Wednesday, 16 September 2026
Wednesday, 16 September 2026
- In brief
- 1A colleague told Rockstar the union was 12 members short. Twelve days after it crossed the line, 34 people were fired.
- 2Wardogs boss screens out crunch critics
- 3European studios rent more of their staff
- 4Bungie rebuilds Marathon after the cuts
- 5Valve calls a small game adult, then reverses
- 6Fable kept its funding for ten years
- 7Warcraft 3 loses offline play
- 8Miami Beach votes through GTA 6 adverts
- 9The PlayStation boycott moved nothing
- 10007 First Light slips again on Switch 2
- 11Marvel's Wolverine goes on sale
- 12Bohemia buys into a Polish studio
- 13Curve signs Wayfinder's Wyldheart
- 14Gears of War goes day one into Game Pass
- 15Polyphony hiring points at Gran Turismo 8
- 16Harada's new studio takes on Tekken staff
- 17World of Warcraft: Forever gets a date
- 18Sakurai ends the award he founded
16 Sept · Gaming · In brief
Gaming · Wednesday, 16 September 2026
Gaming, in brief
18 stories · 30 sources
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What is moving · 1 of 4
Employers reading what staff write
Rockstar's fired staff say a colleague reported their private union chat to an HR manager for 21 months.
What is moving · 2 of 4
Big owners cutting jobs
Xbox's cuts this year will reach 3,200 workers.
What is moving · 3 of 4
Release dates moving back
IO Interactive pushed 007 First Light on Switch 2 from this autumn to March 2027.
What is moving · 4 of 4
Small studios finding backers
Bohemia Interactive bought a minority stake in the Polish studio Enjoy, whose game Everwind has sold more than 300,000 copies.
7 sources
Gaming, in brief
- 1Rockstar had a mole in the union worker Discord server for over two and a half years, GTA 6 company reveals during legal battle
- 10Wardogs dev won't hire people who decry crunch on social media
- 13Bungie overhauls Marathon from original extraction shooter vision
- 18Bohemia Interactive acquires minority stake in Enjoy Studio
- 19Curve Games partners with Wayfinder Studios to publish online co-op RPG Wyldheart
- 21James Bond Game 007 First Light Delayed Until 2027 on Nintendo Switch 2
- 22Fable Developer Explains Why Xbox Protected the Project Over Its Long Development Cycle, Amid Layoffs and Studio Closures Elsewhere
A colleague told Rockstar the union was 12 members short. Twelve days after it crossed the line, 34 people were fired.
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A hearing at the Glasgow Employment Tribunal is deciding why Rockstar Games, the studio behind Grand Theft Auto, fired 34 staff on one morning last October.
The number of freelancers working with them rose 24% over the same year
Who is involved
Rockstar Games
the studio behind Grand Theft Auto, owned by the New York publisher Take-Two; it fired the 34 and says they leaked company secrets
Who is involved
The IWGB
the Independent Workers' Union of Great Britain, a small union that organises game workers; it is bringing the claim
Why it matters
The hearing runs to 16 October, and the test is whether the tribunal finds Rockstar fired the 34 for what they posted or for how close the union had come to recognition.
What's really going on
The fired workers say Rockstar had someone inside their private union chat for 21 months, and that the sackings began twelve days after the union crossed the 10% of staff that forces a UK company to bargain.
What's really going on
Rockstar says it fired them for leaking secrets, and that waiting until the union had already got there would have been, in its own word, insanity.
What's really going on
A tribunal in Glasgow now has five weeks to decide which account the dates fit.
Why it works on people
Rockstar's filing opens on drones at the windows, phishing attacks and $2bn wiped off its parent company's share price, which puts a reader inside a security story before the question of timing is ever raised.
Who gains
Rockstar
The fired workers' filing says that within two weeks of the union crossing 10%, membership had fallen far enough that the threshold would not be reached again soon.
Who pays
The 34 fired Rockstar workers
They were called to meetings booked as catch-ups, handed pre-written letters with generic allegations, and escorted out with no chance to answer.
Nobody knows yet
Who passed the union's chat to Rockstar, and what they were offered.
Both filings refer to the person only by a document number. The workers call them a mole and Rockstar calls them a whistleblower.
Nobody knows yet
Whether Rockstar knew the 34 were union members when it fired them.
Rockstar says it did not. The fired workers say the HR manager had been given union membership numbers for 21 months, and nobody outside the tribunal has seen the 26 meeting records.
The short version
That's the story in short.
The whole story has 16 more parts.
or swipe up for the next storyor scroll on for the next story ↓
The whole story, in 16 parts ↓
Part 1 of 16 · Who else is involved
Charlie Kinloch
Rockstar's HR manager and co-studio operations director; the fired workers say a junior colleague fed him reports from inside the union's chat
Part 1 of 16 · Who else is involved
Abid Ansari
Rockstar's vice president of information security; the papers say he got into the union's Discord on 24 October and copied two of its channels
Part 2 of 16
Thirty-one worked in the UK and belonged to the IWGB, a small British union that organises game workers; three were in Canada.
Part 3 of 16
Rachel Crawford, one of those dismissed, told a rally outside the tribunal that she was fired without warning and without a clear answer about what she had done.
Part 4 of 16
Both sides filed their opening papers this week, and Rockstar's owner Take-Two sent them to the games trade press.
Part 5 of 16
The fired workers say Rockstar's HR manager, Charlie Kinloch, had been getting reports from inside their private union Discord from at least February 2024.
Part 6 of 16
They say at least 26 meetings or messages about that chat took place over 21 months, about half of them started by Kinloch himself.
Part 7 of 16
The person passing the information is named in the papers only by a document number.
Part 7 of 16
The workers call them a mole; Rockstar calls them a whistleblower.
Part 8 of 16
On 7 October 2025 that person told Kinloch the union was 12 members short of 10% of staff, the point at which UK law forces a company to bargain.
Part 9 of 16
The union announced on the server on 18 October that it had crossed the line, and Kinloch was told on 20 October.
Part 10 of 16
Rockstar's vice president of information security, Abid Ansari, got into the chat on 24 October and copied two of its channels.
Part 11 of 16
Managers were handed lists of people to remove on the evening of 29 October, and the dismissals began the next morning.
Part 12 of 16
Rockstar says the 34 were dismissed for gross misconduct after sharing confidential company information, not for belonging to a union.
Part 13 of 16
Its filing says staff discussed a confidential 32-player online mode and other secrets in a room holding about 350 people, 26 of whom were not employees.
Part 14 of 16
The same filing lists insults posted in that room, including managers called arseholes and narcissistic, and says any of the 350 could have screenshotted them.
Part 15 of 16
It told the tribunal it guards Grand Theft Auto the way Apple guards the iPhone, keeps five full-time leak investigators and put privacy film on its windows after drones photographed inside.
Part 16 of 16
Rockstar's lawyers say waiting until the union had already reached 10% and then sacking 31 members inside 48 hours would have been, in their word, insanity.
10 sources
A colleague told Rockstar the union was 12 members short. Twelve days after it crossed the line, 34 people were fired.
- 1Rockstar had a mole in the union worker Discord server for over two and a half years, GTA 6 company reveals during legal battle
- 2The core arguments behind the Rockstar union busting trial
- 3It would have been insanity to take no action - Fiery opening statements reveal Rockstar's culture of secrecy as tribunal over sacked GTA 6 employees begins
- 4Rockstar Says Guarding the Secrets of GTA 6 Is Like Apple Protecting the iPhone or Coke Protecting Its Formula
- 5Fired Rockstar devs stage rally as union busting tribunal begins
- 6Today, we are fighting fear - Final hearing in Rockstar Games vs. fired GTA 6 developers tribunal begins
- 7As final hearing over GTA firings begins, Rockstar reiterate they reject the claims made by union and will defend themselves vigorously
- 8An honest opinion or defamation? A solicitor outlines the legal nuance
- 9Rockstar Heads to Employment Tribunal Over Firing of GTA 6 Developers
- 12European studio expenditure on external talent rises 63% in 2025
The full story
A colleague told Rockstar the union was 12 members short. Twelve days after it crossed the line, 34 people were fired.
A hearing at the Glasgow Employment Tribunal is deciding why Rockstar Games, the studio behind Grand Theft Auto, fired 34 staff on one morning last October.
Thirty-one worked in the UK and belonged to the IWGB, a small British union that organises game workers; three were in Canada.
Rachel Crawford, one of those dismissed, told a rally outside the tribunal that she was fired without warning and without a clear answer about what she had done.
Both sides filed their opening papers this week, and Rockstar's owner Take-Two sent them to the games trade press.
The fired workers say Rockstar's HR manager, Charlie Kinloch, had been getting reports from inside their private union Discord from at least February 2024.
They say at least 26 meetings or messages about that chat took place over 21 months, about half of them started by Kinloch himself.
The person passing the information is named in the papers only by a document number. The workers call them a mole; Rockstar calls them a whistleblower.
On 7 October 2025 that person told Kinloch the union was 12 members short of 10% of staff, the point at which UK law forces a company to bargain.
The union announced on the server on 18 October that it had crossed the line, and Kinloch was told on 20 October.
Rockstar's vice president of information security, Abid Ansari, got into the chat on 24 October and copied two of its channels.
Managers were handed lists of people to remove on the evening of 29 October, and the dismissals began the next morning.
Rockstar says the 34 were dismissed for gross misconduct after sharing confidential company information, not for belonging to a union.
Its filing says staff discussed a confidential 32-player online mode and other secrets in a room holding about 350 people, 26 of whom were not employees.
The same filing lists insults posted in that room, including managers called arseholes and narcissistic, and says any of the 350 could have screenshotted them.
It told the tribunal it guards Grand Theft Auto the way Apple guards the iPhone, keeps five full-time leak investigators and put privacy film on its windows after drones photographed inside.
Rockstar's lawyers say waiting until the union had already reached 10% and then sacking 31 members inside 48 hours would have been, in their word, insanity.
Why it matters. The hearing runs to 16 October, and the test is whether the tribunal finds Rockstar fired the 34 for what they posted or for how close the union had come to recognition.
Wardogs boss screens out crunch critics
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Joe Brammer, who runs the British studio Bulkhead, said his company checks job applicants' social accounts and rarely hires people who post against crunch.
Crunch is the games industry's word for the months of long hours studios work before a deadline.
Brammer said the last three months on Wardogs had mattered more to staff than their family lives, and that chosen employees get bonuses and company shares for it.
Wardogs has sold two million copies since it went into early access on 10 September.
Why it matters
It puts a price on speaking about working conditions: a developer who has argued in public for shorter hours is told that argument was read before the interview.
Why it matters
That is the question the Rockstar hearing is about, in a workplace where nobody has been fired yet.
How it works
The rule said ten per cent. Only Rockstar could see the running total.
How it works
Rockstar's HR manager was told on 7 October that the union was twelve members short of the line that forces a company to bargain.
How it works · step 1 of 5
UK law makes a company bargain once 10% of staff join a union
How it works · step 2 of 5
So the only number that matters is how many have signed up
How it works · step 3 of 5
That number lives in the workers' own private chat
How it works · step 4 of 5
Someone inside passes the running count to the company
How it works · step 5 of 5
The company acts in the days after the count is reached
The twist
A union needs ten per cent of staff signed up before a UK company must bargain with it.
The twist
The fired workers say Rockstar was being told that count as it rose, so the company knew the deadline before they reached it.
Seen the same day
Blizzard removed local play because, it said, the vast majority of players were not using it, and that count is one only Blizzard can see
Seen the same day
an analyst reported that Sony's player numbers did not move during the protest week, and the people taking part had no way to check the number their whole plan rested on
Seen the same day
Bulkhead reads what applicants have posted about long hours and turns them away before the interview, acting on a record the applicant did not know was being read
The catch
Seeing the count is not the same as being allowed to act on it, and that is exactly what the Glasgow tribunal will spend five weeks deciding.
The whole
Rockstar's own filing says it could not see two of the three rooms in that chat, and could not identify most of the people in the third.
The whole
The fired workers could not see twenty-six meetings between their HR manager and a colleague.
The whole
Both sides were acting on a part of the picture, and the tribunal is now reading the parts neither of them had.
Who gains
Bulkhead
Wardogs sold two million copies in five days, and the studio says the overtime behind it is paid for with bonuses and shares given to selected staff.
Who pays
Developers who post against long hours
Bulkhead's chief executive says the studio reads applicants' social accounts and turns away people who write that crunch should never happen.
2 sources
Wardogs boss screens out crunch critics
The full story
Wardogs boss screens out crunch critics
Joe Brammer, who runs the British studio Bulkhead, said his company checks job applicants' social accounts and rarely hires people who post against crunch.
Why it matters. It puts a price on speaking about working conditions: a developer who has argued in public for shorter hours is told that argument was read before the interview.
European studios rent more of their staff
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European game studios spent 63% more on freelancers and contractors in 2025 than in 2024, against 55% growth worldwide.
The figures come from a survey by Tanja Loktionova, who runs the jobs site InGame Job and the consultancy Values Value.
The number of freelancers working with European studios rose 24%, and average freelancer income rose 19% globally.
Three in ten people surveyed had been laid off in the past year, and finding the next job took about six months.
Why it matters
Loktionova describes studios settling into two tiers: a small core of directors and lead designers who get equity, health cover and bonuses, and a periphery hired for one phase and let go when it ends.
Why it matters
The second group carries the whole cost of a bad year.
Who gains
Freelance specialists in Europe
Average freelancer income rose 19% last year, and nearly 60% of studios said they could not find qualified people.
Who pays
Game workers on European contracts
Three in ten people surveyed were laid off in the past year, and the next job typically took six months to find.
Nobody knows yet
How many people making games in Europe are now freelance rather than employed.
The survey reports spending growth and freelancer growth rates, not a headcount.
1 source
European studios rent more of their staff
The full story
European studios rent more of their staff
European game studios spent 63% more on freelancers and contractors in 2025 than in 2024, against 55% growth worldwide.
Why it matters. Loktionova describes studios settling into two tiers: a small core of directors and lead designers who get equity, health cover and bonuses, and a periphery hired for one phase and let go when it ends.
Bungie rebuilds Marathon after the cuts
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Bungie, the Sony-owned studio behind Destiny, is rewriting the plan for Marathon, the shooter it launched in March.
An update due on 22 September has been pushed to 8 December and will add Symbiosis, the game's first permanent mode you can play without other players hunting you.
Bungie is also dropping its fixed seasonal release schedule.
Sony cut at least 292 Bungie staff in June.
Why it matters
Marathon is what Bungie's remaining staff are building on, and it is being redesigned after launch rather than before it.
Why it matters
A studio that has already cut its other team has nowhere to move people if this does not work.
Who pays
The 292 Bungie staff cut in June
Most were on the Destiny team, and the game they were moved off is now being rebuilt by the people who stayed.
Nobody knows yet
How much of Marathon actually changes in December.
Bungie says a fuller plan comes in a blog later this month, and has described the work only as a first step.
1 source
Bungie rebuilds Marathon after the cuts
The full story
Bungie rebuilds Marathon after the cuts
Bungie, the Sony-owned studio behind Destiny, is rewriting the plan for Marathon, the shooter it launched in March.
Why it matters. Marathon is what Bungie's remaining staff are building on, and it is being redesigned after launch rather than before it.
Valve calls a small game adult, then reverses
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Valve, which runs the Steam store, classified the vampire role-playing game Nighthawks as Adults Only days before its 22 September release.
The label pulled it out of Steam's default search results and delisted it entirely in countries including Germany.
Its writer Richard Cobbett said the game's nudity amounts to a few censored shots inside companion romances.
Publisher Wadjet Eye Games said so publicly, and Valve removed the label without ever saying what had triggered it.
Why it matters
Steam decides whether a small PC game is found at all, and its ratings arrive with no explanation and no written appeal.
Why it matters
What fixed this one was publicity, which a developer with an audience has and a developer without one does not.
Who gains
Wadjet Eye Games
Its founder says the adults-only row put Nighthawks in front of more people than its own marketing had, and the label came off before launch.
Nobody knows yet
What set off the Adults Only label on Nighthawks.
Valve removed it without explaining, and the developer said he never found out what triggered it.
Good news
Valve has taken the adults-only label off Nighthawks, and the vampire game is back in Steam's search results before it goes on sale on 22 September.
2 sources
Valve calls a small game adult, then reverses
The full story
Valve calls a small game adult, then reverses
Valve, which runs the Steam store, classified the vampire role-playing game Nighthawks as Adults Only days before its 22 September release.
Why it matters. Steam decides whether a small PC game is found at all, and its ratings arrive with no explanation and no written appeal.
Fable kept its funding for ten years
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Playground Games has been building a new Fable since 2017, a year after Microsoft closed Lionhead, the studio that made the original games.
It is now due on 23 February 2027.
Over the same decade Xbox bought Bethesda for $7.5bn and Activision Blizzard for $68.7bn, then cut thousands of jobs and cast off Double Fine, Ninja Theory, Undead Labs and Compulsion Games this summer.
Director Ralph Fulton told The Guardian that Fable survived because people inside Xbox see it as vital to the platform.
Why it matters
This year's Xbox cuts will reach 3,200 people, and Fable shows what a protected project looks like inside the same company.
Why it matters
Being judged core to the platform is what bought this team a decade of funding.
Who gains
Playground Games
Fable kept its funding through three years of Xbox cuts because Xbox treats the series as core to the platform, its director says.
The full story
Fable kept its funding for ten years
Playground Games has been building a new Fable since 2017, a year after Microsoft closed Lionhead, the studio that made the original games.
Why it matters. This year's Xbox cuts will reach 3,200 people, and Fable shows what a protected project looks like inside the same company.
Warcraft 3 loses offline play
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Blizzard released The Forsaken Kingdom at BlizzCon, a 30-hour story campaign for Warcraft 3: Reforged, 23 years after the game's last expansion.
The same update made Reforged always-online and removed local network play, so the game now needs an internet connection even for people who never buy the new campaign.
Warcraft senior manager Brad Chan said the change came out of rebuilding the game's servers for worldwide matchmaking.
Why it matters
The game went on sale in 2020 and what you can do with it changed this weekend, through an update nobody chose separately.
Why it matters
The one figure in the argument, how many people played offline, is a figure only Blizzard can see.
How it works
Blizzard removed local play because, it said, the vast majority of players were not using it, and that count is one only Blizzard can see
The idea, in story 2: The rule said ten per cent. Only Rockstar could see the running total. →Who pays
Warcraft 3 players without reliable internet
The update removed local network play from a game sold in 2020, so it cannot be played offline at all any more.
2 sources
Warcraft 3 loses offline play
The full story
Warcraft 3 loses offline play
Blizzard released The Forsaken Kingdom at BlizzCon, a 30-hour story campaign for Warcraft 3: Reforged, 23 years after the game's last expansion.
Why it matters. The game went on sale in 2020 and what you can do with it changed this weekend, through an update nobody chose separately.
Miami Beach votes through GTA 6 adverts
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The City of Miami Beach voted 4-3 to open negotiations with Rockstar Games over advertising for Grand Theft Auto 6, which is set in a version of the city.
One commissioner put the price at $3m and another said the city would end up nearer $4m.
The adverts would run on beach chairs and umbrellas from 15 October, showing the numerals VI or the words Vice City rather than the game's name.
One commissioner played footage of a police chase and said he did not want the city's name beside it.
Why it matters
A city is being paid to carry advertising for a game about crime set in a version of itself, and three of its seven commissioners would not vote for it.
Why it matters
What one November launch is worth to Miami Beach is between $3m and $4m.
Who gains
Miami Beach
The city expects $3m to $4m from Rockstar for beach-chair advertising running from 15 October to the end of the year.
Nobody knows yet
What the Grand Theft Auto adverts are worth to Miami Beach.
One commissioner said $3m and another said closer to $4m, and the negotiation has not finished.
1 source
Miami Beach votes through GTA 6 adverts
The full story
Miami Beach votes through GTA 6 adverts
The City of Miami Beach voted 4-3 to open negotiations with Rockstar Games over advertising for Grand Theft Auto 6, which is set in a version of the city.
Why it matters. A city is being paid to carry advertising for a game about crime set in a version of itself, and three of its seven commissioners would not vote for it.
The PlayStation boycott moved nothing
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Players organised a week-long boycott of PlayStation in late August over Sony's decision to stop making discs for new games from January 2028.
They were asked not to play, not to buy and not to renew subscriptions.
Matt Piscatella, an analyst at the research firm Circana, said Sony saw no significant change in player counts or platform use that week.
The week overlapped with the Grand Theft Auto 6 gameplay reveal and a Call of Duty beta.
Why it matters
The whole case for the boycott was that players could make a number move.
Why it matters
The only people who can see that number work for Sony or sell data about it, so the people taking part had no way to check.
How it works
an analyst reported that Sony's player numbers did not move during the protest week, and the people taking part had no way to check the number their whole plan rested on
The idea, in story 2: The rule said ten per cent. Only Rockstar could see the running total. →Nobody knows yet
What the PlayStation boycott did to Sony's numbers.
The Circana analyst said there was no significant change and published no figures, and Sony has released none.
1 source
The PlayStation boycott moved nothing
The full story
The PlayStation boycott moved nothing
Players organised a week-long boycott of PlayStation in late August over Sony's decision to stop making discs for new games from January 2028.
Why it matters. The whole case for the boycott was that players could make a number move.
007 First Light slips again on Switch 2
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IO Interactive has delayed the Nintendo Switch 2 version of 007 First Light to March 2027.
The James Bond game was meant to arrive on every machine at once in May 2026, was moved to this autumn, and has now moved again.
The studio said the extra time goes on the Switch 2 version's performance and gave no other reason.
The game has sold four million copies in three months elsewhere, and IO cut staff this year after Microsoft pulled funding for a separate fantasy project.
Why it matters
Switch 2 owners have now waited ten months past the original date for a game everyone else has finished.
Why it matters
IGN asked whether the delay is about the console's smaller userbase or about staying clear of Grand Theft Auto 6, and IO has not said.
Who pays
Switch 2 owners waiting for 007 First Light
The version was due in May, then this autumn, and is now set for March 2027.
Nobody knows yet
Why the Switch 2 version of 007 First Light slipped a second time.
IO Interactive said only that the time goes on performance, and would not answer whether Grand Theft Auto 6's date was a factor.
1 source
007 First Light slips again on Switch 2
The full story
007 First Light slips again on Switch 2
IO Interactive has delayed the Nintendo Switch 2 version of 007 First Light to March 2027.
Why it matters. Switch 2 owners have now waited ten months past the original date for a game everyone else has finished.
Marvel's Wolverine goes on sale
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Sony released Marvel's Wolverine worldwide on 15 September, only on PlayStation 5.
Hermen Hulst, who runs Sony's studio business, called it a milestone for PlayStation Studios in the company's own announcement.
Why it matters
Sony has landed its biggest autumn release two months before Grand Theft Auto 6 goes on sale on 19 November.
2 sources
Marvel's Wolverine goes on sale
The full story
Marvel's Wolverine goes on sale
Sony released Marvel's Wolverine worldwide on 15 September, only on PlayStation 5.
Why it matters. Sony has landed its biggest autumn release two months before Grand Theft Auto 6 goes on sale on 19 November.
Bohemia buys into a Polish studio
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Bohemia Interactive, the Czech studio behind the Arma military games, has bought a minority stake in Enjoy Studio in Poland.
Enjoy makes Everwind, a survival role-playing game that has sold more than 300,000 copies in six months of early access, with Bohemia as its publisher.
The two have worked together since Enjoy joined Bohemia's incubator programme in 2024.
The price was not disclosed, and Bohemia says this is its first investment in a Polish games company.
Why it matters
This is money going into a small studio rather than out of one.
Why it matters
A minority stake leaves Enjoy's founders in charge and gives Bohemia a claim on whatever they build next.
Good news
Bohemia Interactive has bought part of Enjoy Studio in Poland, whose first game Everwind has sold more than 300,000 copies in six months of early access.
1 source
Bohemia buys into a Polish studio
The full story
Bohemia buys into a Polish studio
Bohemia Interactive, the Czech studio behind the Arma military games, has bought a minority stake in Enjoy Studio in Poland.
Why it matters. This is money going into a small studio rather than out of one.
Curve signs Wayfinder's Wyldheart
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Curve Games will publish Wyldheart, an online co-operative role-playing game from Wayfinder Studios, a team founded by former developers from DICE, the Swedish studio behind Battlefield.
Wayfinder says Curve understood quickly what it was trying to make and who for.
The studio has described the plan as persistent shared worlds on private servers, so a group of friends plays together instead of thousands of strangers on one shard.
No terms were given.
Why it matters
A publishing deal is how a new studio covers wages before its game earns anything.
Why it matters
Wayfinder's founders say the big-budget audiences they used to build for want the familiar rather than something new.
Good news
Curve Games has signed Wayfinder Studios, a team of former Battlefield developers, to publish its role-playing game Wyldheart.
1 source
Curve signs Wayfinder's Wyldheart
The full story
Curve signs Wayfinder's Wyldheart
Curve Games will publish Wyldheart, an online co-operative role-playing game from Wayfinder Studios, a team founded by former developers from DICE, the Swedish studio behind Battlefield.
Why it matters. A publishing deal is how a new studio covers wages before its game earns anything.
Gears of War goes day one into Game Pass
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Microsoft has listed Gears of War: E-Day for Xbox Game Pass on 6 October, the day it goes on sale.
Minecraft Dungeons 2 does the same on 29 September, and the survival game Dune: Awakening joins on 22 September.
Day one on Game Pass means a subscriber pays nothing extra for a brand-new game, so the publisher takes the monthly subscription instead of the sale.
Both day-one games are limited to the PC and Ultimate tiers.
Why it matters
Xbox is putting one of its own biggest series into the subscription on release day rather than selling it.
Why it matters
That trades a large first-week sales number for income that arrives every month and never spikes.
1 source
Gears of War goes day one into Game Pass
The full story
Gears of War goes day one into Game Pass
Microsoft has listed Gears of War: E-Day for Xbox Game Pass on 6 October, the day it goes on sale.
Why it matters. Xbox is putting one of its own biggest series into the subscription on release day rather than selling it.
Polyphony hiring points at Gran Turismo 8
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Polyphony Digital, the Sony studio that makes the Gran Turismo racing games, has posted adverts for build engineers, online engineers and racing game programmers.
The listings do not name a project, and Polyphony has only ever worked on Gran Turismo.
The last main game, Gran Turismo 7, came out in 2022 and still had more than two million active players in December 2025, according to series creator Kazunori Yamauchi.
The studio is also adding twelve cars and two circuits to that game.
Why it matters
A studio staffing up for online and build work is starting a project, not finishing one.
1 source
Polyphony hiring points at Gran Turismo 8
The full story
Polyphony hiring points at Gran Turismo 8
Polyphony Digital, the Sony studio that makes the Gran Turismo racing games, has posted adverts for build engineers, online engineers and racing game programmers.
Why it matters. A studio staffing up for online and build work is starting a project, not finishing one.
Harada's new studio takes on Tekken staff
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Katsuhiro Harada, who led Bandai Namco's Tekken fighting games for decades, left this year to start VS Studio, a company owned by the Japanese publisher SNK.
Former Tekken 8 director Kohei Ikeda and other Tekken staff have since joined him.
Harada told VideoGamesChronicle that the first game has not been announced and will be a surprise, but not something outside what fans expect.
He said the colleagues who followed him did so voluntarily.
Why it matters
A senior designer taking his team to a new owner is how a genre changes hands, and SNK is paying for the move.
Why it matters
Whatever VS Studio ships will compete with the series Harada spent his career building.
1 source
Harada's new studio takes on Tekken staff
The full story
Harada's new studio takes on Tekken staff
Katsuhiro Harada, who led Bandai Namco's Tekken fighting games for decades, left this year to start VS Studio, a company owned by the Japanese publisher SNK.
Why it matters. A senior designer taking his team to a new owner is how a genre changes hands, and SNK is paying for the move.
World of Warcraft: Forever gets a date
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Blizzard will launch World of Warcraft: Forever on 4 November, a version of the game set in an alternate history of its own world.
Lead Classic designer Tim Jones told Kotaku the team is starting from a baseline of simplicity closer to the original 2004 game.
That rules out Season of Discovery, an earlier version that let character classes take roles they normally could not.
Why it matters
Blizzard is now running several versions of the same game at once.
1 source
World of Warcraft: Forever gets a date
The full story
World of Warcraft: Forever gets a date
Blizzard will launch World of Warcraft: Forever on 4 November, a version of the game set in an alternate history of its own world.
Why it matters. Blizzard is now running several versions of the same game at once.
Sakurai ends the award he founded
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Masahiro Sakurai, who created Kirby and Super Smash Bros., has ended the Game Designers Award he set up at the Japan Game Awards in 2010.
He said at this year's ceremony that he is stopping because he could not find anyone to replace him, and that the award needs a director who has made games that changed how games are played.
Its last winner is Word Game, a text puzzle from the independent studio Team9.
Why it matters
The award existed to point at new ideas rather than sales.
Good news
Word Game, made by the independent studio Team9, won the Game Designers Award at the Japan Game Awards by an overwhelming majority of the judges' votes. It was written in Traditional Chinese first and rebuilt in Japanese.
1 source
Sakurai ends the award he founded
The full story
Sakurai ends the award he founded
Masahiro Sakurai, who created Kirby and Super Smash Bros., has ended the Game Designers Award he set up at the Japan Game Awards in 2010.
Why it matters. The award existed to point at new ideas rather than sales.
That's the whole Gaming day.
18 stories, 30 sources.