people were already playing, and the finish brought back under a third of the crowd the launch had.
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08
Lego buys a mobile studio
Lego Digital Play, the games arm of the Danish toy company, has bought Offroad Games. The studio was spun out of the British mobile developer Space Ape Games and makes games for phones. Terms were not disclosed, and the team said it joined this week.
[20] Why it matters — For a small mobile studio, being bought is the alternative to running out of money, and Lego gets a team that already ships on phones.
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09
Cerny and Keighley put their own money into graduates
Mark Cerny, who designed the PlayStation 4 and PlayStation 5, and Geoff Keighley, who hosts The Game Awards, have set up the Nova Games Foundation with multi-million-dollar contributions of their own. It gives grants to 2026 and 2027 graduates of 13 university programmes in eight countries, among them Abertay in Scotland, TH Koln in Germany and RMIT in Australia. Applications open in December. Recipients keep ownership of their games and pick their own publisher. Josef Fares, who directed It Takes Two, has pledged money too.
[21] [22] Why it matters — Keighley says Nova takes no equity and does not ask for the grants back, which is unlike almost every other source of money a new studio can reach.
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10
Riot may sell a game outright
Marc Merrill, co-founder of Riot Games, said at the PAX West convention that some of what the studio is working on is not free-to-play. Riot was built on League of Legends and Valorant, which cost nothing to install and make their money selling cosmetic items to committed players for years. Merrill said no rule requires every Riot game to be free, and the model has to fit the game. He also called a massively multiplayer online role-playing game the Grail. Riot wound down its fighting game 2XKO in December.
[23] Why it matters — Riot is owned by Tencent, the Chinese internet company, and a paid game would mean asking players for money before they play rather than after.
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11
Unreleased games' achievements leak out of Steam
Achievement lists for dozens of unreleased games, including Persona 6 and Kingdom Hearts 4, appeared on the tracking site Exophase. The Kingdom Hearts 4 list names worlds Square Enix has not announced, and the Persona 6 list hints at plot points. Exophase's owner said private achievement data appeared to be reachable through Valve's programming interface and had been scanned in automatically. Persona 6 was announced in June and is due on Xbox, PlayStation 5 and PC.
[24] [25] Why it matters — Publishers spend years deciding when each detail of a game becomes public, and these went out through the shop's own plumbing rather than a leak from a studio.
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12
A shooter with entirely AI-written code
Mages Inc, the Japanese studio behind the Steins;Gate visual novels, has put a first-person shooter called Juggernaut on Steam. Its AI disclosure - a box Valve makes developers fill in - says the source code and effects are 100% generative AI, the graphics 60% and the sound 50%. A companion tool, Juggernaut Asset Maker Pro, will be sold separately and carries the same note. Steam users have posted complaints on the game's discussion board.
[26] Why it matters — Mages Inc has been making visual novels for over twenty years, and Steins;Gate has nearly 6,000 overwhelmingly positive reviews on Steam.
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13
Developers fear the pace, not the sack
61% of European game developers say they expect generative AI to push them to work faster and produce more. Only 35% think it might cost them their job or shrink demand for their role. The figures come from the tenth Big Games Industry Employment Survey, written up by Tanja Loktionova of the recruitment firm Values Value; the full report is due in November. Just over half worry AI will lower the quality of the work, and 46% say it makes real skill harder to judge.
[27] Why it matters — 78% say AI has already changed how they work, so for most of them the open question is who gets the hours it saves.
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14
A gun skin only Xbox players can see
Activision is giving people who preorder Call of Duty: Modern Warfare 4 a weapon skin called Inner Circuit. On Xbox it is an Xbox 25th anniversary version, in the green see-through plastic of the original console, with Xbox branding on the magazine. On PC, PlayStation and Switch 2 the same weapon appears plain grey. Activision says both versions use the same attachments and perform identically.
[28] Why it matters — Players buy cosmetic items so other players see them, and this one is invisible to everybody who is not on an Xbox.
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15
Framework cuts memory prices and refunds buyers
Framework, which sells repairable laptops, has lowered the price of its LPCAMM2 memory modules and is sending refunds to customers whose orders shipped before the cut. It found a limited supply of Micron 32GB and 64GB modules more cheaply than before. In July the company said its supplier's memory prices were more than double the previous shipment. Memory and storage have been getting dearer all year as AI data centres outbid other buyers.
[29] Why it matters — Memory prices have gone one way all year, and a refund sent to people who already paid is the other one.
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16
No Man's Sky rewrites space, ten years on
Hello Games released Cosmos, the latest of about 40 major updates to No Man's Sky since its troubled 2016 launch. Studio head Sean Murray said space itself had never really been updated since release. The patch adds a star map, asteroid belts, huge space hulks, orbital bases, player alliances, ownership of a space station and the ability to fly to the star at the centre of your own system. An expedition released alongside it walks players back through every earlier update.
[30] Why it matters — No Man's Sky shipped in 2016 missing much of what had been promised, and Hello Games has been adding to it for a decade - about 40 major updates by the studio's own count.
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17
Gamescom Asia names its 2026 lineup
Gamescom Asia x Thailand Game Show has published its exhibitor list, including Razer, AMD, Lenovo, Kuro Games and Gryphline. The business area will hold booths from 25 countries, with national pavilions from Austria, Germany, the Philippines, South Korea, Spain and Thailand, and more than 70 speakers across four stages. John Romero, who co-founded the game studio id Software, gives a keynote called Why We Still Make Games and receives the lifetime achievement award. Sony had no booth at Gamescom in Germany last month.
[31] Why it matters — The speaker list includes Roblox's head of international and Tencent's head of production, which is where decisions about Asian mobile and platform games get made.
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18
Mid-sized studios still cannot get funded
One More Level, the Polish studio behind the 2020 cyberpunk game Ghostrunner, says publishers still will not back mid-sized projects. Ghostrunner sold an estimated 5.6 million copies and got a sequel in 2023; the studio's new game is Valor Mortis. Its team told GamesIndustry.biz that we probably need a few more Expedition 33s to just prove them wrong, pointing at Clair Obscur: Expedition 33, the French game that sold millions in 2025. Smaller publishers now prefer budgets of a million dollars or less.
[32] Why it matters — The squeeze is in the middle. Very cheap games get funded and very large always-online ones get funded, and the tier that made Ghostrunner keeps having to prove it can pay.
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19
Stellar Blade studio answers an AI row
DongKi Lee, chief technology officer of the South Korean studio Shift Up, was asked about the backlash to a generative AI music video the company put out in July for Stellar Blade: Blood Rain. He said the studio takes the complaints seriously and understands players' fears, while defending generative AI as a tool that can be used responsibly to make a good game. The row has overshadowed the sequel's reveal at Summer Game Fest.
[33] Why it matters — Shift Up made the video to show more of the game and its lead character, and the video became the thing people discuss instead of the game.
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20
A studio films proof its trailer was real
Amplitude Studios released a 90-second behind-the-scenes video on 4 September showing how it made the announcement trailer for Humankind 2, its strategy game. The trailer, shown at Gamescom Opening Night Live, had been accused online of being generated with AI. The studio denied it and has now published footage of the shoot, which used real actors, animals, sets and props alongside computer effects.
[34] Why it matters — Nothing required Amplitude to make the second video except the accusation, and producing it cost the studio another shoot.
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21
CD Projekt says people will make The Witcher 4
Michal Nowakowski, joint chief executive of CD Projekt, told an earnings call the Polish company is still predominantly using people to make its games and is not planning to rely on AI making complete games. CD Projekt makes The Witcher and Cyberpunk 2077. He said AI is a tool that helps in places, and that for games as complex as theirs he does not think handing the craft to it is the right or ethical path.
[35] Why it matters — It is at least the second time this year he has answered the same question on an earnings call, which is where the pressure to use AI reaches a studio.
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22
A Club Penguin veteran builds a safer children's game
Stephen MacDonald, who ran game design and production at Club Penguin under Disney, has founded Magic Potion Games to build a children's online world called Imagine Island for ages 6 to 13. Club Penguin ran from 2005 to 2017 with over 300 million registered accounts and died when Adobe retired Flash, the software it ran on; a mobile successor closed in 2018. MacDonald says children now go from preschool apps straight to Roblox, which he says is not safe at that age. Square Enix, 1AM Gaming, 1Up Ventures and Konvoy Ventures are backing him.
[36] Why it matters — A game with hundreds of millions of accounts disappeared because the software underneath it was switched off, and nothing built for that age group replaced it.
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23
Valve tests a Steam screensaver
Valve is testing a screensaver for Steam, along with a Big Art Mode home screen that shows more artwork from a player's own games. Both are in the current Steam beta.
[37] Why it matters — It is a small change, and the Steam beta is where Valve puts these things before deciding whether to keep them.
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The law said check their age. It did not say what counts as proof.
Australia told game shops to check buyers are 18 without saying how, so Valve now takes only a credit card and Epic takes four things.
The twist
The people locked out of Steam's adult games in Australia are not children. They are adults who never took out a credit card, and Valve picked that test because its payment system was already looking for one.
How it works
- Australia tells online stores to check that a buyer is over 18
- The code does not say what counts as proof
- Each store picks the check it can already run
- Valve already takes credit cards, so a credit card becomes the only proof
- Australian adults who use a debit card cannot open the page
The same force, elsewhere today
Where this chain is also running, in today's other stories.
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Epic offers four ways to prove an age
the same law leaves the same blank, and Epic fills it with a selfie, a card, a government ID or a bank check, because it already owned a children's account system
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1,900 Blizzard workers ratify a first contract
US law gives a laid-off worker no claim on a job the company opens later, so the union wrote that step in itself as a 14-month right to be recalled
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US government takes down its Tetris copy
no court ordered anything; copyright gave The Tetris Company the right to object, and the company deciding to post was the only step between the rule and the game going
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A shooter with entirely AI-written code
no law makes a studio say it used AI, so the box Mages Inc filled in exists because Valve decided its shop would ask
Where you've seen this
Renting a flat
the law lets a landlord check you can pay, and each one decides whether that means payslips, a guarantor or six months up front
Voting
the rule says voters must prove who they are, and the list of documents that count gets written afterwards by somebody else
Airport security
the rule says passengers must be screened, and what you take off at the scanner is decided country by country
The catch
A blank is not always bad news. Blizzard's workers used the silence in US labour law to win a recall right, and they got it because they had a union strong enough to bargain for it.
And the whole of it
Nobody here set out to shut anyone out. A bank decides who gets a credit card without thinking about video games, and Valve set its check without thinking about that bank. Between the two of them sits an Australian adult who cannot open the page for a game they are allowed to buy, and neither side can see that from where it is standing.
What is really going on
Nintendo now has a console that runs what a PlayStation 5 runs, so other publishers are moving their existing games onto it.
Why it works on us — A showcase is built to feel like news, and giving a release date to a game people already know costs a publisher almost nothing to announce.
Who gains
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Capcom
— Its Monster Hunter Wilds opened Nintendo's showcase, and three Resident Evil remakes get a new machine to sell on from 16 October.
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Nintendo
— Ports from other publishers fill the Switch 2's winter, so the console has a line-up without Nintendo finishing more of its own games.
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Valve
— Australia's code says stores must check age but not how, and reusing the credit card it already processes cost Valve nothing to build.
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Yoti, Stripe and Veriff
— Epic routed its Australian age checks through those three firms, with a bank check due later this month, and pays them to run the verification.
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Blizzard's 1,900 union members
— The contract adds wage rises, four extra weeks of severance whatever a worker's tenure, and a 14-month right to be recalled into open jobs.
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Frontier Developments
— Adjusted operating profit rose 62% to 21.4 million pounds, helped by a one-off 4.4 million pound tax credit.
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Who pays
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Australian adults without a credit card
— They cannot even open the Steam store page for an R18+ game. A debit card, PayPal and a twenty-year-old account are all refused.
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People who bought Hyrule Warriors in 2020
— The Switch 2 version costs them money again. Nintendo is offering a discount rather than a free upgrade.
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Staff at ZeniMax Online Studios, id Software and Obsidian
— Microsoft's 3,200 Xbox job cuts begin there, and those studios sit outside the Blizzard bargaining units the new contract protects.
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Square Enix and Atlus
— Achievement lists for Kingdom Hearts 4 and Persona 6 leaked through Valve's programming interface, naming unannounced worlds and plot points before either publisher chose to.
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Call of Duty players who are not on Xbox
— A preorder skin sold as an Xbox 25th anniversary item shows up as a plain grey weapon on PC, PlayStation and Switch 2.
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Mid-sized studios in Europe
— One More Level, which made Ghostrunner, says funding for a mid-tier game is still hard to get, and small publishers now prefer budgets of a million dollars or less.
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What nobody knows yet
Open questions from across today’s stories — ours included.
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01
How many Australian adults are shut out of Steam's adult games.
IGN puts credit card ownership at about half of Australian consumers, and about a quarter of those aged 18 to 24. Valve has published no figure and did not answer IGN's request for comment.
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02
What discount Switch owners get on Hyrule Warriors.
Nintendo said people who own the 2020 version get a discount on the Switch 2 edition and has not said how much.
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03
Whether Microsoft's 3,200 Xbox job cuts reach the 1,900 Blizzard staff now covered by a contract.
The contract was ratified on 9 September. Microsoft says the cuts run to the end of its financial year and start at ZeniMax Online Studios, id Software and Obsidian, none of which the contract covers.
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04
Who took down the White House's Tetris clone, and why.
The game disappeared days after The Tetris Company posted that it takes copyright infringement seriously. Neither side has said the post caused it, and a Tetris spokesperson declined to comment.
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05
How Valve's private achievement lists became public.
The owner of the tracking site Exophase said it looked like a mistake at Valve's end, with achievement data that should have been private reachable through the company's programming interface. Valve has not commented.
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06
What Lego paid for Offroad Games.
Neither company disclosed the terms.
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07
Whether Riot actually ships a paid game.
Marc Merrill said only that some things in development are not free-to-play and that no rule requires every Riot game to be free. No title, price or date was named.
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08
How much of the shooter Juggernaut a person wrote.
Its Steam page says source code and effects are 100% generative AI, graphics 60% and sound 50%. Mages Inc has not said what the rest was or who did it.
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Blizzard's 1,900 union members won a rule that a worker laid off can claim any open job at Blizzard for 14 months afterwards. No games company had agreed to that before.
Also true today
- Two people in Japan made a hide-and-seek game in about two months. It has sold more than 20 million copies since June and went on sale for Switch 2 today.
- Mark Cerny, who designed the PlayStation 5, and Geoff Keighley are putting several million dollars of their own money into grants for games graduates in eight countries. The people who get them keep ownership of what they make.
- Ten years after No Man's Sky launched missing much of what was promised, Hello Games shipped another update to it. Players can now fly to the star at the centre of their own system.
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