Monday, 21 September 2026
Monday, 21 September 2026
- In brief
- 1Europe's draft child-safety law covers online games, and its wording reaches a single-player game you bought on Steam
- 2Hyper Light Drifter's studio nearly gone
- 3A Marvel fighting game empties out
- 4Sony will not name a PlayStation 6 date
- 5Valve says its next handheld is safe
- 6Memory maker looks at US factories
- 7A mid-range gaming PC now costs $1,399
- 8A new creature game hits 166,000 players
- 9Team colours sort Wardogs players
- 10Headset reservations resold on eBay
- 11The first Steam Frame reviews disagree
- 12Bungie denies a leaked merger plan
- 13A vampire role-playing game cost $40m
- 14Resident Evil film takes $108m in three days
- 15India's first PC publisher raises $1m
- 16A modder adds the map FromSoftware won't
- 17A screen that redraws 720 times a second
21 Sept · Gaming · In brief
Gaming · Monday, 21 September 2026
Gaming, in brief
17 stories · 31 sources
Swipe up for the day in brief ↑Scroll down for the day in brief ↓
What is moving · 1 of 3
Memory chips costing more
Valve said its new headset came out dearer than planned because of the global memory and storage markets.
What is moving · 2 of 3
Money for games getting tighter
Heart Machine, the studio behind Hyper Light Drifter, laid off almost everyone after a publishing deal collapsed.
What is moving · 3 of 3
Games judged by who is still playing
Marvel Tokon's 24-hour peak on Steam fell from almost 25,000 at launch to 994.
Part of the day's signal
One pressure seen across the day runs through Gaming too.
9 sources
Gaming, in brief
- 10Heart Machine faces possible closure after publishing deal falls through; majority of staff laid off
- 11Marvel Tokon: Fighting Souls' Future Already Looks Bleak
- 14Valve says the Steam Frame was supposed to cost less.
- 15PlayStation Officially Comments on PS6 Release Date
- 17Gaming PC prices are truly shocking right now but this RTX 5070 rig is the cheapest I've seen one of late
- 20Yet another Pokemon-inspired game is popping off on Steam, with over 160,000 concurrent players for Aniimo
- 23The Blood of Dawnwalker Cost Just $40 Million to Develop
- 251312 Interactive raises $1m in seed funding round
- 26Elden Ring Nightreign is dead, but modders are dabbing on its corpse, with one porting an entire Dark Souls 2 DLC zone as a playable map
Europe's draft child-safety law covers online games, and its wording reaches a single-player game you bought on Steam
Swipe up for the story ↑Scroll down for the story ↓
The European Commission proposed a law called the EU KIDS Act on 17 September, after Ursula von der Leyen, who heads the Commission, announced it in her annual speech the day before.
the plan has to be filed before the service comes into contact with children
Who is involved
Ursula von der Leyen
she heads the European Commission, which drafts the European Union's laws; she announced the plan in her annual State of the Union speech [5]
Who is involved
Paul Diegel
a senior policy adviser to Marketa Gregorova, a member of the European Parliament; he said single-player games are caught by the current wording [2]
Why it matters
Watch the definition of an online game in the next draft.
Why it matters
If the clause covering any game that can be bought or reached online survives, every game sold on Steam in Europe is inside the law.
What's really going on
The European Commission wrote the KIDS Act as a law about children and social media, and its own definition of an online game covers anything you can buy or update online.
What's really going on
Paul Diegel, who advises the European Parliament member Marketa Gregorova, says that reaches a single-player game which only talks to Steam to fetch a patch.
Why it works on people
Ursula von der Leyen framed it as limiting what tech companies may do to children rather than what children may do, and almost nobody wants to argue with that sentence, so the argument about which products are actually covered has barely started.
Who gains
Large platforms with their own account systems
The draft puts the heaviest planning duties on services with 45 million or more monthly users in the EU, and a company that already runs accounts and payments has most of an age check built.
Who pays
Small studios selling in Europe
If the definition holds, a one-person single-player game sold on Steam needs an age check and parental controls, and the draft names no exemption by size.
Nobody knows yet
Whether the final law keeps the wide definition of an online game.
Rock Paper Shotgun reads the current text as catching single-player games that use Steam only for updates, and says the definition is very likely to be narrowed as the Parliament and member governments work on it. Nobody can say what it will say.
Nobody knows yet
What a game would actually have to do before letting a child download it.
Reuters reports that game platforms must verify a child's age before a download, while the Commission's own app is described as a yes-or-no check a platform can rely on. The draft does not say who pays for the check on a small studio's game.
Nobody knows yet
Whether the loot-box and in-game-currency rule applies to games at all.
Andreas Lober found it in the draft's explanatory opening for games but not in the binding text, where the money rules are limited to social networks and video sites. He cannot tell whether that is a drafting slip or a decision.
Good news
The European Commission's age-check app tells a website only yes or no. It keeps no identity documents, no biometric data and no central record of who was checked, and its code is open for anyone to inspect.
Part of a signal
Rules written long after the thing they govern
Seen in 3 of the 12 beats
Also seen in Money and Space.
The whole signal →The short version
That's the story in short.
The whole story has 14 more parts.
or swipe up for the next storyor scroll on for the next story ↓
The whole story, in 14 parts ↓
Part 1 of 14 · Who else is involved
Andreas Lober
a lawyer at the firm ADVANT Beiten who advises games companies on child-protection rules; he wrote the first legal read of the draft [1]
Part 1 of 14 · Who else is involved
Valve
the American company that runs Steam, the largest shop for PC games; a game that uses it only for patches would still count as online [2]
Part 2 of 14 · How it unfolded
Apr 2026
the Commission presents its age-verification app
Wed 16 Sep
von der Leyen announces the plan in her State of the Union speech
Part 2 of 14 · How it unfolded
Thu 17 Sep
the draft text is published, and lawyers reading it find games inside
Next
the Parliament and member governments negotiate the wording
Part 3 of 14
Its headline rule bars children under 13 from opening a social media account.
Part 3 of 14
13- and 14-year-olds could have a parent-opened account with limited contacts and strict time limits, and 15-year-olds their own.
Part 4 of 14
Online games are covered too, by separate rules.
Part 4 of 14
Game platforms would have to check a child's age before they can download a game.
Part 5 of 14
The draft's own text calls an online game any game played on a computer, a mobile device or a console, whether the software runs on the machine or on a server, free or paid.
Part 6 of 14
The only games left out are ones you can buy and reach exclusively on a disc or cartridge, with no online part at all.
Part 7 of 14
Paul Diegel, a policy adviser to the European Parliament member Marketa Gregorova, said that wording reaches single-player games, because they connect to Steam for updates.
Part 8 of 14
For games the draft says makers must not encourage children to play too much.
Part 8 of 14
Andreas Lober, a lawyer who advises games companies, reads that as often ruling out daily login bonuses and benefits you lose by not playing.
Part 9 of 14
Games would also have to limit contact between children and other players, and fit parental controls and age checks, though less strictly than social networks.
Part 10 of 14
The rule on showing the real money value of in-game currencies and loot boxes appears only in the draft's explanatory opening for games, not in the binding text, which limits it to social networks and video sites.
Part 11 of 14
Breaking the rules would be enforced under the EU's Digital Services Act, where fines reach 6% of a company's worldwide sales.
Part 12 of 14
Age would be proved through a Commission-built phone app that returns only a yes or no, keeps no identity documents, and holds no central record of who was checked.
Part 13 of 14
Age checks are already reaching games without this law: PlayStation began checking ages in the UK and Ireland in April, and Australia's rules mean Steam takes only an Australian credit card as proof for adult games.
Part 14 of 14
None of it is law.
Part 14 of 14
The European Parliament and the 27 member governments have to agree a final text, which could take months or years.
8 sources
Europe's draft child-safety law covers online games, and its wording reaches a single-player game you bought on Steam
- 1Draft of new EU law proposes sweeping restrictions on online games
- 2Single player games might require age verification if they use Steam under EU Kids Act's current draft, according to MEP's senior policy adviser
- 3What is in the EU's planned KIDS Act?
- 4EU is set to propose ban on social media and AI chatbots for under-15s
- 5Age Limits for Social Media Outlined by European Union
- 6EU to Levy Fines of Up To 6% of Tech Companies' Sales in Kids Act
- 7Explainer: How the EU's age-verification app for children would work
- 9Proposed Law Will Require EU Players to Verify Their Age Before Accessing Certain Games
The full story
Europe's draft child-safety law covers online games, and its wording reaches a single-player game you bought on Steam
The European Commission proposed a law called the EU KIDS Act on 17 September, after Ursula von der Leyen, who heads the Commission, announced it in her annual speech the day before.
Its headline rule bars children under 13 from opening a social media account. 13- and 14-year-olds could have a parent-opened account with limited contacts and strict time limits, and 15-year-olds their own.
Online games are covered too, by separate rules. Game platforms would have to check a child's age before they can download a game.
The draft's own text calls an online game any game played on a computer, a mobile device or a console, whether the software runs on the machine or on a server, free or paid.
The only games left out are ones you can buy and reach exclusively on a disc or cartridge, with no online part at all.
Paul Diegel, a policy adviser to the European Parliament member Marketa Gregorova, said that wording reaches single-player games, because they connect to Steam for updates.
For games the draft says makers must not encourage children to play too much. Andreas Lober, a lawyer who advises games companies, reads that as often ruling out daily login bonuses and benefits you lose by not playing.
Games would also have to limit contact between children and other players, and fit parental controls and age checks, though less strictly than social networks.
The rule on showing the real money value of in-game currencies and loot boxes appears only in the draft's explanatory opening for games, not in the binding text, which limits it to social networks and video sites.
Breaking the rules would be enforced under the EU's Digital Services Act, where fines reach 6% of a company's worldwide sales.
Age would be proved through a Commission-built phone app that returns only a yes or no, keeps no identity documents, and holds no central record of who was checked.
Age checks are already reaching games without this law: PlayStation began checking ages in the UK and Ireland in April, and Australia's rules mean Steam takes only an Australian credit card as proof for adult games.
None of it is law. The European Parliament and the 27 member governments have to agree a final text, which could take months or years.
- 1Under 3: no access to these services at all3 yrs
- 23 to 12: an account a parent fully controls, child-friendly services only12 yrs
- 313 and 14: a parent opens a limited account, up to an hour a day14 yrs
- 415 and over: your own account15 yrs
Why it matters. Watch the definition of an online game in the next draft. If the clause covering any game that can be bought or reached online survives, every game sold on Steam in Europe is inside the law.
Hyper Light Drifter's studio nearly gone
Swipe up for the story ↑Scroll down for the story ↓
Heart Machine, the American studio behind the 2016 action game Hyper Light Drifter, laid off nearly all its staff after a publishing deal collapsed.
Studio head Alx Preston wrote on LinkedIn that without that income, and with no other funds within reach, almost everyone had to go.
It is the fourth round of cuts in under three years, after one in November 2024 and two in October 2025.
Preston said he does not yet know what is next for the studio, and asked anyone hiring to get in touch.
Why it matters
A publishing deal is the wage bill for a studio whose game is not out yet, so these people lost their jobs over a contract none of them signed.
Why it matters
Thirteen Heart Machine staff had won voluntary union recognition from the company earlier this year.
Who pays
Heart Machine's staff
Nearly everyone at the studio was laid off when a publishing deal collapsed, in the fourth round of cuts in under three years.
Nobody knows yet
Whether Heart Machine survives.
Studio head Alx Preston said he does not know what is next and that the studio will keep pushing while it is still there. He has not named the publisher that walked away or the game the deal was for.
1 source
Hyper Light Drifter's studio nearly gone
The full story
Hyper Light Drifter's studio nearly gone
Heart Machine, the American studio behind the 2016 action game Hyper Light Drifter, laid off nearly all its staff after a publishing deal collapsed. Studio head Alx Preston wrote on LinkedIn that without that income, and with no other funds within reach, almost everyone had to go. It is the fourth round of cuts in under three years, after one in November 2024 and two in October 2025. Preston said he does not yet know what is next for the studio, and asked anyone hiring to get in touch.
Why it matters. A publishing deal is the wage bill for a studio whose game is not out yet, so these people lost their jobs over a contract none of them signed. Thirteen Heart Machine staff had won voluntary union recognition from the company earlier this year.
A Marvel fighting game empties out
Swipe up for the story ↑Scroll down for the story ↓
Marvel Tokon: Fighting Souls, made by Japan's Arc System Works and published by Sony, came out six weeks ago to good notices, scoring 85 on Metacritic.
On Steam it went differently.
PC players hit performance problems at launch, the Steam rating sits at 49% positive, and on 18 September the 24-hour peak fell below 1,000 players for the first time, down from almost 25,000.
The research firm Alinea estimates 740,000 copies sold across all machines. The developers have apologised to PC players and are shipping stability updates.
Why it matters
A fighting game needs somebody to fight.
Why it matters
Under a thousand players spread across the world is a long wait for a match, so anyone who bought it on PC now owns a game that needs a crowd it does not have.
How it works
Why a game pays you to come back tomorrow
How it works
A game that keeps earning after you have bought it needs you to open it again tomorrow, so it hands you a small reward for doing exactly that.
How it works · step 1 of 5
A game that earns after the sale needs you to open it again tomorrow
How it works · step 2 of 5
So it hands you something for opening it: a daily bonus, a streak, a reward you lose by skipping a day
How it works · step 3 of 5
Social apps are paid the same way and built the same rewards
How it works · step 4 of 5
The EU's draft describes those rewards, not the industry that uses them
How it works · step 5 of 5
So a game is covered by a law that was argued about as a social media law
The twist
A daily login bonus looks like a present from the studio. It is a payment for tomorrow, and the studio pays it in items that cost it nothing to make.
The picture
One of the things the draft would ban is the late-night nudge to come back. Eight hours, every night, for anyone under 18.
Seen the same day
Aniimo earns from what players buy inside it, so its income lasts exactly as long as people keep opening it
Seen the same day
Marvel Tokon needs an opponent online, so when the daily count fell under 1,000 the game stopped working, not just stopped selling
Seen the same day
FromSoftware stopped supplying new reasons to open Elden Ring Nightreign, and an unpaid modder started supplying them instead
The catch
Plenty of daily rewards were not built to trap anybody, and the draft does not ask.
The catch
It names the feature, so a generous version and a grasping one are treated the same.
The whole
Anyone who has opened an app late at night so a number would not reset has felt this from the inside.
The whole
The people building those counters are hitting targets somebody above them set, and the politicians are arguing over a definition because the wording is the only part any of them can reach.
Who pays
Marvel Tokon's PC buyers
The 24-hour peak fell to 994 players, so a game that only works against other people has almost nobody to play against.
Nobody knows yet
How many copies Marvel Tokon has really sold.
The 740,000 figure is an estimate from the research firm Alinea covering all machines. Sony has published no number of its own.
1 source
A Marvel fighting game empties out
The full story
A Marvel fighting game empties out
Marvel Tokon: Fighting Souls, made by Japan's Arc System Works and published by Sony, came out six weeks ago to good notices, scoring 85 on Metacritic. On Steam it went differently. PC players hit performance problems at launch, the Steam rating sits at 49% positive, and on 18 September the 24-hour peak fell below 1,000 players for the first time, down from almost 25,000. The research firm Alinea estimates 740,000 copies sold across all machines. The developers have apologised to PC players and are shipping stability updates.
Why it matters. A fighting game needs somebody to fight. Under a thousand players spread across the world is a long wait for a match, so anyone who bought it on PC now owns a game that needs a crowd it does not have.
Sony will not name a PlayStation 6 date
Swipe up for the story ↑Scroll down for the story ↓
Sony's chief executive Hiroki Totoki told the Wall Street Journal that the company has not settled on a release date for the PlayStation 6.
The PlayStation 5 came out in 2020 and analysts had expected a successor around 2027.
Both Sony and Microsoft have said they considered delaying their next consoles because memory chips have become expensive and scarce. Buyers would carry that on day one.
A PlayStation 5 sells for about $650 today and the Pro model for about $750.
Why it matters
A console is sold cheap and earned back on games, so launching into a chip shortage is the worst possible timing.
Why it matters
Sony is choosing a later machine over a dearer one, and buyers wait either way.
Who gains
Sony
By naming no PlayStation 6 date it avoids pricing a console into the worst of the memory spike, and the film it released took $108.3 million in three days.
Nobody knows yet
When the PlayStation 6 arrives, and what Sony will charge for it.
Sony's Hiroki Totoki said only that no date is settled. Analysts had expected 2027, and Sony has said it weighed a delay because of memory prices.
2 sources
Sony will not name a PlayStation 6 date
The full story
Sony will not name a PlayStation 6 date
Sony's chief executive Hiroki Totoki told the Wall Street Journal that the company has not settled on a release date for the PlayStation 6. The PlayStation 5 came out in 2020 and analysts had expected a successor around 2027. Both Sony and Microsoft have said they considered delaying their next consoles because memory chips have become expensive and scarce. Buyers would carry that on day one. A PlayStation 5 sells for about $650 today and the Pro model for about $750.
Why it matters. A console is sold cheap and earned back on games, so launching into a chip shortage is the worst possible timing. Sony is choosing a later machine over a dearer one, and buyers wait either way.
Valve says its next handheld is safe
Swipe up for the story ↑Scroll down for the story ↓
Valve priced its Steam Frame virtual-reality headset at $1,059, above what it had planned.
Developer Jeremy Selan told the BBC the company set out to make something far more affordable, and that the global memory and storage markets hit it the way they have hit everybody.
Asked whether the same shortage changes plans for a second Steam Deck handheld, developer Pierre-Loup Griffais said not really.
Valve has not said whether it sells the Frame at cost, as it does its Steam Machine living-room PC.
Why it matters
Memory and storage are a large share of what any games machine costs to build, and AI data centres are buying the same chips.
Why it matters
Every console maker is now picking between a higher price and a later machine.
Nobody knows yet
How much of the Steam Frame's $1,059 is the memory and storage inside it.
Valve's Jeremy Selan blamed the global memory and storage markets for the price, and Valve has not said whether it is selling the headset at cost as it does the Steam Machine. No component figure has been published.
The full story
Valve says its next handheld is safe
Valve priced its Steam Frame virtual-reality headset at $1,059, above what it had planned. Developer Jeremy Selan told the BBC the company set out to make something far more affordable, and that the global memory and storage markets hit it the way they have hit everybody. Asked whether the same shortage changes plans for a second Steam Deck handheld, developer Pierre-Loup Griffais said not really. Valve has not said whether it sells the Frame at cost, as it does its Steam Machine living-room PC.
Why it matters. Memory and storage are a large share of what any games machine costs to build, and AI data centres are buying the same chips. Every console maker is now picking between a higher price and a later machine.
Memory maker looks at US factories
Swipe up for the story ↑Scroll down for the story ↓
SK hynix is one of the world's two biggest makers of memory chips.
Reuters reported on 16 September that the South Korean firm is in talks with Intel about making memory in the United States for the first time, citing three people familiar with the discussions.
The options are leasing part of Intel's planned Ohio plant or forming a joint venture, possibly alongside the cloud computing firms buying most of the world's memory.
SK hynix already packages chips in the US but does not make them there.
Why it matters
Nothing here changes a price this year, because a chip plant takes years to build.
Why it matters
It matters because the shortage pushing up console and PC prices is now being treated as permanent enough to build factories for.
Who gains
Memory chip makers
AI data centres are bidding for the same chips games machines need, which is why SK hynix is in talks about US factories and why PC prices are up.
Nobody knows yet
Whether SK hynix and Intel do a deal at all.
Reuters has it from three people familiar with the talks, with two possible shapes, and neither company has announced anything. Earlier reports of a narrower arrangement were also unconfirmed.
2 sources
Memory maker looks at US factories
The full story
Memory maker looks at US factories
SK hynix is one of the world's two biggest makers of memory chips. Reuters reported on 16 September that the South Korean firm is in talks with Intel about making memory in the United States for the first time, citing three people familiar with the discussions. The options are leasing part of Intel's planned Ohio plant or forming a joint venture, possibly alongside the cloud computing firms buying most of the world's memory. SK hynix already packages chips in the US but does not make them there.
Why it matters. Nothing here changes a price this year, because a chip plant takes years to build. It matters because the shortage pushing up console and PC prices is now being treated as permanent enough to build factories for.
A mid-range gaming PC now costs $1,399
Swipe up for the story ↑Scroll down for the story ↓
PC Gamer, which checks built gaming PC deals every week, says the cheapest machine it could find with Nvidia's mid-range RTX 5070 graphics card is $1,399, and that one uses a repurposed laptop processor.
A version with a proper desktop chip is $1,600. The site's own build guides now open by naming memory and solid-state drive prices as the reason.
In its own reader poll, 56% said they would pay over $600 for their next graphics card alone.
Why it matters
This is where the chip shortage reaches an ordinary household.
Why it matters
Not as a story about data centres, but as a machine that costs several hundred dollars more than the same machine did last year.
Who pays
People buying a gaming PC
The cheapest built machine with a mid-range Nvidia card that PC Gamer could find this week is $1,399, and that one uses a repurposed laptop processor.
3 sources
A mid-range gaming PC now costs $1,399
The full story
A mid-range gaming PC now costs $1,399
PC Gamer, which checks built gaming PC deals every week, says the cheapest machine it could find with Nvidia's mid-range RTX 5070 graphics card is $1,399, and that one uses a repurposed laptop processor. A version with a proper desktop chip is $1,600. The site's own build guides now open by naming memory and solid-state drive prices as the reason. In its own reader poll, 56% said they would pay over $600 for their next graphics card alone.
Why it matters. This is where the chip shortage reaches an ordinary household. Not as a story about data centres, but as a machine that costs several hundred dollars more than the same machine did last year.
A new creature game hits 166,000 players
Swipe up for the story ↑Scroll down for the story ↓
Aniimo, an open-world game about collecting creatures, passed 166,000 people playing at once on Steam within days of release, according to the tracking site SteamDB.
That put it ahead of Rust, Delta Force and Slay the Spire 2, with only eight games busier.
It is openly built in the shape of Pokemon, Nintendo's creature series, which almost never appears on PC.
Its Steam rating is Mostly Positive: favourable reviews praise the resemblance, and critical ones object to how it sells things inside the game.
Why it matters
Pokemon's absence from PC is a Nintendo business decision, and it keeps leaving room for other studios. Palworld did the same thing in 2024 and has now been passed.
How it works
Aniimo earns from what players buy inside it, so its income lasts exactly as long as people keep opening it
The idea, in story 3: Why a game pays you to come back tomorrow →1 source
A new creature game hits 166,000 players
The full story
A new creature game hits 166,000 players
Aniimo, an open-world game about collecting creatures, passed 166,000 people playing at once on Steam within days of release, according to the tracking site SteamDB. That put it ahead of Rust, Delta Force and Slay the Spire 2, with only eight games busier. It is openly built in the shape of Pokemon, Nintendo's creature series, which almost never appears on PC. Its Steam rating is Mostly Positive: favourable reviews praise the resemblance, and critical ones object to how it sells things inside the game.
Why it matters. Pokemon's absence from PC is a Nintendo business decision, and it keeps leaving room for other studios. Palworld did the same thing in 2024 and has now been passed.
Team colours sort Wardogs players
Swipe up for the story ↑Scroll down for the story ↓
Wardogs is a shooter from the British studio Bulkhead in which up to 100 players split across three teams, and you pick your colour as you join.
Polygon reports that within days a reputation attached to each colour.
Blue is seen as the newcomers' team, so blue almost never wins and some matches do not start at all because nobody will join it.
Red is seen as the aggressive team, topping the scoreboard while losing on the objective. Bulkhead knows 100 does not divide into three and says it does not mind.
Why it matters
Nothing in the game assigns these meanings.
Why it matters
Players built them in under a week, and a studio that lets people choose a side has handed away part of how its own matches balance.
Who pays
Wardogs players who pick blue
A reputation attached to the colour within days, so blue almost never wins and some matches never start.
The full story
Team colours sort Wardogs players
Wardogs is a shooter from the British studio Bulkhead in which up to 100 players split across three teams, and you pick your colour as you join. Polygon reports that within days a reputation attached to each colour. Blue is seen as the newcomers' team, so blue almost never wins and some matches do not start at all because nobody will join it. Red is seen as the aggressive team, topping the scoreboard while losing on the objective. Bulkhead knows 100 does not divide into three and says it does not mind.
Why it matters. Nothing in the game assigns these meanings. Players built them in under a week, and a studio that lets people choose a side has handed away part of how its own matches balance.
Headset reservations resold on eBay
Swipe up for the story ↑Scroll down for the story ↓
Valve opened a waiting list for the Steam Frame and began emailing people to say whether they had a place or were still queuing.
Resellers listed their places on eBay almost immediately.
Valve charges $1,059 for the 256GB headset and $1,299 for the 1TB version; the eBay listings start at $1,700 and reach about $2,000.
What is being sold is not a headset but the right to buy one. Some buyers are reporting the listings.
Why it matters
Valve's own developer said the company fought hard to hold the price at $1,059. A reseller has added $641 to it before anybody has played anything.
Who gains
Resellers of Steam Frame places
Valve's $1,059 reservation is being listed on eBay from $1,700, and the 1TB place from about $2,000.
3 sources
Headset reservations resold on eBay
The full story
Headset reservations resold on eBay
Valve opened a waiting list for the Steam Frame and began emailing people to say whether they had a place or were still queuing. Resellers listed their places on eBay almost immediately. Valve charges $1,059 for the 256GB headset and $1,299 for the 1TB version; the eBay listings start at $1,700 and reach about $2,000. What is being sold is not a headset but the right to buy one. Some buyers are reporting the listings.
Why it matters. Valve's own developer said the company fought hard to hold the price at $1,059. A reseller has added $641 to it before anybody has played anything.
The first Steam Frame reviews disagree
Swipe up for the story ↑Scroll down for the story ↓
Reviewers had Valve's headset for weeks before the price was announced, and came back split.
The Verge's reviewer tested it for nearly three weeks and called it the most comfortable he has worn, at just over a pound.
He said it is less a VR headset than a wearable PC that also streams a player's whole Steam library. Kotaku's reviewer was unconvinced and called it a confusing creation.
IGN reported there is no new Valve game to launch it: it runs on a Qualcomm phone processor and ships with Half-Life: Alyx from 2020.
Why it matters
At $1,059 the headset's strongest argument is the Steam library a buyer already owns, rather than anything new to play on it.
The full story
The first Steam Frame reviews disagree
Reviewers had Valve's headset for weeks before the price was announced, and came back split. The Verge's reviewer tested it for nearly three weeks and called it the most comfortable he has worn, at just over a pound. He said it is less a VR headset than a wearable PC that also streams a player's whole Steam library. Kotaku's reviewer was unconvinced and called it a confusing creation. IGN reported there is no new Valve game to launch it: it runs on a Qualcomm phone processor and ships with Half-Life: Alyx from 2020.
Why it matters. At $1,059 the headset's strongest argument is the Steam library a buyer already owns, rather than anything new to play on it.
Bungie denies a leaked merger plan
Swipe up for the story ↑Scroll down for the story ↓
A large batch of documents said to be Bungie's internal plans went online, originating on 4Chan and collected on Reddit.
One claim was that Bungie would fold its long-running shooter Destiny into Marathon, the game it is making now.
Julia Nardin, Marathon's creative director, who has worked on both, wrote on X that the merger part is fake, and that the two share a lot of Bungie's DNA but are separate.
She did not address the rest of the leak.
Why it matters
Bungie knocked down one specific claim and left every other detail standing, which is an invitation to read the rest.
1 source
Bungie denies a leaked merger plan
The full story
Bungie denies a leaked merger plan
A large batch of documents said to be Bungie's internal plans went online, originating on 4Chan and collected on Reddit. One claim was that Bungie would fold its long-running shooter Destiny into Marathon, the game it is making now. Julia Nardin, Marathon's creative director, who has worked on both, wrote on X that the merger part is fake, and that the two share a lot of Bungie's DNA but are separate. She did not address the rest of the leak.
Why it matters. Bungie knocked down one specific claim and left every other detail standing, which is an invitation to read the rest.
A vampire role-playing game cost $40m
Swipe up for the story ↑Scroll down for the story ↓
The Blood of Dawnwalker, from the Warsaw studio Rebel Wolves, was made on about $40 million supplied by the Chinese company NetEase, according to a Bloomberg report.
Konrad Tomaszkiewicz, a lead developer on The Witcher 3 and Cyberpunk 2077, paid for the first year himself while a small team built a prototype; NetEase then funded the game and took 26% of the studio.
For comparison, IO Interactive's 007 First Light is reported at over $200 million. The game found an audience.
Why it matters
Most studios closing this month were spending more than they were earning. A $40 million game that works is the example the rest of the industry is hunting for.
Who gains
Rebel Wolves and NetEase
The Blood of Dawnwalker found its audience on about $40 million, against the $200 million-plus budgets of games it sits beside.
2 sources
A vampire role-playing game cost $40m
The full story
A vampire role-playing game cost $40m
The Blood of Dawnwalker, from the Warsaw studio Rebel Wolves, was made on about $40 million supplied by the Chinese company NetEase, according to a Bloomberg report. Konrad Tomaszkiewicz, a lead developer on The Witcher 3 and Cyberpunk 2077, paid for the first year himself while a small team built a prototype; NetEase then funded the game and took 26% of the studio. For comparison, IO Interactive's 007 First Light is reported at over $200 million. The game found an audience.
Why it matters. Most studios closing this month were spending more than they were earning. A $40 million game that works is the example the rest of the industry is hunting for.
Resident Evil film takes $108m in three days
Swipe up for the story ↑Scroll down for the story ↓
- United States and Canada60 m dollars · 55%
- Everywhere else48.3 m dollars · 45%
The Resident Evil film directed by Zach Cregger and released by Sony took $60 million in the United States and Canada and $48.3 million elsewhere on its opening weekend, the best the series has had.
Most forecasts had put the domestic figure at $40 million to $50 million.
The film uses an original character played by Austin Abrams rather than the games' cast, and retells none of their stories.
Resident Evil is Capcom's horror games series, and the earlier run of films starred Milla Jovovich.
Why it matters
Capcom licensed a games brand to a studio that then threw out the characters, and it beat every earlier attempt that kept them.
1 source
Resident Evil film takes $108m in three days
The full story
Resident Evil film takes $108m in three days
The Resident Evil film directed by Zach Cregger and released by Sony took $60 million in the United States and Canada and $48.3 million elsewhere on its opening weekend, the best the series has had. Most forecasts had put the domestic figure at $40 million to $50 million. The film uses an original character played by Austin Abrams rather than the games' cast, and retells none of their stories. Resident Evil is Capcom's horror games series, and the earlier run of films starred Milla Jovovich.
- United States and Canada60 m dollars · 55%
- Everywhere else48.3 m dollars · 45%
Why it matters. Capcom licensed a games brand to a studio that then threw out the characters, and it beat every earlier attempt that kept them.
India's first PC publisher raises $1m
Swipe up for the story ↑Scroll down for the story ↓
1312 Interactive, which describes itself as India's first publishing house dedicated to PC and console games, has raised $1 million in seed funding led by T-Accelerate Capital and ChimeraVC.
A publisher pays for a game's production, marketing, testing and translation, and takes a share of sales.
Founded in 2024 by Deepak Gurijala and Raviteja Mantena, it published Winds of Arcana: Ruination last year and Palm Sugar: A Village Story last month, with two more games due in October.
Why it matters
India has no shortage of studios making games for other countries' publishers. This is a small amount of money aimed at the step that has been missing at home.
Good news
1312 Interactive, which says it is the first publishing house in India dedicated to PC and console games, raised a million dollars this week. It published two games this year and has two more due in October.
The full story
India's first PC publisher raises $1m
1312 Interactive, which describes itself as India's first publishing house dedicated to PC and console games, has raised $1 million in seed funding led by T-Accelerate Capital and ChimeraVC. A publisher pays for a game's production, marketing, testing and translation, and takes a share of sales. Founded in 2024 by Deepak Gurijala and Raviteja Mantena, it published Winds of Arcana: Ruination last year and Palm Sugar: A Village Story last month, with two more games due in October.
Why it matters. India has no shortage of studios making games for other countries' publishers. This is a small amount of money aimed at the step that has been missing at home.
A modder adds the map FromSoftware won't
Swipe up for the story ↑Scroll down for the story ↓
FromSoftware has stopped adding to Elden Ring Nightreign, the co-op spin-off of its 2022 game.
A modder called Doneda has rebuilt Eleum Loyce, a frozen city from 2014's Dark Souls 2, as a playable map inside it and released it free on Nexus Mods.
It needs a separate tool, Mod Engine 3, to run. Doneda previously restored a cut sewer level that Dark Souls 2 never shipped, and says more Nightreign maps are coming.
Why it matters
Once a studio stops paying people to add to a game, whether anything more arrives depends entirely on whether somebody will do it for nothing.
How it works
FromSoftware stopped supplying new reasons to open Elden Ring Nightreign, and an unpaid modder started supplying them instead
The idea, in story 3: Why a game pays you to come back tomorrow →Good news
A modder called Doneda rebuilt Eleum Loyce, a frozen city from a 2014 Dark Souls game, as a playable map inside Elden Ring Nightreign and gave it away. FromSoftware has stopped adding to that game.
1 source
A modder adds the map FromSoftware won't
The full story
A modder adds the map FromSoftware won't
FromSoftware has stopped adding to Elden Ring Nightreign, the co-op spin-off of its 2022 game. A modder called Doneda has rebuilt Eleum Loyce, a frozen city from 2014's Dark Souls 2, as a playable map inside it and released it free on Nexus Mods. It needs a separate tool, Mod Engine 3, to run. Doneda previously restored a cut sewer level that Dark Souls 2 never shipped, and says more Nightreign maps are coming.
Why it matters. Once a studio stops paying people to add to a game, whether anything more arrives depends entirely on whether somebody will do it for nothing.
A screen that redraws 720 times a second
Swipe up for the story ↑Scroll down for the story ↓
LG Display, the South Korean company that makes screens for monitor and television brands, announced a 24.5-inch OLED gaming panel that refreshes 720 times a second, which it says is the highest rate of any gaming OLED screen.
Refresh rate is how many times a second the picture is redrawn.
The company says the response time is 0.02 milliseconds and that the gain shows in fast shooters and racing games.
This is a parts announcement from the maker, not a monitor on sale.
Why it matters
Competitive players are the group most likely to notice 720 redraws a second.
Why it matters
LG Display says it wants to move the gaming monitor market from LCD screens to OLED ones, and this panel has gone to a monitor maker first.
1 source
A screen that redraws 720 times a second
The full story
A screen that redraws 720 times a second
LG Display, the South Korean company that makes screens for monitor and television brands, announced a 24.5-inch OLED gaming panel that refreshes 720 times a second, which it says is the highest rate of any gaming OLED screen. Refresh rate is how many times a second the picture is redrawn. The company says the response time is 0.02 milliseconds and that the gain shows in fast shooters and racing games. This is a parts announcement from the maker, not a monitor on sale.
Why it matters. Competitive players are the group most likely to notice 720 redraws a second. LG Display says it wants to move the gaming monitor market from LCD screens to OLED ones, and this panel has gone to a monitor maker first.
That's the whole Gaming day.
17 stories, 31 sources.