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Tuesday, 29 September 2026

29 Sept · Gaming · In brief

Gaming · Tuesday, 29 September 2026

Gaming, in brief

14 stories · 23 sources

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What is moving · 1 of 4

AI in how games are made

Building ↑

Ubisoft filed trademarks for Motherbrain, which covers AI software for making games. [11] Ireland's new games fund will not pay for games that ship with AI-made art or sound. [18] Sony filed a patent for an AI that would write fixes for a PlayStation. [21]

What is moving · 2 of 4

Studios changing owners

High →

Paradox, a strategy-game publisher, sold its phone-game studio Playrion to the Danish studio Trophy Games. [10] Build A Rocket Boy, the studio behind MindsEye, went into administration. [8] Double Fine ships its first game since leaving Xbox on 14 October. [14]

What is moving · 3 of 4

Old games selling again

Building ↑

Price cuts and a new film lifted PS5 sales of the Resident Evil 2 remake by 64% in a week, by one estimate. [7] Trophy Games bought Playrion to build a series around a game that already has players. [10] The Witcher 3's remaster comes out on 29 September. [23]

What is moving · 4 of 4

Keeping game history

Building ↑

The National Videogame Museum is asking UK studios and collectors what old game material they still hold. [17] MobyGames, a database of who made which game, now lets developers claim their pages. [16]

NIS America says it is talking to Sony about the end of PlayStation discs. About 30 in 100 PS5 copies of Resident Evil Requiem were sold on disc

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Sony plans to stop making discs for new PlayStation games from January 2028.

It says most players now prefer to buy games as downloads. [2][1]

Share of copies bought on disc. The first covers every game over Sony's last financial year, from Game File's four-in-five figure; the second is one game since launch, estimated by Alinea.

Who is involved

Who is involved

Why it matters

Watch whether Sony lets any publisher keep pressing discs for limited editions before January 2028.

Why it matters

NIS America's head says the talks are still open. [5]

What's really going on

Sony plans to stop making discs for new PlayStation games in 2028 because four in five games on its consoles are now bought as downloads. [1][2]

What's really going on

Publishers that sell boxed editions, like NIS America, are now in talks with Sony about what happens to them. [5]

Why it works on people

A share like four in five makes the other fifth sound small. NIS America makes a big part of its money from boxed limited editions. [1][5]

Who pays

NIS America, Iam8bit and Lost in Cult build part of their business on physical boxes, and Sony plans to stop making discs for new games in 2028. [5][1]

Nobody knows yet

Whether Sony really sent developers a big survey about discs.

The only source is a YouTube host citing unnamed contacts, no other evidence has appeared, and Eurogamer has asked Sony whether it is true. [2][3]

Nobody knows yet

What Sony and NIS America have agreed, if anything.

Saruhashi says a download code in the box is one possible outcome and that the talks may change it. Neither company has said more. [5]

Nobody knows yet

How quickly PlayStation discs actually disappear.

Sony says disc production for new games ends from January 2028, but it has also said output falls by 10% in 2028, not to 10%. [2]

The short version

That's the story in short.

The whole story has 12 more parts.

or swipe up for the next storyor scroll on for the next story ↓

The whole story, in 12 parts ↓

Part 1 of 12 · Who else is involved

Part 1 of 12 · Who else is involved

Part 2 of 12

Game File, a games newsletter, reports that four in five games bought on PlayStation 4 and 5 in Sony's last financial year were downloads. [1]

Part 3 of 12

Kenzo Saruhashi runs Nippon Ichi Software, the Japanese maker of Disgaea, and its international arm, NIS America.

Part 3 of 12

He says NIS America makes a big part of its money from boxed limited editions. [5]

Part 4 of 12

Saruhashi told Kotaku that NIS America is in talks with Sony.

Part 4 of 12

He said a download code inside the box is one possible outcome, but not the only one. [5]

Part 5 of 12

He said he thinks Sony is hearing a lot of feedback from customers, and that the discussion may change. [5]

Part 6 of 12

A YouTube host known as Tom, of the channel Moore's Law is Dead, says Sony sent developers one of its biggest surveys ever. [2][3]

Part 7 of 12

He says one question asked, indirectly, whether developers have a problem with ending disc sales. [2][3]

Part 8 of 12

No other evidence of that survey has appeared.

Part 8 of 12

Eurogamer says it has asked Sony whether the report is true. [2]

Part 9 of 12

On 25 September PlayStation opened a public survey about the PS5.

Part 9 of 12

Players used its comment boxes to ask Sony to keep discs, though no question mentioned them. [4]

Part 10 of 12

Resident Evil Requiem, Capcom's newest horror game, sold about 4 million copies on PS5, and 30% of them were discs, by the estimate of the research firm Alinea Analytics. [6]

Part 11 of 12

Iam8bit and Lost in Cult, which sell collector's boxes of games, told GamesIndustry.biz after the announcement that they were profoundly disappointed and deeply saddened. [1]

Part 12 of 12

Sony's finance chief, Lin Tao, said in July that the company would go ahead cautiously, and that it knew people had strong views. [4][3]

MindsEye's studio goes into administration

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Build A Rocket Boy, the studio founded by Grand Theft Auto veteran Leslie Benzies, has appointed administrators. [8][9]

Administration is a UK process for a company that cannot pay its debts: the people it owes cannot sue while an outside firm tries to rescue it. [9][8]

The studio confirmed Opus Advisory Group is acting as administrator. [8]

Its last accounts, for the year to September 2025, show a 47.5 million pound operating loss and 61.8 million pounds owed to creditors. [8]

Its first game, MindsEye, launched in June 2025 to bad reviews, and layoffs followed in several waves. [8][9]

Why it matters

If the studio cannot be rescued, the administrator's job becomes getting creditors more back than a plain shutdown would. [9]

Why it matters

NetEase Games, RedBird Capital Partners and Galaxy Interactive had invested in the studio, and their directors were removed from its board over the summer. [8]

How it works

To get the law's protection, a company must first tell everyone

How it works

Ubisoft's AI plans, Sony's repair idea and a studio's collapse all became public this week because each company wanted the law to protect something.

How it works · step 1 of 5

A company wants the law to protect something

How it works · step 2 of 5

The law asks it to file the details on a public list

How it works · step 3 of 5

Anyone can search that list

How it works · step 4 of 5

Reporters and rivals read the filing

How it works · step 5 of 5

The plan or the debt is known before the company announces it

The twist

The law protects a company's name, invention or survival only after the company writes it down where anyone can read it.

The twist

So a company that wants that protection cannot keep the thing secret.

The picture

Three public filings in today's stories. Each one asked the law to protect something, and each one told everyone about it.

Seen the same day

Ubisoft files trademarks for Motherbrain

To own the name, Ubisoft had to describe it in public filings, and those filings named AI software for making games before Ubisoft said a word.

Seen the same day

Sony files a patent for an AI that writes PlayStation fixes

To ask for the sole right to the idea, Sony had to publish how its AI would watch a PlayStation and write a fix.

Seen the same day

MindsEye's studio goes into administration

To stop the people it owes from suing, Build A Rocket Boy had to file at Companies House, the UK's public list of companies, where its accounts already showed 61.8 million pounds owed.

The catch

A filing shows what a company wanted to protect, not what it will make: many trademarks and patents never become a product.

The whole

A company filing a patent is thinking about its own idea. A reader hears only about the filings that make the news.

The whole

Your home, your employer and your local shop's name are probably on public lists too, put there by someone who wanted the law's help.

Who pays

They were owed 61.8 million pounds at the studio's last accounts, and administration stops them suing while the administrator tries to rescue it. [8][9]

Nobody knows yet

How much Build A Rocket Boy's creditors will get back.

The administration filing was not yet public when it was reported, and neither the studio nor the administrator has said whether it can be rescued. [8][9]

Trophy Games buys Playrion from Paradox

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Trophy Games, a Danish studio, has bought Playrion, the Paris studio behind Airport Simulator: First Class, from Paradox Interactive. [10]

Trophy pays 2.25 million euros up front, plus more over three years depending on Playrion's revenue. [10] Thirty Playrion staff move to Trophy, which calls it its largest purchase yet. [10]

Paradox says it is focusing on strategy and management games, mainly for PC and consoles. [10] Trophy raised its 2026 revenue forecast to between 22.8 and 24.1 million euros. [10]

Why it matters

Trophy says it has a recipe: take a game that has proved it has players and build a series around it, as it did after buying Airline Manager 4 in 2021. [10]

Why it matters

Because part of the price depends on revenue, Paradox is paid more only if Playrion does well under its new owner. [10]

Who gains

It gets a rival studio with 30 staff for 2.25 million euros up front, and pays more only if Playrion's revenue grows over three years. [10]

Who gains

It sells a phone-game studio it bought in 2020 and keeps its focus on strategy and management games for PC and consoles. [10]

Nobody knows yet

How much Paradox will get for Playrion in the end.

Only the 2.25 million euro first payment is public; the rest depends on Playrion's revenue over three years. [10]

A discount and a film lift old Resident Evil games

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Capcom cut prices on several Resident Evil games eight to ten days before the new Resident Evil film reached cinemas, by two reports. [6][7]

In the week after the film opened, PS5 sales of the Resident Evil 2 remake rose 64% and of the 2023 Resident Evil 4 remake 54%, by Alinea Analytics' estimate. [7]

Rise in PS5 sales in the week after the film opened, by Alinea's estimate. Prices had already been cut days earlier.

Daily players of the Resident Evil 2 remake rose from about 78,000 to about 116,000. [7]

Requiem, the newest game, made about $271,000 a day on PS5 once discounted, down from $284,000. [6]

Why it matters

The sale and the film overlapped, so the two reports read the same numbers differently: IGN's headline credits the film, while Eurogamer says the price cuts mattered more. [7][6]

Why it matters

Alinea's Rhys Elliott says the discounts drove most of the rise before the film, and the film pushed sales further the week after. [7]

Who gains

Its price cuts, followed by the film, lifted PS5 revenue from the Resident Evil 2 and 4 remakes by 80% and 84% in a week, by Alinea's estimate. [7]

Who pays

Once Resident Evil Requiem was discounted, it made about $271,000 a day on PS5 instead of $284,000. [6]

Nobody knows yet

How much of the Resident Evil sales jump came from the film, and how much from the price cuts.

The cuts began eight days before the film by Eurogamer's count and about ten by IGN's. IGN's headline credits the film, and Eurogamer's credits the discounts. [6][7]

Ubisoft files trademarks for Motherbrain

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Ubisoft, which publishes Assassin's Creed and Far Cry, has filed trademarks for the name Motherbrain, the games newsletter Game File found. [12][11]

One filing covers downloadable software that uses AI to create video games. [12][11]

Game File reports that Ubisoft uses Motherbrain as an inside name for its AI projects, which it has not mentioned in public. [12]

It shares its name with the villain computer in Nintendo's Metroid games. [12] Ubisoft has shown AI tools before, including Ghostwriter, which drafts background dialogue, in 2023. [11][12]

Why it matters

Ubisoft closed studios, cancelled projects and cut jobs this year, and its chief executive, Yves Guillemot, has called generative AI a change as big as the move from 2D to 3D games. [11]

Why it matters

A trademark filing is public, so the name came out before any announcement. [11]

How it works

Ubisoft files trademarks for Motherbrain

To own the name, Ubisoft had to describe it in public filings, and those filings named AI software for making games before Ubisoft said a word.

The idea, in story 2: To get the law's protection, a company must first tell everyone →

Nobody knows yet

What Motherbrain actually is.

Ubisoft has not mentioned it in public. Everything known comes from trademark filings found by Game File. [11][12]

NIS America wants Japan and the West to get games together

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Kenzo Saruhashi now runs both Nippon Ichi Software in Japan and its international arm, NIS America. [13]

He told Kotaku he wants more of their games released around the world on the same day. [13]

Ys X: Nordics reached US players 13 months after Japan. NIS America's head wants that gap closed.

Ys X: Nordics, which NIS America publishes in the West, came out in Japan in September 2023 and in the US 13 months later. [13]

Saruhashi says the two companies used to work almost separately, so neither could commit to a shared release date. [13]

Why it matters

Kotaku's writer says the gap meant the game felt old by the time it reached the US, after a year of seeing it discussed online in Japanese. [13]

Why it matters

Saruhashi says Western players want Japanese games more than they used to. [13]

Double Fine dates its first game since Xbox

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Double Fine, the studio behind Psychonauts, will release Thank You Bus Driver on 14 October on Steam, GOG and Itch.io. [14][15]

It is a comedy game about driving a town's bus on time and slapping passengers who break the rules. [14][15]

It is Double Fine's first game since Microsoft spun it off from Xbox this summer, when the studio cut about a quarter of its staff. [14][15]

It comes out under a new label, Double Fine Action Labs, for small, rough, cheap games. [15][14]

Why it matters

Tim Schafer, who runs Double Fine, says the label tells players this is not Psychonauts 3, so they expect a short game, not a big one. [15]

Why it matters

He also says he likes Game Pass, Xbox's subscription, because it lets people try strange games without paying $70 first. [14]

Good news

Double Fine, spun off from Xbox this summer, will release its first independent game, Thank You Bus Driver, on 14 October.

Developers can now claim their MobyGames credits

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MobyGames, a database of video games and the people who made them, is owned by the games company Atari. [16]

Its paid service, MobyGames Professional, announced in June and now in test, lets developers claim their profile pages and add portfolios. [16]

Product manager Reece Denzel says thousands of developers have claimed pages. [16]

GamesIndustry.biz says it could let people left off a game's credits show their work, and MobyGames checks each person's identity by hand. [16] A full version is due this autumn. [16]

Why it matters

Denzel says studios get thousands of applicants for a single job, and a checked work history helps a candidate stand out. [16]

Why it matters

Much of the credits data was gathered by volunteers, often from screenshots of games' end credits. [16]

Who gains

It sells a paid Professional service built on a credits database that volunteers largely filled in. [16]

Good news

Thousands of developers have claimed their pages on MobyGames, a database of who made which game, and each one is checked by hand. People left off a game's credits may now be able to show their work there.

UK museum asks who holds old game material

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The National Videogame Museum in Sheffield has opened a UK-wide survey called Behind the Screens. [17]

It asks developers, publishers, former staff and collectors what they hold, from design papers and artwork to old hardware, adverts and company archives. [17]

Ukie, the UK games trade body, is a partner, and the British Film Institute's Screen Heritage Fund is paying for it. [17]

The museum opened in 2018, holds close to 5,000 objects and says it has had more than 350,000 visitors. [17]

Why it matters

The museum says it first needs to know what already exists, and warns that much of the UK's game history could be lost if nobody keeps it. [17]

Why it matters

The results will show where studios could work together to protect material at risk. [17]

Good news

The National Videogame Museum in Sheffield, which holds close to 5,000 objects, has opened a UK-wide survey to find old game material that studios and collectors still keep.

Ireland's game fund will not pay for AI-made art

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The Irish Game Makers Association and Screen Ireland have relaunched the Irish Games Fund with three strands for different stages of making a game. [18]

The first, the Development Fund, is offering 50,000 euros to four teams whose games are past the prototype stage. [18] Applicants must declare any use of generative AI. [18]

The fund will not back games that plan to ship with art, audio or writing mostly made by AI, citing unsettled copyright risks. [18] Expressions of interest close on 8 October. [18]

Why it matters

A studio that wants this money must replace any AI-made art, sound or writing before release. [18]

Why it matters

Ubisoft, whose trademark filings for AI game-making software came out days later, is moving the other way. [11]

Who gains

The new Development Fund is offering 50,000 euros to four teams, and it will not back games that ship with AI-made art or sound. [18]

Who pays

To get the new fund's money they must replace AI-made art, sound or writing before release, or be turned down. [18]

Good news

Ireland's relaunched games fund is offering 50,000 euros to four teams whose games are past the prototype stage. Expressions of interest are open until 8 October.

Wardogs passes 3 million as its boss explains his crunch remarks

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Wardogs, a military shooter, has sold more than 3 million copies in its first 18 days. [19]

It is made by Bulkhead, a studio that split from the Chinese tech company Tencent in December 2025. [19]

Bulkhead's chief executive, Joe Brammer, had said the studio would not hire people who constantly post against crunch, the long stretches of overtime before a deadline. [19]

He now says he is not pro crunch but pro hard work. [19]

Why it matters

In a statement to Eurogamer, Brammer said his staff worked two extra hours a week, Monday to Thursday, for four weeks, on a four-day week. [19]

Why it matters

He argues a new game on new technology cannot always be delayed by a month when something breaks. [19]

Who pays

Brammer says they worked two extra hours a week, Monday to Thursday, for four weeks before Wardogs came out. [19]

Nobody knows yet

How many hours Bulkhead's staff worked before Wardogs came out.

The only account published is Brammer's own. [19]

Bungie reshapes Marathon beyond its first idea

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Bungie, the studio behind Destiny, has set out big changes to Marathon, its shooter whose player numbers on PC keep falling. [20]

Marathon was built as an extraction shooter, where players normally bring their own gear into each match. [20]

An October update adds a free permanent rewards pass and matches where players get free gear instead of risking their own. [20]

December brings a bigger push for Symbiosis, a mode against computer enemies, and a test Team Deathmatch mode. [20] Bigger changes, including a new start for beginners, are due in March. [20]

Why it matters

Bungie says it wants to keep the tense original mode for players who like it, while adding gentler ways in for everyone else. [20]

Why it matters

Eurogamer says the original proved too daunting for many players. [20]

Sony files a patent for an AI that writes PlayStation fixes

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Sony has filed a patent for an AI that would watch a PlayStation for problems. [21]

It would use a large language model, the kind of AI behind chatbots, to write a fix or send a report to Sony's engineers. [21]

The patent itself says repair orders sent to a device in someone's living room need careful limits, so a small problem does not become a bigger one. [21]

IGN says it is not clear when, or whether, Sony will build it. [21]

Why it matters

To spot every problem, the AI would need access to everything processed on the console. [21]

Why it matters

IGN guesses such a feature would arrive with Sony's next console, which it expects to need a constant internet connection. [21]

How it works

Sony files a patent for an AI that writes PlayStation fixes

To ask for the sole right to the idea, Sony had to publish how its AI would watch a PlayStation and write a fix.

The idea, in story 2: To get the law's protection, a company must first tell everyone →

Nobody knows yet

Whether Sony will ever build its AI repair system.

It is only a patent application, and IGN says it is not clear when or if it will become a product. [21]

The Bloody Baron's writer returns to CD Projekt

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Karolina Stachyra wrote the dialogue and scenes of Family Matters, The Witcher 3's quest about the Bloody Baron. [22]

She is back at CD Projekt, the studio behind The Witcher, after a decade away that included narrative director jobs at Techland and GSC Game World. [22]

Her LinkedIn profile shows she consulted for the studio from February and rejoined as a full-time writer in August. [22]

CD Projekt confirmed her return but would not say what she is working on. [22]

Why it matters

The Witcher 3's remaster comes out on 29 September. [23]

Why it matters

PC Gamer notes that Ciri, the lead of the coming Witcher 4, was central to the Bloody Baron quest, though nothing yet links Stachyra to that game. [22]

That's the whole Gaming day.

14 stories, 23 sources.