Day Lila
Day Lila

Wednesday, 26 August 2026

26 Aug · Gaming · In brief

Gaming · Wednesday, 26 August 2026

Gaming, in brief

10 stories · 31 sources

Swipe up for the day in brief ↑Scroll down for the day in brief ↓

What is moving · 1 of 4

Memory bought elsewhere

High ↑

AI data centre construction has taken the memory supply, and console prices rose to cover it [3]

What is moving · 2 of 4

Buyers stepping back

High ↑

units down 39% while spending fell 29%, and a customer protest that consists of logging off [1][11]

What is moving · 3 of 4

Physical media ending

High ↑

$85m is the lowest month since 1995, Sony stops discs in 2028, and Xbox will not answer the question [2][13]

What is moving · 4 of 4

Visibility of the numbers

Building ↑

Xbox and EA have stopped supplying digital sales data to the analyst everyone quotes [10]

A games console now costs $542 on average, and the reason is a data centre you will never see

Swipe up for the story ↑Scroll down for the story ↓

US gaming hardware spending fell 29% year-on-year in July, to $282m - the lowest July total since 2020, when consoles were unbuyable because of pandemic supply chains. [1]

Who is involved

Who is involved

Why it matters

Watch the average selling price rather than unit sales: units can fall for a dozen reasons, but a price that keeps climbing while demand falls is the signature of a cost the seller does not control.

How it works

The auction you were never told about

How it works

When a far richer industry needs the same component you do, your price changes without anyone bidding against you in a room you can see.

How it works · step 1 of 6

Two very different products need the same component

How it works · step 2 of 6

One of them earns far more from each unit of it

How it works · step 3 of 6

So that buyer can pay more without feeling it

How it works · step 4 of 6

The component's price rises for everybody

How it works · step 5 of 6

The other market only sees that things got expensive

How it works · step 6 of 6

And blames whoever is standing nearest

The twist

You were not outbid in an auction you could see. Nobody told you the auction existed.

The twist

The price of the thing you wanted was set by a buyer in a different industry, for whom that component is a rounding error and for you is most of the cost.

The catch

It cuts the other way when the small buyer is early: the same shared supply chain is why a console is cheap at all, built from parts that phones and laptops paid to develop.

The catch

The link is not the problem, the asymmetry is.

The whole

Nobody in this chain is behaving badly. The memory maker sells to whoever pays most, which is its job.

The whole

The console maker passes on a cost it cannot absorb. The data centre buys what it needs to serve people who will never think about a games console.

The whole

And the result is a customer logging off in protest at a company that also lost.

What's really going on

Console prices did not rise because console makers got greedy or because games got better.

What's really going on

They rose because the memory those machines are made of is being bought by AI data centres, and a games company cannot outbid a hyperscaler for a chip.

Why it works on people

A price rise arrives attached to a brand, so the anger goes to the brand. The buyer who actually moved the price is in a different industry, has no consumer-facing name in this market, and will never be mentioned in a single complaint about the cost of a console.

Who gains

They are allocating supply to whoever pays most, and a data centre pays more per chip than a console can. [3]

Who gains

As discs end, the resale market and the lending of a physical copy end with them, and every future sale runs through a store the platform owns. [2][13]

Who gains

Xbox and EA withdrawing digital data means the only publicly quoted figures are physical ones - the numbers that make their position look worst are now the numbers nobody has. [10]

Who pays

The average price is up 16% to $542, and a further Switch 2 rise lands on 1 September, for hardware that has not changed. [1][7]

Nobody knows yet

How much of the console price rise is the memory shortage and how much is margin.

Nobody has published a bill of materials. The analyst attributes it to components; the manufacturers have not broken it out, and nothing in the reporting separates the two. [1][3]

Nobody knows yet

How big the digital market actually is now.

This is the honest answer to almost every question here. Xbox and EA have stopped supplying digital sales data to the firm producing these figures, so the physical numbers are increasingly the only ones anybody can see. [10]

Nobody knows yet

Whether Xbox's next console has a disc drive.

Its chief executive was asked and would not say, which in this context is closer to an answer than a refusal. [13]

Nobody knows yet

How long the memory shortage lasts.

It depends on data centre construction schedules set by companies with no relationship to this industry, and none of them publish one. [3]

The short version

That's the story in short.

The whole story has 13 more parts.

or swipe up for the next storyor scroll on for the next story ↓

The whole story, in 13 parts ↓

Part 1 of 13

Unit sales fell further than spending: down 39%.

Part 1 of 13

The gap is the price. [1]

Part 2 of 13

The average selling price of a console rose 16%, to $542. [1]

Part 3 of 13

Every platform fell: PlayStation 5 down 6%, Xbox Series down 18%, Switch 2 down 51% against its record launch year. [1]

Part 4 of 13

The named cause is not gaming at all.

Part 4 of 13

It is the memory shortage created by the rush to build AI data centres, which the trade has taken to calling the RAM-pocalypse. [3]

Part 5 of 13

Console makers have raised prices to cover component costs, and Nintendo confirmed a further Switch 2 rise from 1 September - $50 more in Canada, taking it to $679.99. [1][7]

Part 6 of 13

A leaked price for the next Xbox would make it the most expensive Xbox ever. [8]

Part 7 of 13

Software went the same way: physical game sales hit $85m, an all-time July low, and the weakest month since 1995. [1][2]

Part 8 of 13

Sony will stop producing discs for new PlayStation games from 2028, and Xbox will not say whether its next console has a disc drive at all. [2][13]

Part 9 of 13

Nintendo now accounts for 63% of US physical game spending this year; PlayStation is 32%; Xbox was not mentioned in the figures. [1][2]

Part 10 of 13

And the measurement is closing: Xbox and EA have stopped sharing digital sales data with the firm that produces these numbers. [10]

Part 11 of 13

PlayStation owners staged a protest by logging off, which is the only lever a customer has when the price is set somewhere else. [11]

Part 12 of 13

The July comparison is exact: hardware spending in 2020 was $163m, when consoles were unbuyable because of the pandemic.

Part 12 of 13

This July it was $282m, and the machines are on the shelves. [4][5][6]

Part 13 of 13

Almost nobody is buying new physical games on Xbox in the US at all, which is part of why its share does not appear in the split. [9]

Two live-service games switch off their servers

Swipe up for the story ↑Scroll down for the story ↓

1047 Games ended development on Empulse and Splitgate: Arena Reloaded, saying neither generates enough revenue to cover dedicated servers it had been subsidising.

From 3 September both move to peer-to-peer hosting so players can still find matches. Riot is winding down its fighting game 2XKO in December. [15][16]

Why it matters

A game that needs a server is a game with a monthly bill, and the bill arrives whether anyone is playing or not.

Who pays

Dedicated servers go off on 3 September because they cost more than the games earn, and the games move to players hosting for each other. [15]

Good news

The two games whose servers are being switched off are not being deleted. Both move to peer-to-peer hosting so players can keep finding each other, which is how the studio's first game survived losing its servers a year ago.

The Xbox layoffs keep echoing

Swipe up for the story ↑Scroll down for the story ↓

Union members held another round of 'Save Our Devs' rallies across North America, a Bethesda artist said yearly layoffs are new under Microsoft, and Schell Games cut staff including named members of its marketing team. [18][19][20]

Why it matters

The rallies are about studios already closed. What the Bethesda comment adds is that the cuts have become annual rather than exceptional.

The studios that left came out owning their work

Swipe up for the story ↑Scroll down for the story ↓

Double Fine confirmed it holds the intellectual property and publishing rights to all its games after splitting from Xbox, and the Psychonauts studio is formally making a comeback. [21][22]

Why it matters

A studio that leaves a publisher usually leaves its back catalogue behind. This one did not, which is why there is a comeback to report.

New money is arriving from outside the industry

Swipe up for the story ↑Scroll down for the story ↓

The Journey studio launched a publishing arm for other independent developers, Creative Artists Agency spun up an indie funding venture, and Makers Fund expanded its footprint. [23][24][25]

Why it matters

A talent agency funding games is a bet that the scarce thing is the maker rather than the machine.

The mobile giant wants to double

Swipe up for the story ↑Scroll down for the story ↓

Sweden's MTG, which bought the maker of Raid: Shadow Legends last year, laid out plans to double the company's size. [26]

Why it matters

While console hardware contracts, the part of the industry that needs no hardware at all is buying.

Europe's industry, counted

Swipe up for the story ↑Scroll down for the story ↓

The EU games industry generated 24bn euros in 2024 across about 6,600 studios and more than 95,000 workers, according to a newly consolidated report. [27]

A separate piece asked whether co-development - studios building each other's games - can carry the industry through this. [28]

Why it matters

The figures are two years old by the time they are compiled, which is how an industry this volatile ends up being governed on stale numbers.

Physical editions keep being cancelled

Swipe up for the story ↑Scroll down for the story ↓

Danganronpa 2x2 cancelled its Switch 2 physical pre-orders after a pivot to game-key cards - a card in a box that downloads the game rather than containing it.

Commentators argue Sony is discarding something it does not understand. [12][14]

Why it matters

The object being sold as physical media increasingly is not one, which is a large part of why the physical numbers look the way they do.

Who pays

Discs end in 2028, physical editions are being cancelled mid-pre-order, and a boxed game is increasingly a card that downloads one. [2][12]

Delays and doubts

Swipe up for the story ↑Scroll down for the story ↓

Embark pushed Arc Raiders' Expeditions update to early 2027, and a former manager said a new Mass Effect looks unlikely under EA's new ownership. [17][29]

Why it matters

Both are what a squeezed industry looks like from the schedule side: fewer things, later.

More of GTA 6 is out before GTA 6 is

Swipe up for the story ↑Scroll down for the story ↓

Over four minutes of prologue gameplay is circulating, days after the publisher subpoenaed Microsoft and Discord trying to find the leaker. [30]

Why it matters

The legal effort and the leak are now running in parallel, and the leak is winning on speed.

Why it matters

Amid all of it, people working in games were asked what gives them hope, and answered mostly about each other. [31]

That's the whole Gaming day.

10 stories, 31 sources.