Gaming · Saturday, 19 September 2026
Remedy's Control Resonant scores 84 with critics, six days before it goes on sale. It swaps the heroine for her brother, and the gun for close fighting.
Reviews for Remedy's Control sequel landed on 18 September and split sharply, from 9 out of 10 to 2 out of 5, while Sony's Wolverine sold 1.9 million copies despite weak reviews and a Shanghai court made a company pay for copying 63 Genshin Impact voices with AI.
84
out of 100, Control Resonant's average critic score on Metacritic
a second averaging site, OpenCritic, has it at 85
7.6 million
copies sold of the first Control, Remedy's best-selling recent game
Alan Wake 2 has sold about 3 million
9 of 10 to 2 of 5
the spread between the kindest and harshest reviews
GameSpot at the top, ComicBook at the bottom
The lead story — what happened
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Reviews for Control Resonant came out on 18 September, six days before the game goes on sale on 24 September.
[1] [2] -
It averages 84 on Metacritic and 85 on OpenCritic, two websites that collect critics' scores and average them.
[1] [8] -
The first Control, from 2019, averaged 82, so the sequel has reviewed slightly better.
[1] -
Remedy, the Finnish studio behind it, has sold about 7.6 million copies of the first Control, according to the research firm Video Game Insights.
[4] [2] -
That is more than twice Alan Wake 2, Remedy's big 2023 game, at about 3 million copies.
[2] -
In between, Remedy released FBC: Firebreak, a multiplayer game that GamesIndustry.biz calls ill-fated; its last content update came earlier this year.
[2] -
The sequel changes three big things at once. The hero is now Dylan Faden, brother of the first game's heroine Jesse.
[2] -
The setting moves from one strange government building to an open version of Manhattan. The fighting moves from guns to a shape-shifting weapon used up close, which Remedy has never done before.
[2] [4] -
Rock Paper Shotgun called it the sequel to a liked yet slow-selling shooter, and said the gamble pays off.
[3] -
Critics split sharply. GameSpot gave it 9 out of 10 and IGN 8 out of 10.
[1] [6] -
Eurogamer gave it three stars and said the combat has not really improved.
[1] [7] Polygon's own review says it fails at nearly all of its ambitions, and ComicBook gave it 2 out of 5.[4] [1] -
Kotaku's reviewer played it for 35 hours and called it the most demanding game Remedy has ever made.
[5] -
Christian Fonnesbech, a Copenhagen consultant who helps studios build game series, warned this week that swapping a series' main character is a big business risk. He says a character is the easiest part of a game to own in court.
[9] -
The switch was planned early on: Control's creative director Mikael Kasurinen wanted each of the first two games to follow one of the two Faden siblings.
[8] -
Players can make each fight easier or harder one setting at a time, from how fast enemy shots fly to the timing of a dodge, and its designer asks players to try each fight as designed first.
[10] -
It comes out on PlayStation 5, Xbox Series X and S, Mac and PC, and IGN found the PC version runs reasonably well even on the Xbox Ally X handheld.
[12] [11]
Who is involved
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Remedy Entertainment
a Finnish studio that makes story-heavy action games like Control and Alan Wake; it made the sequel
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Arhi Makkonen
a senior level designer at Remedy; he says the new Manhattan is the biggest world Remedy has ever built
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Christian Fonnesbech
a Copenhagen consultant who helps studios build game series; he warns that switching a main character is risky
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Mikael Kasurinen
Control's creative director; he planned for each of the first two games to follow one Faden sibling
How it unfolded
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2019 The first Control comes out and averages 82 with critics
[1] -
2023 Remedy releases Alan Wake 2, which goes on to sell about 3 million copies
[4] [2] -
Earlier in 2026 FBC: Firebreak, Remedy's multiplayer game, gets its final content update
[2] -
18 September Reviews of Control Resonant are published, averaging 84
[1] -
24 September The game goes on sale
[2]
Where this points
The first outside sales estimates after 24 September will show whether the 7.6 million people who bought Control follow it to a new hero and a new way of fighting.
What is pushing on the whole day
The bar and the word are our reading of how hard each one is pushing today. The arrow is where it is heading. The evidence is in the stories below.
Sony's Wolverine game sold an estimated 1.9 million copies despite weak reviews.
Control Resonant lets players move each difficulty setting up or down on its own.
A Chinese court made a company pay for selling AI copies of game characters' voices.
Nex, which makes a family console played with no controller, raised more than $150 million from investors.
The rest of the day
10 more stories on this beat.
Each with its own sources. None of these is a link to the story above.
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02
Wolverine outsells Sony's other 2026 games
Marvel's Wolverine, Sony's new superhero game on PlayStation 5, has sold about 1.9 million copies and made about $130 million, by the estimate of the research firm Alinea Analytics.
[13] That is more than any other game Sony's own studios released this year. Marathon sold 1.8 million, MLB The Show 26 sold 1.5 million, Marvel Tokon sold 740,000 and Saros sold 510,000.[13] Wolverine averages 77 with critics, which Polygon calls one of the lowest scores for a Sony-made game in years.[13] 2020 financial year58.4 million copies2024 financial year28.9 million copiesCopies sold of the games Sony's own studios made, in two years four years apart. In 2024 it was about half as many. Why it matters — Alinea's Rhys Elliot says the character's popularity carried it, especially in the US, where 53% of its players are.
[13] Sony's own games sold 58.4 million copies in its 2020 financial year and 28.9 million in 2024, about half as many.[13] -
03
A court fines an AI copy of Genshin's voices
A court in Shanghai ordered a company to stop selling AI-made voice packs that copied 63 characters from Genshin Impact, and to pay miHoYo about $112,000.
[14] miHoYo is the Chinese company that makes Genshin Impact.[14] The seller had also used pictures and story clips from the game in its adverts.[14] The ruling came on 30 June, the company dropped its appeal, and a Chinese news site reported it last week.[14] Why it matters — It is Shanghai's first case of its kind, and it treats copying a game's voices with AI as unfair competition against the game's maker.
[14] It does not settle the separate question of whether AI tools may be trained on game voices.[14] -
04
Nex raises $150 million for its family console
Nex, the company behind Nex Playground, a small family console played by moving around, with no controller, raised more than $150 million.
[15] [16] The round was led by the investors Baillie Gifford and BAI Capital, and the bank JPMorgan added a credit line.[15] Families pay a quarterly or yearly subscription for more than 60 games, including Bluey, Sonic and Pac-Man.[16] Its active subscribers grew sevenfold in 18 months and are close to one million.[15] Why it matters — Nex says the money pays for stock, shipping and sales in new countries: Germany later this year, then Japan and Korea in 2027.
[15] It also made Jeff Shouger, a former Niantic, Zynga and EA executive, its finance chief.[15] [16] -
05
Dredge's maker funds a new studio
Black Salt Games, the New Zealand studio behind the fishing horror game Dredge, has set up a new three-person studio called Team Trifold.
[17] It also started Saltworks Entertainment, which handles marketing, testing, translation, sound and publishing for three small studios in one Christchurch building.[17] Black Salt pays for Team Trifold's first game, Nothing Lost, out of Dredge's earnings.[17] New Zealand's government also returns part of what studios spend on development.[17] Why it matters — Studios on that rebate grew their combined revenue 17% to $829 million.
[17] Black Salt's producer Nadia Thorne says sharing staff lets each studio stay small instead of growing past what it needs.[17] -
06
Lollipop Chainsaw returns without its creators
A sequel to Lollipop Chainsaw, a game from more than 14 years ago about a cheerleader who fights zombies with a chainsaw, was playable at the Tokyo Game Show this week.
[18] Lollipop Chainsaw 2: Back2Back comes to PlayStation 5 in 2027.[18] It is made by Nada Holdings, Dragami Games, which made the 2024 remaster, and JP Games, led by the former Final Fantasy 15 director Hajime Tabata.[18] Why it matters — The original writer and artist are back, but the film director James Gunn and the designer Goichi Suda do not appear to be involved.
[18] Polygon found the demo had no voice acting at all.[18] -
07
Solo Leveling gets a game about its gap
Netmarble, a South Korean game company, showed a demo of Solo Leveling: Karma at the Tokyo Game Show.
[19] Solo Leveling began as a Korean web novel by an author called Chugong, then became a comic read hundreds of millions of times and an anime.[19] The game tells the 27-year war its hero fights off-page in the original story.[19] It comes to PC, iPhone and Android in 2026, with no date yet.[19] Why it matters — Netmarble says Chugong read and commented on every character and every line of dialogue.
[19] So the author keeps a say over a game another company is building.[19] -
08
Capcom retunes Monster Hunter's hardest fights
Takuro Hiraoka, director of Ascendance, the coming expansion to Monster Hunter Wilds, told PC Gamer that Capcom is changing how hard its endgame is.
[20] Capcom set the base game's difficulty so that newer players would not be driven away.[20] Hiraoka says many players of the earlier Monster Hunter: World quit before the story ended because it got too hard too fast.[20] He says Wilds players then got better than Capcom expected.[20] Why it matters — Hiraoka says a player who cannot finish a game they paid for is unlikely ever to come back.
[20] So Capcom is trying to keep new players through the story while giving experts harder fights after it.[20] -
09
A real voice mistaken for AI
A player reviewed Luminary on Steam after 24 minutes and called its only voiced character an awful AI voice.
[21] It was Mikell, the wife of the game's creative director Keith Kolod, acting for the first time.[21] Luminary is a small action game in early access, meaning paid but unfinished, since 11 August.[21] It has about 350 Steam reviews, mostly positive.[21] Why it matters — Keith Kolod says his game lives or dies by its Steam review score, and the studio has no funding and no publisher.
[21] One wrong guess about AI now lands on a real person's work.[21] -
10
World of Warcraft's oldest map gets new light
The test version of World of Warcraft: Forever, Blizzard's new take on its 21-year-old online game, is now open.
[22] Players who paid $30 for its new Skyborne elves can play part of it.[22] One mode keeps the old world, models and textures, but adds modern lighting and water.[22] Players are filling forums with screenshots of sunsets.[22] Why it matters — Blizzard is selling its old world again, changing the light and water instead of redrawing the whole game.
[22] Kotaku reports that the lighting, not the new elves or quests, is what players are talking about.[22] -
11
A report says Game Pass may stop day-one games
Microsoft's Game Pass is a subscription that gives players a library of games, and until now it included some new games on the day they launch.
[23] Polygon points to a new report that Xbox could remove those day-one releases entirely next year.[23] Microsoft has already put monthly time limits on cloud gaming, which streams games over the internet.[23] For now big games keep arriving: Ninja Gaiden 4 joined on 17 September and Gears of War: E-Day joins on 6 October.[23] Why it matters — If it happens, big new Xbox games would no longer arrive in the subscription on the day they launch.
[23] It is a report, not an announcement, and the article carries no statement from Microsoft.[23]
Why game companies hold on to their characters
Any studio may copy how a game plays, but a character's name, face and voice belong to someone, and a court will back them.
The twist
The people who first made a character can leave. The company that owns it can still sell the next game with that character in it.
The picture
How it works
- Any studio may copy how a game plays
- A character's name, look and voice belong to whoever holds the rights
- Players who loved a character come back to buy the next game with it
- So the owner can bring it back with a new team, or take a copier to court
- Swapping the hero means leaving part of what is owned on the shelf
The same force, elsewhere today
Where this chain is also running, in today's other stories.
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Wolverine outsells Sony's other 2026 games
Buyers came for a hero they already knew: the analyst credits the character's popularity, not the reviews, which averaged 77.
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A court fines an AI copy of Genshin's voices
The court treated 63 characters' voices as miHoYo's to sell, and made the copier stop and pay.
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Lollipop Chainsaw returns without its creators
The cheerleader comes back more than 14 years later from a different team, while James Gunn and Goichi Suda appear to be absent.
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Solo Leveling gets a game about its gap
The owner of the story, its author Chugong, checked every line before Netmarble could use his hero.
Where you've seen this
Superhero films
the actor in the suit changes every few years, and the studio that owns the hero keeps making films
Football clubs
the name and badge outlast every player and manager, and the club sells shirts with them
Cartoon mascots
a cereal box keeps the same tiger for decades while the artists who draw it come and go
The catch
A famous character is not enough on its own: Marvel Tokon, a fighting game built on Marvel heroes, sold about 740,000 copies.
And the whole of it
A player can spend years with a character without knowing which company owns it. The people who wrote it, drew it and voiced it often have no say in where it goes next, and the player has none either.
What is really going on
Remedy is putting its best-selling series, Control, on a new hero and a new way of fighting, and critics split on it six days before anyone can buy it. In the same week Sony's Wolverine sold about 1.9 million copies on the strength of a hero people already knew, despite reviews averaging 77.
Why it works on us — One average score, like 84, stands in for reviews that range from 9 out of 10 down to 2 out of 5, so a single number hides the argument.
Who gains
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Remedy
— Its sequel reached reviews averaging 84, higher than the first game's 82, six days before sales begin.
[1] -
Sony
— Wolverine made about $130 million, more than any other game from its own studios this year, despite weak reviews.
[13] -
miHoYo, the maker of Genshin Impact
— A Shanghai court ordered the company copying its characters' voices with AI to stop and pay it about $112,000.
[14] -
Nex and its new investors
— More than $150 million pays for stock and launches in Germany, Japan and Korea, for a console whose subscribers grew sevenfold in 18 months.
[15] -
Team Trifold and the other Christchurch studios
— Black Salt pays for Team Trifold's first game from Dredge's earnings, and Saltworks shares marketing, testing and publishing between the three studios.
[17]
Who pays
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The company that sold the AI voice packs
— It must stop selling them and pay damages, after dropping its appeal.
[14] -
Luminary's small team
— A review written after 24 minutes called a real person's voice AI, on a game with no funding and no publisher that depends on its Steam score.
[21] -
Game Pass subscribers
— Cloud gaming already has monthly time limits, and a report says new games on launch day could go next year.
[23] -
Sony's newer, less famous games
— Saros, a new game from Sony's Housemarque studio, sold an estimated 510,000 copies, a quarter of Wolverine.
[13] -
Remedy, on the reviews that went against it
— Polygon, Eurogamer and ComicBook all criticised the move to close-up fighting, the part Remedy had never made before.
[4] [7] [1]
What nobody knows yet
Open questions from across today’s stories — ours included.
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01
How many copies Control Resonant will sell.
It goes on sale on 24 September, and the only sales figure in the week's reporting is for the first Control, 7.6 million, which is itself an outside estimate.
[2] -
02
Whether Wolverine's 1.9 million is right.
It is an estimate from the research firm Alinea Analytics, built from outside. The article gives no figure from Sony.
[13] -
03
Whether Game Pass will really stop adding new games on launch day.
The only source is a report that Polygon points to, and the article carries no statement from Microsoft.
[23] -
04
Who sold the AI copies of Genshin Impact's voices, and how much they earned.
The report names no company, and gives only the damages of about $112,000.
[14] -
05
Whether game companies in China can stop AI tools from learning from their characters' voices.
The Shanghai ruling was about selling copies, and did not decide anything about training AI on game audio.
[14] -
06
Who owns Lollipop Chainsaw now, and why its creators are not on the sequel.
Polygon says James Gunn and Goichi Suda do not appear to be involved, but none of the three companies making it explained why.
[18] -
07
How many Nex consoles are in homes.
Nex gives only a subscriber count, nearing one million, and neither report gives a figure for consoles sold.
[15] [16] -
08
How much harder Monster Hunter's new endgame will be.
The director says Capcom is still working on the balance, and the expansion is not out yet.
[20]
Black Salt Games is paying for a three-person studio's first game out of what its fishing game Dredge earned. New Zealand studios on the government's development rebate grew their combined revenue 17% to $829 million.
Also true today
- Mikell, the wife of Luminary's creative director Keith Kolod, recorded the game's only voice, the first time she had ever acted. He made the game so that he, his wife and their son could play it together.
- Control Resonant lets players make each fight easier or harder one setting at a time, down to how fast enemy shots fly.
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