Tuesday, 29 September 2026
Tuesday, 29 September 2026
- In brief
- 1NIS America says it is talking to Sony about the end of PlayStation discs. About 30 in 100 PS5 copies of Resident Evil Requiem were sold on disc
- 2MindsEye's studio goes into administration
- 3Trophy Games buys Playrion from Paradox
- 4A discount and a film lift old Resident Evil games
- 5Ubisoft files trademarks for Motherbrain
- 6NIS America wants Japan and the West to get games together
- 7Double Fine dates its first game since Xbox
- 8Developers can now claim their MobyGames credits
- 9UK museum asks who holds old game material
- 10Ireland's game fund will not pay for AI-made art
- 11Wardogs passes 3 million as its boss explains his crunch remarks
- 12Bungie reshapes Marathon beyond its first idea
- 13Sony files a patent for an AI that writes PlayStation fixes
- 14The Bloody Baron's writer returns to CD Projekt
29 Sept · Gaming · In brief
Gaming · Tuesday, 29 September 2026
Gaming, in brief
14 stories · 23 sources
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What is moving · 1 of 4
AI in how games are made
Ubisoft filed trademarks for Motherbrain, which covers AI software for making games.
What is moving · 2 of 4
Studios changing owners
Paradox, a strategy-game publisher, sold its phone-game studio Playrion to the Danish studio Trophy Games.
What is moving · 3 of 4
Old games selling again
Price cuts and a new film lifted PS5 sales of the Resident Evil 2 remake by 64% in a week, by one estimate.
What is moving · 4 of 4
Keeping game history
The National Videogame Museum is asking UK studios and collectors what old game material they still hold.
14 stories
- 1NIS America says it is talking to Sony about the end of PlayStation discs. About 30 in 100 PS5 copies of Resident Evil Requiem were sold on disc
- 2MindsEye's studio goes into administration
- 3Trophy Games buys Playrion from Paradox
- 4A discount and a film lift old Resident Evil games
- 5Ubisoft files trademarks for Motherbrain
10 sources
Gaming, in brief
- 7Zach Cregger's Resident Evil Movie Is So Popular, It Increased RE2 Remake Sales by More Than 50% on PS5
- 8Build A Rocket Boy has appointed administrators
- 10Trophy Games acquires Airport Simulator: First Class developer Playrion from Paradox Interactive
- 11Ubisoft's calling its next push into gen-AI game development Motherbrain
- 14Double Fine's releasing its next game, Thank You Bus Driver, just months after splitting from Xbox
- 16Righting old wrongs: MobyGames on letting developers claim games they weren't credited for
- 17National Videogame Museum launches UK-wide survey on game preservation
- 18Irish Game Fund expands with additional funding pathways
- 21Sony PlayStation Patent Would Solve System Problems With AI Vibe-Coded Patches
- 23Here is your world-first comparison between original and remastered Tub Geralt in The Witcher 3
NIS America says it is talking to Sony about the end of PlayStation discs. About 30 in 100 PS5 copies of Resident Evil Requiem were sold on disc
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Sony plans to stop making discs for new PlayStation games from January 2028.
It says most players now prefer to buy games as downloads.
Who is involved
Sony Interactive Entertainment
the company that makes the PlayStation; it plans to end discs for new games from January 2028 [2]
Who is involved
Kenzo Saruhashi
head of Nippon Ichi Software and NIS America, publishers of boxed limited editions; he says they are in talks with Sony [5]
Why it matters
Watch whether Sony lets any publisher keep pressing discs for limited editions before January 2028.
Why it matters
NIS America's head says the talks are still open.
What's really going on
Sony plans to stop making discs for new PlayStation games in 2028 because four in five games on its consoles are now bought as downloads.
What's really going on
Publishers that sell boxed editions, like NIS America, are now in talks with Sony about what happens to them.
Why it works on people
A share like four in five makes the other fifth sound small. NIS America makes a big part of its money from boxed limited editions.
Who pays
Publishers of boxed collector's editions
NIS America, Iam8bit and Lost in Cult build part of their business on physical boxes, and Sony plans to stop making discs for new games in 2028.
Nobody knows yet
Whether Sony really sent developers a big survey about discs.
The only source is a YouTube host citing unnamed contacts, no other evidence has appeared, and Eurogamer has asked Sony whether it is true.
Nobody knows yet
What Sony and NIS America have agreed, if anything.
Saruhashi says a download code in the box is one possible outcome and that the talks may change it. Neither company has said more.
Nobody knows yet
How quickly PlayStation discs actually disappear.
Sony says disc production for new games ends from January 2028, but it has also said output falls by 10% in 2028, not to 10%.
The short version
That's the story in short.
The whole story has 12 more parts.
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The whole story, in 12 parts ↓
Part 1 of 12 · Who else is involved
Lin Tao
Sony's chief financial officer; she said in July Sony would move cautiously ahead [4]
Part 1 of 12 · Who else is involved
Moore's Law is Dead
a YouTube channel about technology; its host says Sony surveyed developers about discs [2]
Part 2 of 12
Game File, a games newsletter, reports that four in five games bought on PlayStation 4 and 5 in Sony's last financial year were downloads.
Part 3 of 12
Kenzo Saruhashi runs Nippon Ichi Software, the Japanese maker of Disgaea, and its international arm, NIS America.
Part 3 of 12
He says NIS America makes a big part of its money from boxed limited editions.
Part 4 of 12
Saruhashi told Kotaku that NIS America is in talks with Sony.
Part 4 of 12
He said a download code inside the box is one possible outcome, but not the only one.
Part 5 of 12
He said he thinks Sony is hearing a lot of feedback from customers, and that the discussion may change.
Part 6 of 12
A YouTube host known as Tom, of the channel Moore's Law is Dead, says Sony sent developers one of its biggest surveys ever.
Part 7 of 12
He says one question asked, indirectly, whether developers have a problem with ending disc sales.
Part 8 of 12
No other evidence of that survey has appeared.
Part 8 of 12
Eurogamer says it has asked Sony whether the report is true.
Part 9 of 12
On 25 September PlayStation opened a public survey about the PS5.
Part 9 of 12
Players used its comment boxes to ask Sony to keep discs, though no question mentioned them.
Part 10 of 12
Resident Evil Requiem, Capcom's newest horror game, sold about 4 million copies on PS5, and 30% of them were discs, by the estimate of the research firm Alinea Analytics.
Part 11 of 12
Iam8bit and Lost in Cult, which sell collector's boxes of games, told GamesIndustry.biz after the announcement that they were profoundly disappointed and deeply saddened.
Part 12 of 12
Sony's finance chief, Lin Tao, said in July that the company would go ahead cautiously, and that it knew people had strong views.
6 sources
NIS America says it is talking to Sony about the end of PlayStation discs. About 30 in 100 PS5 copies of Resident Evil Requiem were sold on disc
- 1Report: Sony surveying developers about dropping PlayStation disc support
- 2Sony reportedly surveying developers about PlayStation disc-ending decision - is it having second thoughts?
- 3PlayStation Reportedly Polling Game Developers After Decision to Kill Discs Sparks Backlash
- 4PlayStation's Newest Survey Sparks Community Pushback Against Sony's Plans to End Physical Game Discs
- 5Disgaea Dev CEO Says Company Is Having 'Discussions' With Sony About The End Of Physical Discs
- 6Resident Evil Requiem's made over $500m since release, but the new film didn't have as big of an impact as Capcom's price drops
The full story
NIS America says it is talking to Sony about the end of PlayStation discs. About 30 in 100 PS5 copies of Resident Evil Requiem were sold on disc
Sony plans to stop making discs for new PlayStation games from January 2028. It says most players now prefer to buy games as downloads.
Game File, a games newsletter, reports that four in five games bought on PlayStation 4 and 5 in Sony's last financial year were downloads.
Kenzo Saruhashi runs Nippon Ichi Software, the Japanese maker of Disgaea, and its international arm, NIS America. He says NIS America makes a big part of its money from boxed limited editions.
Saruhashi told Kotaku that NIS America is in talks with Sony. He said a download code inside the box is one possible outcome, but not the only one.
He said he thinks Sony is hearing a lot of feedback from customers, and that the discussion may change.
A YouTube host known as Tom, of the channel Moore's Law is Dead, says Sony sent developers one of its biggest surveys ever.
He says one question asked, indirectly, whether developers have a problem with ending disc sales.
No other evidence of that survey has appeared. Eurogamer says it has asked Sony whether the report is true.
On 25 September PlayStation opened a public survey about the PS5. Players used its comment boxes to ask Sony to keep discs, though no question mentioned them.
Resident Evil Requiem, Capcom's newest horror game, sold about 4 million copies on PS5, and 30% of them were discs, by the estimate of the research firm Alinea Analytics.
Iam8bit and Lost in Cult, which sell collector's boxes of games, told GamesIndustry.biz after the announcement that they were profoundly disappointed and deeply saddened.
Sony's finance chief, Lin Tao, said in July that the company would go ahead cautiously, and that it knew people had strong views.
Why it matters. Watch whether Sony lets any publisher keep pressing discs for limited editions before January 2028. NIS America's head says the talks are still open.
MindsEye's studio goes into administration
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Build A Rocket Boy, the studio founded by Grand Theft Auto veteran Leslie Benzies, has appointed administrators.
Administration is a UK process for a company that cannot pay its debts: the people it owes cannot sue while an outside firm tries to rescue it.
The studio confirmed Opus Advisory Group is acting as administrator.
Its last accounts, for the year to September 2025, show a 47.5 million pound operating loss and 61.8 million pounds owed to creditors.
Its first game, MindsEye, launched in June 2025 to bad reviews, and layoffs followed in several waves.
Why it matters
If the studio cannot be rescued, the administrator's job becomes getting creditors more back than a plain shutdown would.
Why it matters
NetEase Games, RedBird Capital Partners and Galaxy Interactive had invested in the studio, and their directors were removed from its board over the summer.
How it works
To get the law's protection, a company must first tell everyone
How it works
Ubisoft's AI plans, Sony's repair idea and a studio's collapse all became public this week because each company wanted the law to protect something.
How it works · step 1 of 5
A company wants the law to protect something
How it works · step 2 of 5
The law asks it to file the details on a public list
How it works · step 3 of 5
Anyone can search that list
How it works · step 4 of 5
Reporters and rivals read the filing
How it works · step 5 of 5
The plan or the debt is known before the company announces it
The twist
The law protects a company's name, invention or survival only after the company writes it down where anyone can read it.
The twist
So a company that wants that protection cannot keep the thing secret.
The picture
Three public filings in today's stories. Each one asked the law to protect something, and each one told everyone about it.
Seen the same day
To own the name, Ubisoft had to describe it in public filings, and those filings named AI software for making games before Ubisoft said a word.
Seen the same day
To ask for the sole right to the idea, Sony had to publish how its AI would watch a PlayStation and write a fix.
Seen the same day
To stop the people it owes from suing, Build A Rocket Boy had to file at Companies House, the UK's public list of companies, where its accounts already showed 61.8 million pounds owed.
The catch
A filing shows what a company wanted to protect, not what it will make: many trademarks and patents never become a product.
The whole
A company filing a patent is thinking about its own idea. A reader hears only about the filings that make the news.
The whole
Your home, your employer and your local shop's name are probably on public lists too, put there by someone who wanted the law's help.
Who pays
Build A Rocket Boy's creditors
They were owed 61.8 million pounds at the studio's last accounts, and administration stops them suing while the administrator tries to rescue it.
Nobody knows yet
How much Build A Rocket Boy's creditors will get back.
The administration filing was not yet public when it was reported, and neither the studio nor the administrator has said whether it can be rescued.
2 sources
MindsEye's studio goes into administration
The full story
MindsEye's studio goes into administration
Build A Rocket Boy, the studio founded by Grand Theft Auto veteran Leslie Benzies, has appointed administrators.
Why it matters. If the studio cannot be rescued, the administrator's job becomes getting creditors more back than a plain shutdown would.
Trophy Games buys Playrion from Paradox
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Trophy Games, a Danish studio, has bought Playrion, the Paris studio behind Airport Simulator: First Class, from Paradox Interactive.
Trophy pays 2.25 million euros up front, plus more over three years depending on Playrion's revenue.
Paradox says it is focusing on strategy and management games, mainly for PC and consoles.
Why it matters
Trophy says it has a recipe: take a game that has proved it has players and build a series around it, as it did after buying Airline Manager 4 in 2021.
Why it matters
Because part of the price depends on revenue, Paradox is paid more only if Playrion does well under its new owner.
Who gains
Trophy Games
It gets a rival studio with 30 staff for 2.25 million euros up front, and pays more only if Playrion's revenue grows over three years.
Who gains
Paradox Interactive
It sells a phone-game studio it bought in 2020 and keeps its focus on strategy and management games for PC and consoles.
Nobody knows yet
How much Paradox will get for Playrion in the end.
Only the 2.25 million euro first payment is public; the rest depends on Playrion's revenue over three years.
1 source
Trophy Games buys Playrion from Paradox
The full story
Trophy Games buys Playrion from Paradox
Trophy Games, a Danish studio, has bought Playrion, the Paris studio behind Airport Simulator: First Class, from Paradox Interactive.
Why it matters. Trophy says it has a recipe: take a game that has proved it has players and build a series around it, as it did after buying Airline Manager 4 in 2021.
A discount and a film lift old Resident Evil games
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Capcom cut prices on several Resident Evil games eight to ten days before the new Resident Evil film reached cinemas, by two reports.
In the week after the film opened, PS5 sales of the Resident Evil 2 remake rose 64% and of the 2023 Resident Evil 4 remake 54%, by Alinea Analytics' estimate.
Daily players of the Resident Evil 2 remake rose from about 78,000 to about 116,000.
Requiem, the newest game, made about $271,000 a day on PS5 once discounted, down from $284,000.
Why it matters
The sale and the film overlapped, so the two reports read the same numbers differently: IGN's headline credits the film, while Eurogamer says the price cuts mattered more.
Why it matters
Alinea's Rhys Elliott says the discounts drove most of the rise before the film, and the film pushed sales further the week after.
Who gains
Capcom
Its price cuts, followed by the film, lifted PS5 revenue from the Resident Evil 2 and 4 remakes by 80% and 84% in a week, by Alinea's estimate.
Who pays
Capcom, on its newest game
Once Resident Evil Requiem was discounted, it made about $271,000 a day on PS5 instead of $284,000.
Nobody knows yet
How much of the Resident Evil sales jump came from the film, and how much from the price cuts.
The cuts began eight days before the film by Eurogamer's count and about ten by IGN's. IGN's headline credits the film, and Eurogamer's credits the discounts.
2 sources
A discount and a film lift old Resident Evil games
The full story
A discount and a film lift old Resident Evil games
Capcom cut prices on several Resident Evil games eight to ten days before the new Resident Evil film reached cinemas, by two reports.
Why it matters. The sale and the film overlapped, so the two reports read the same numbers differently: IGN's headline credits the film, while Eurogamer says the price cuts mattered more.
Ubisoft files trademarks for Motherbrain
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Ubisoft, which publishes Assassin's Creed and Far Cry, has filed trademarks for the name Motherbrain, the games newsletter Game File found.
One filing covers downloadable software that uses AI to create video games.
Game File reports that Ubisoft uses Motherbrain as an inside name for its AI projects, which it has not mentioned in public.
It shares its name with the villain computer in Nintendo's Metroid games.
Why it matters
Ubisoft closed studios, cancelled projects and cut jobs this year, and its chief executive, Yves Guillemot, has called generative AI a change as big as the move from 2D to 3D games.
Why it matters
A trademark filing is public, so the name came out before any announcement.
How it works
To own the name, Ubisoft had to describe it in public filings, and those filings named AI software for making games before Ubisoft said a word.
The idea, in story 2: To get the law's protection, a company must first tell everyone →Nobody knows yet
What Motherbrain actually is.
Ubisoft has not mentioned it in public. Everything known comes from trademark filings found by Game File.
2 sources
Ubisoft files trademarks for Motherbrain
The full story
Ubisoft files trademarks for Motherbrain
Ubisoft, which publishes Assassin's Creed and Far Cry, has filed trademarks for the name Motherbrain, the games newsletter Game File found.
Why it matters. Ubisoft closed studios, cancelled projects and cut jobs this year, and its chief executive, Yves Guillemot, has called generative AI a change as big as the move from 2D to 3D games.
NIS America wants Japan and the West to get games together
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Kenzo Saruhashi now runs both Nippon Ichi Software in Japan and its international arm, NIS America.
He told Kotaku he wants more of their games released around the world on the same day.
Ys X: Nordics, which NIS America publishes in the West, came out in Japan in September 2023 and in the US 13 months later.
Saruhashi says the two companies used to work almost separately, so neither could commit to a shared release date.
Why it matters
Kotaku's writer says the gap meant the game felt old by the time it reached the US, after a year of seeing it discussed online in Japanese.
Why it matters
Saruhashi says Western players want Japanese games more than they used to.
1 source
NIS America wants Japan and the West to get games together
The full story
NIS America wants Japan and the West to get games together
Kenzo Saruhashi now runs both Nippon Ichi Software in Japan and its international arm, NIS America.
Why it matters. Kotaku's writer says the gap meant the game felt old by the time it reached the US, after a year of seeing it discussed online in Japanese.
Double Fine dates its first game since Xbox
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Double Fine, the studio behind Psychonauts, will release Thank You Bus Driver on 14 October on Steam, GOG and Itch.io.
It is a comedy game about driving a town's bus on time and slapping passengers who break the rules.
It is Double Fine's first game since Microsoft spun it off from Xbox this summer, when the studio cut about a quarter of its staff.
It comes out under a new label, Double Fine Action Labs, for small, rough, cheap games.
Why it matters
Tim Schafer, who runs Double Fine, says the label tells players this is not Psychonauts 3, so they expect a short game, not a big one.
Why it matters
He also says he likes Game Pass, Xbox's subscription, because it lets people try strange games without paying $70 first.
Good news
Double Fine, spun off from Xbox this summer, will release its first independent game, Thank You Bus Driver, on 14 October.
2 sources
Double Fine dates its first game since Xbox
The full story
Double Fine dates its first game since Xbox
Double Fine, the studio behind Psychonauts, will release Thank You Bus Driver on 14 October on Steam, GOG and Itch.io.
Why it matters. Tim Schafer, who runs Double Fine, says the label tells players this is not Psychonauts 3, so they expect a short game, not a big one.
Developers can now claim their MobyGames credits
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MobyGames, a database of video games and the people who made them, is owned by the games company Atari.
Its paid service, MobyGames Professional, announced in June and now in test, lets developers claim their profile pages and add portfolios.
Product manager Reece Denzel says thousands of developers have claimed pages.
GamesIndustry.biz says it could let people left off a game's credits show their work, and MobyGames checks each person's identity by hand.
Why it matters
Denzel says studios get thousands of applicants for a single job, and a checked work history helps a candidate stand out.
Why it matters
Much of the credits data was gathered by volunteers, often from screenshots of games' end credits.
Who gains
Atari, which owns MobyGames
It sells a paid Professional service built on a credits database that volunteers largely filled in.
Good news
Thousands of developers have claimed their pages on MobyGames, a database of who made which game, and each one is checked by hand. People left off a game's credits may now be able to show their work there.
1 source
Developers can now claim their MobyGames credits
The full story
Developers can now claim their MobyGames credits
MobyGames, a database of video games and the people who made them, is owned by the games company Atari.
Why it matters. Denzel says studios get thousands of applicants for a single job, and a checked work history helps a candidate stand out.
UK museum asks who holds old game material
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The National Videogame Museum in Sheffield has opened a UK-wide survey called Behind the Screens.
It asks developers, publishers, former staff and collectors what they hold, from design papers and artwork to old hardware, adverts and company archives.
Ukie, the UK games trade body, is a partner, and the British Film Institute's Screen Heritage Fund is paying for it.
The museum opened in 2018, holds close to 5,000 objects and says it has had more than 350,000 visitors.
Why it matters
The museum says it first needs to know what already exists, and warns that much of the UK's game history could be lost if nobody keeps it.
Why it matters
The results will show where studios could work together to protect material at risk.
Good news
The National Videogame Museum in Sheffield, which holds close to 5,000 objects, has opened a UK-wide survey to find old game material that studios and collectors still keep.
1 source
UK museum asks who holds old game material
The full story
UK museum asks who holds old game material
The National Videogame Museum in Sheffield has opened a UK-wide survey called Behind the Screens.
Why it matters. The museum says it first needs to know what already exists, and warns that much of the UK's game history could be lost if nobody keeps it.
Ireland's game fund will not pay for AI-made art
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The Irish Game Makers Association and Screen Ireland have relaunched the Irish Games Fund with three strands for different stages of making a game.
The first, the Development Fund, is offering 50,000 euros to four teams whose games are past the prototype stage.
The fund will not back games that plan to ship with art, audio or writing mostly made by AI, citing unsettled copyright risks.
Why it matters
A studio that wants this money must replace any AI-made art, sound or writing before release.
Why it matters
Ubisoft, whose trademark filings for AI game-making software came out days later, is moving the other way.
Who gains
Irish studios making games without generative AI
The new Development Fund is offering 50,000 euros to four teams, and it will not back games that ship with AI-made art or sound.
Who pays
Irish studios already using generative AI
To get the new fund's money they must replace AI-made art, sound or writing before release, or be turned down.
Good news
Ireland's relaunched games fund is offering 50,000 euros to four teams whose games are past the prototype stage. Expressions of interest are open until 8 October.
2 sources
Ireland's game fund will not pay for AI-made art
The full story
Ireland's game fund will not pay for AI-made art
The Irish Game Makers Association and Screen Ireland have relaunched the Irish Games Fund with three strands for different stages of making a game.
Why it matters. A studio that wants this money must replace any AI-made art, sound or writing before release.
Wardogs passes 3 million as its boss explains his crunch remarks
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Wardogs, a military shooter, has sold more than 3 million copies in its first 18 days.
It is made by Bulkhead, a studio that split from the Chinese tech company Tencent in December 2025.
Bulkhead's chief executive, Joe Brammer, had said the studio would not hire people who constantly post against crunch, the long stretches of overtime before a deadline.
He now says he is not pro crunch but pro hard work.
Why it matters
In a statement to Eurogamer, Brammer said his staff worked two extra hours a week, Monday to Thursday, for four weeks, on a four-day week.
Why it matters
He argues a new game on new technology cannot always be delayed by a month when something breaks.
Who pays
Bulkhead's staff
Brammer says they worked two extra hours a week, Monday to Thursday, for four weeks before Wardogs came out.
Nobody knows yet
How many hours Bulkhead's staff worked before Wardogs came out.
The only account published is Brammer's own.
1 source
Wardogs passes 3 million as its boss explains his crunch remarks
The full story
Wardogs passes 3 million as its boss explains his crunch remarks
Wardogs, a military shooter, has sold more than 3 million copies in its first 18 days.
Why it matters. In a statement to Eurogamer, Brammer said his staff worked two extra hours a week, Monday to Thursday, for four weeks, on a four-day week.
Bungie reshapes Marathon beyond its first idea
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Bungie, the studio behind Destiny, has set out big changes to Marathon, its shooter whose player numbers on PC keep falling.
Marathon was built as an extraction shooter, where players normally bring their own gear into each match.
An October update adds a free permanent rewards pass and matches where players get free gear instead of risking their own.
December brings a bigger push for Symbiosis, a mode against computer enemies, and a test Team Deathmatch mode.
Why it matters
Bungie says it wants to keep the tense original mode for players who like it, while adding gentler ways in for everyone else.
Why it matters
Eurogamer says the original proved too daunting for many players.
1 source
Bungie reshapes Marathon beyond its first idea
The full story
Bungie reshapes Marathon beyond its first idea
Bungie, the studio behind Destiny, has set out big changes to Marathon, its shooter whose player numbers on PC keep falling.
Why it matters. Bungie says it wants to keep the tense original mode for players who like it, while adding gentler ways in for everyone else.
Sony files a patent for an AI that writes PlayStation fixes
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Sony has filed a patent for an AI that would watch a PlayStation for problems.
It would use a large language model, the kind of AI behind chatbots, to write a fix or send a report to Sony's engineers.
The patent itself says repair orders sent to a device in someone's living room need careful limits, so a small problem does not become a bigger one.
IGN says it is not clear when, or whether, Sony will build it.
Why it matters
To spot every problem, the AI would need access to everything processed on the console.
Why it matters
IGN guesses such a feature would arrive with Sony's next console, which it expects to need a constant internet connection.
How it works
To ask for the sole right to the idea, Sony had to publish how its AI would watch a PlayStation and write a fix.
The idea, in story 2: To get the law's protection, a company must first tell everyone →Nobody knows yet
Whether Sony will ever build its AI repair system.
It is only a patent application, and IGN says it is not clear when or if it will become a product.
1 source
Sony files a patent for an AI that writes PlayStation fixes
The full story
Sony files a patent for an AI that writes PlayStation fixes
Sony has filed a patent for an AI that would watch a PlayStation for problems.
Why it matters. To spot every problem, the AI would need access to everything processed on the console.
The Bloody Baron's writer returns to CD Projekt
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Karolina Stachyra wrote the dialogue and scenes of Family Matters, The Witcher 3's quest about the Bloody Baron.
She is back at CD Projekt, the studio behind The Witcher, after a decade away that included narrative director jobs at Techland and GSC Game World.
Her LinkedIn profile shows she consulted for the studio from February and rejoined as a full-time writer in August.
CD Projekt confirmed her return but would not say what she is working on.
Why it matters
The Witcher 3's remaster comes out on 29 September.
Why it matters
PC Gamer notes that Ciri, the lead of the coming Witcher 4, was central to the Bloody Baron quest, though nothing yet links Stachyra to that game.
2 sources
The Bloody Baron's writer returns to CD Projekt
The full story
The Bloody Baron's writer returns to CD Projekt
Karolina Stachyra wrote the dialogue and scenes of Family Matters, The Witcher 3's quest about the Bloody Baron.
Why it matters. The Witcher 3's remaster comes out on 29 September.
That's the whole Gaming day.
14 stories, 23 sources.