Sunday, 8 November 2026
8 November 2026
- In brief
- 1Godzilla Minus Zero heads for about $32 million in North America, nearly triple Minus One's opening
- 2Blizzard says WoW: Forever set records
- 3Zero Company's studio lays off staff
- 4Sony delays its PlayStation speakers
- 5Pokemon's anime studio colours frames with AI
- 6AI films could cost more than 35mm, a studio warns
- 7Heated Rivalry films two seasons in one go
- 8Fans release Mass Effect 3's online mode
- 9Wardogs bans 185,000 accounts
- 10Nolan says studios must guard films from AI
- 11Assassin's Creed reportedly heads to Rome
- 12An ex-PlayStation boss asks for a $300 console
- 13GOG's game app comes to Linux
- 14A buggy 2001 D&D game returns, fixed
- 15The Cat in the Hat opens below forecast
Gaming · In brief
Gaming · Sunday, 8 November 2026
Gaming, in brief
15 stories · 35 sources
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What is moving · 1 of 4
AI moving into animation
OLM, the studio behind the Pokemon cartoons, says its AI colouring tool cut painting work by about 30%.
What is moving · 2 of 4
Old games coming back
Blizzard says WoW: Forever, rebuilt from the 2004 game, drew the most returning players in WoW history.
What is moving · 3 of 4
Shows moving into cinemas
Cinemas showing Heated Rivalry's first season took $420,000 on Friday.
What is moving · 4 of 4
Companies keeping numbers back
Blizzard claims records for WoW: Forever but no longer publishes subscriber numbers.
Part of the day's signal
One pressure seen across the day runs through Gaming too.
10 sources
Gaming, in brief
- 6Box Office: Godzilla Minus Zero Has $6.7 Million in Previews
- 11'Pokemon' Anime Studio OLM Trains AI Coloring Tool on Just Three Frames in Japan Government-Backed Project
- 12AI Could Make Filmmaking Costlier Than the 35mm Era, Korean Pioneers Warn at Taiwan Creative Content Fest
- 13Christopher Nolan On DGA "Holding The Studios To Account" In Protecting Copyright From AI, Including Anti-AI Boilerplate In 'The Odyssey'
- 14World of Warcraft Forever Officially Breaks Records For The 22-Year-Old MMO
- 15BioWare May Be Dead, But a Modder Has Rebuilt Mass Effect 3's Multiplayer Into the Legendary Edition
- 16One of the buggiest D&D games ever released, Pool of Radiance: Ruins of Myth Drannor, is back and actually playable again
- 17'Heated Rivalry' Hat Trick: Hit Series Filming Season 2, Season 3 And A Movie - The Dish
- 18Star Wars Zero Company studio Bit Reactor lays off staff, a month after bringing furloughed developers back
- 19Sony Announces Indefinite Delay for PlayStation's Pulse Elevate Wireless Speakers Days Before Launch
Godzilla Minus Zero heads for about $32 million in North America, nearly triple Minus One's opening
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Godzilla Minus Zero, a Japanese monster film, took $14.5 million in North America on Friday, counting Thursday's early shows.
That puts it on course for about $32 million this weekend.
It is only the fourth non-English film ever to top the US box office.
Why it matters
Japan's government wants overseas sales of Japanese films, shows and other content to reach $127 billion by 2033.
Why it matters
Godzilla Minus One was the most-watched film on streaming last week, says JustWatch, a streaming guide.
How it works
Media economists call it the cultural discount: a film earns less abroad when its language and setting are foreign.
How it works
Only 4 non-English films have ever topped the US box office, so the discount is usually steep.
How it works
“became our greatest strength”
Yamazaki says making Minus One for Japan's own viewers "became our greatest strength".
Seen it before
A song in a language you do not speak needs a great tune before you play it twice.
The truth
The $32 million and $31 million are estimates built on Friday's takings, not final counts.
What comes next
This weekend
about $32 million
13 to 15 Nov
the second weekend
The weekend of 13 to 15 November will show whether Minus One's fans simply rushed in first.
What comes next
Takashi Yamazaki
next: Grandgear, in English
Yamazaki puts a third Godzilla film at "fifty-fifty".
What's really going on
Toho made Godzilla Minus Zero for a reported budget in the mid-teens of millions of dollars, and it is estimated at $31 million to $32 million in its first North American weekend.
Who gains
Toho
It has owned GKIDS, the film's North American distributor, since October 2024, so the release runs through its own company.
Nobody knows yet
Whether its crowds hold up in the second weekend.
TheWrap says fans of Minus One may simply have rushed in first, which only the next weekend's count can show.
Good news
Godzilla Minus Zero, made in Japanese for a reported budget in the mid-teens of millions of dollars, became only the fourth non-English film to top the US box office.
The short version
That's the story in short.
The whole story has 5 more parts.
or swipe up for the next storyor scroll on for the next story ↓
The whole story, in 5 parts ↓
Part 1 of 5
34 of 38
Godzilla films made by Toho
It is the 38th Godzilla film and the 34th made by Toho, the Japanese company that created Godzilla.
Part 1 of 5
Toho
makes the film
GKIDS
Toho's North American arm
GKIDS, the company that released Hayao Miyazaki's The Boy and the Heron, released it in North America.
Part 1 of 5
Takashi Yamazaki wrote and directed it, and ran its visual effects, as he did on Minus One.
Part 2 of 5
Before release, industry forecasts put its opening at $25 million to $30 million.
Part 2 of 5
It is the biggest opening GKIDS has ever had.
Part 2 of 5
It played in 3,254 cinemas.
Part 3 of 5
Dec 2023
Minus One opens
2024
it wins an Oscar
This week
Minus Zero opens
Minus One opened in December 2023 and took $57.1 million in North America in all.
Part 3 of 5
In 2024 it won the Oscar for visual effects, the first Japanese film to do so.
Part 3 of 5
Minus One was made for $10 million, Deadline reports.
Part 3 of 5
Deadline understands GKIDS's North American marketing budget was under $10 million, mostly for social media.
Part 4 of 5
In Japan it opened on 3 November and sold 590,000 tickets on its first day.
Part 4 of 5
That day took 910 million yen.
Part 4 of 5
The same week it opened across Latin America, Europe, Asia, the Middle East and Australia.
Part 4 of 5
Forecasts put its first weekend abroad at over $30 million, about $60 million worldwide.
Part 5 of 5
It is the first Japanese film shot for Imax, the extra-large cinema screens.
Part 5 of 5
It is also the first Godzilla film given an R rating, a US parental warning.
Part 5 of 5
Audiences gave it an A in CinemaScore's exit poll.
Part 5 of 5
Before release it was the centrepiece film of the Tokyo International Film Festival, with sold-out screenings.
10 sources
Godzilla Minus Zero heads for about $32 million in North America, nearly triple Minus One's opening
- 1'Godzilla Minus Zero' Barrels Toward Historic $32M Box Office Launch With 'Cat in the Hat' at No. 2
- 2'Godzilla Minus Zero' Kicks Off November Box Office With $31 Million Opening
- 3'Godzilla Minus Zero' Director on the Film's Biggest VFX Shot
- 4'Godzilla Minus Zero' Eyes $60M WW Box Office Opening, 'Ramayana' Huge
- 5Godzilla Minus Zero Earns Highest-Ever Opening Day for Live-Action Film in Japan
- 6Box Office: Godzilla Minus Zero Has $6.7 Million in Previews
- 7'Godzilla Minus Zero' Makes the US Military a Villain
- 8Godzilla Minus Zero Crashes Into Tokyo Film Festival
- 9Japan Industry Skeptical Government Overseas Content Sales Push
- 10Godzilla Minus Zero Director Takashi Yamazaki on a Possible Third Film
The full story
Godzilla Minus Zero heads for about $32 million in North America, nearly triple Minus One's opening
Godzilla Minus Zero, a Japanese monster film, took $14.5 million in North America on Friday, counting Thursday's early shows.
It is the 38th Godzilla film and the 34th made by Toho, the Japanese company that created Godzilla.
Before release, industry forecasts put its opening at $25 million to $30 million.
Minus One opened in December 2023 and took $57.1 million in North America in all.
In Japan it opened on 3 November and sold 590,000 tickets on its first day.
It is the first Japanese film shot for Imax, the extra-large cinema screens.
The weekend of 13 to 15 November will show whether Minus One's fans simply rushed in first.
Why it matters. Japan's government wants overseas sales of Japanese films, shows and other content to reach $127 billion by 2033.
Blizzard says WoW: Forever set records
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“the biggest launch in WoW history by peak concurrent players”
Blizzard says World of Warcraft: Forever had "the biggest launch in WoW history by peak concurrent players".
That means the most people playing at the same moment.
How it got here
2004
World of Warcraft opens
4 Nov
Forever opens
Forever, which opened on 4 November, starts again from the 2004 game, with modern visuals.
Its executive producer, Holly Longdale, said it drew the most new players to a WoW launch in 15 years.
How it got here
Blizzard first tried the idea in Season of Discovery, a 2023 mode that remixed the old game.
Who is involved
Josh Greenfield
senior game designer, Blizzard
Players' response to that mode is what got Forever made, designer Josh Greenfield told Bloomberg.
Why it matters
Forever comes with the usual WoW subscription, so each returning player pays Blizzard again.
How it works
Product managers call this a market test: try an idea small before paying to build it in full.
How it works
Season of Discovery's success helped convince Blizzard's leaders to approve Forever.
Seen it before
A cafe sells a new cake as a weekend special before it goes on the menu.
The truth
Blizzard no longer publishes subscriber numbers, so its records cannot be checked against a count.
What comes next
4 Nov
Forever opens
9 Dec
first raids open
Its first raids, big group missions, open on 9 December.
What's really going on
Several other big claims today come with no number behind them: Blizzard's record WoW launch, Bit Reactor's layoffs and Sony's delayed speakers.
Why it works on people
A word like record or biggest sounds like a measurement, so a claim with no figure in it gets repeated as if it had one.
Who gains
Blizzard
WoW: Forever comes with the standard WoW subscription, so every returning player pays it again.
Nobody knows yet
How many people WoW: Forever really drew.
Blizzard no longer publishes subscriber numbers, so its records have no count behind them.
Good news
Blizzard says WoW: Forever drew more new players than any WoW launch in 15 years.
Part of a signal
Outsiders checking what firms and governments say
Seen in 3 of the 12 beats
Also seen in Tech and Food.
When a company or a government keeps its numbers to itself, someone outside has to go and look: a reporter at an office address, or scientists with satellite pictures.
The whole signal →6 sources
Blizzard says WoW: Forever set records
- 14World of Warcraft Forever Officially Breaks Records For The 22-Year-Old MMO
- 18Star Wars Zero Company studio Bit Reactor lays off staff, a month after bringing furloughed developers back
- 19Sony Announces Indefinite Delay for PlayStation's Pulse Elevate Wireless Speakers Days Before Launch
- 20World of Warcraft: Forever brought back a record number of lapsed players
- 21Season of Discovery's Community Response Made Blizzard Make WoW Forever
- 22A WoW Forever Player Has Already Hit Level 60
The full story
Blizzard says WoW: Forever set records
Blizzard says World of Warcraft: Forever had "the biggest launch in WoW history by peak concurrent players".
Why it matters. Forever comes with the usual WoW subscription, so each returning player pays Blizzard again.
Zero Company's studio lays off staff
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Bit Reactor
made Star Wars Zero Company
Bit Reactor, the studio behind the tactics game Star Wars Zero Company, has laid off staff.
Developers posted the news on LinkedIn on 6 November.
Who is involved
Ryan Lopez, an environment artist on the game for three and a half years, was one.
“While it stings, I'm really proud of what we built together”
"While it stings, I'm really proud of what we built together," Lopez wrote.
How it got here
80 of 100
of staff furloughed, by one source's count
Before the game came out on 27 August, about 80% of staff were furloughed, one source says.
How it got here
The studio appeared to have run out of money just before release.
The game then sold 1 million copies within a month.
How it got here
27 Aug
game out, most staff furloughed
7 Oct
staff start returning
6 Nov
layoffs posted
On 7 October its boss, Greg Foertsch, said staff were returning.
Why it matters
Selling 1 million copies was not enough to bring everyone back, PC Gamer notes.
How it works
Employers use a furlough to pause a worker's job without ending it.
How it works
“to help us eventually bring as many people back as possible”
Foertsch said the furlough was needed "to help us eventually bring as many people back as possible".
Seen it before
A shop sends staff home in a quiet week, hoping the busy season pays for their return.
The truth
It is not clear whether staff who came back in October are among those now laid off.
Who pays
Bit Reactor's laid-off developers
Some spent years on Zero Company and lost their jobs after months of furlough, though the game sold well.
3 sources
Zero Company's studio lays off staff
- 18Star Wars Zero Company studio Bit Reactor lays off staff, a month after bringing furloughed developers back
- 23After furloughing its developers and then hiring some of them back, Star Wars Zero Company developer has laid off an unspecified number of staff
- 24After Star Wars Zero Company dev Bit Reactor brought back an unspecified number of furloughed devs, some of those who weren't have seemingly been laid off
The full story
Zero Company's studio lays off staff
Bit Reactor, the studio behind the tactics game Star Wars Zero Company, has laid off staff.
Why it matters. Selling 1 million copies was not enough to bring everyone back, PC Gamer notes.
Sony delays its PlayStation speakers
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6 Nov
delay announced
12 Nov
planned launch
On 6 November Sony delayed its Pulse Elevate speakers, due on sale on 12 November.
“a production issue”
Sony said its quality tests had found "a production issue", and gave no new date.
Who is involved
Pulse Elevate is Sony's first pair of wireless speakers for gaming at a desk.
They cost $219.99 in the US and work with the PS5, PCs, Macs and the PlayStation Portal handheld.
How it got here
Pre-orders opened in September, and some online hardware reviewers appear to have received theirs.
Why it matters
People who pre-ordered do not know what happens to their orders, as Sony has named no refund policy.
How it works
Quality engineers teach that a fault costs more to fix the later it is found.
How it works
Sony's fault was found after pre-orders opened in September, so the fix now holds up every order.
Seen it before
Finding a typo before printing costs a pen stroke; finding it after costs a reprint.
The truth
Sony has not said what the fault is, or how many speakers were made before it was found.
Who pays
People who pre-ordered Pulse Elevate
Their speakers will not arrive on the planned day, and Sony has named no new date or refund policy.
Nobody knows yet
What went wrong with Sony's Pulse Elevate speakers, and what happens to pre-orders.
Sony named only a production issue, with no new date and no refund policy.
3 sources
Sony delays its PlayStation speakers
The full story
Sony delays its PlayStation speakers
On 6 November Sony delayed its Pulse Elevate speakers, due on sale on 12 November.
Why it matters. People who pre-ordered do not know what happens to their orders, as Sony has named no refund policy.
Pokemon's anime studio colours frames with AI
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OLM, the Japanese studio that makes the Pokemon cartoons, has built an AI tool that colours anime frames.
An artist paints 3 frames by hand, and the tool learns that show's colours in about 90 seconds.
It then colours each remaining frame in about 15 seconds.
30 of 100
less painting work, in early tests
Yotsukura Tatsuo, a board director at OLM Digital, estimates it cut painting work by about 30% at the trial stage.
Who is involved
OLM has about 600 staff in Japan, Malaysia, Thailand and the US.
How it got here
The tool came from a 15-month project under GENIAC, a Japanese government AI programme.
Blue Spirit, the French studio behind Netflix's Blue Eye Samurai, says it may not use AI on Netflix projects.
Why it matters
OLM is hired after a show's budget is set.
How it works
Labour economists call that a complement: when a machine speeds one job, the job beside it grows.
How it works
The tool paints faster, so more finished frames reach OLM's checkers, who now have somewhat more to do.
Seen it before
A faster dishwasher makes more work for whoever dries the plates.
The truth
The 30% is Yotsukura's own estimate from a trial, not a count from a finished series.
How it works
Why a studio saves up changes and makes them all at once
How it works
Operations managers call it a setup cost: money spent every time a job starts, so firms put more work into each start.
How it works · step 1 of 5
Some costs are paid every time a job starts
How it works · step 2 of 5
They are the same for a small job or a big one
How it works · step 3 of 5
So more work per start makes each piece cheaper
How it works · step 4 of 5
So makers save work up and do it in fewer, bigger runs
How it works · step 5 of 5
The price is waiting: each piece sits until its run begins
The twist
Ten changes sent together cost Studio Meta-K one extra render. The same ten changes sent one a day cost it ten renders.
The picture
Studio Meta-K's own example: the same 10 changes to one film, sent two ways.
Seen the same day
The tool spends about 90 seconds learning a show from 3 painted frames, then 15 seconds a frame, so a long run pays the learning back.
Seen the same day
Crave is filming seasons 2 and 3 in one run and the film straight after, so one production run covers what could have been three shoots.
Seen the same day
Every season ends in a full wipe and a new update, and Bulkhead now runs 3-month seasons, which it says gives the team more time to prepare each one.
The catch
Saving work up only pays when waiting is cheap.
The catch
A fault in a big run spreads to every piece, and a fix players need now cannot wait months for the next big update.
The whole
A client who sends one note a day sees a small request each time.
The whole
The studio sees ten render bills, and the people waiting to watch the film see none of it.
Who pays
OLM's checkers
Faster AI colouring sends them more frames to review, so they have somewhat more to do.
1 source
Pokemon's anime studio colours frames with AI
The full story
Pokemon's anime studio colours frames with AI
OLM, the Japanese studio that makes the Pokemon cartoons, has built an AI tool that colours anime frames.
Why it matters. OLM is hired after a show's budget is set.
AI films could cost more than 35mm, a studio warns
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Kim Kwang-jib
founder, Studio Meta-K
Kim Kwang-jib, head of Korea's Studio Meta-K, warned in Taipei that AI films could cost more than 35mm film.
He said the AI bill for a 100-minute film can top 500 million won, about $366,000, with the costliest tools.
AI firms are losing money and keep prices low for now, he said.
Korean and Taiwanese features usually cost $2.2 million to $3.66 million, he said.
Each change means paying to render, or redraw, the scene again.
Kim said 10 changes sent at once cost 1 extra render.
Why it matters
So a film's final budget depends on how few rounds of changes it has, he said.
How it works
Operations managers call this a setup cost: a cost paid each time work starts, however small the job.
How it works
Each render is one setup, so 10 changes in a single render share one cost between them.
Seen it before
Running a washing machine for one sock uses as much water as a full load.
The truth
Kim's numbers are for the costliest paid tools; his studio uses free open-source tools for easy shots.
What comes next
Before
a year and four months to make
25 Nov
Raphael in cinemas
Raphael, a 139-minute Korean feature made with AI by MBC C&I, opens in Korean cinemas on 25 November.
Nobody knows yet
What AI tools will cost film studios in a year or two.
Studio Meta-K's boss says AI firms are losing money and keeping prices low, and nobody has said when or how far prices will rise.
1 source
AI films could cost more than 35mm, a studio warns
The full story
AI films could cost more than 35mm, a studio warns
Kim Kwang-jib, head of Korea's Studio Meta-K, warned in Taipei that AI films could cost more than 35mm film.
Why it matters. So a film's final budget depends on how few rounds of changes it has, he said.
Heated Rivalry films two seasons in one go
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Heated Rivalry, a hit ice-hockey romance series, is filming seasons 2 and 3 back to back, Deadline reports.
Now
seasons 2 and 3 filming
December
the film shoots
Next December
film in cinemas
A film is due to shoot in December, straight after, for cinemas the following December.
Who is involved
Crave
Canadian streaming service
HBO Max
streams it in the US
The series is made for Crave, a Canadian streaming service, and streams on HBO Max in the US.
How it got here
Connor Storrie
lead actor
Hudson Williams
lead actor
Season 1 premiered on 28 November last year and made its 2 leads, Connor Storrie and Hudson Williams, famous.
The film is said to follow the show's other couple, Scott and Kip, without the 2 leads.
This weekend, 880 cinemas are showing season 1 in pairs of episodes.
Why it matters
Regal's own distribution arm is putting the streaming show in cinemas, so it earns a second time.
The truth
“no projects to confirm”
Crave says there are "no projects to confirm", and the report rests on unnamed sources.
What comes next
Spring 2027
season 2, probably April
Next December
the film
Season 2 is due in spring 2027, probably in April.
How it works
Crave is filming seasons 2 and 3 in one run and the film straight after, so one production run covers what could have been three shoots.
The idea, in story 5: Why a studio saves up changes and makes them all at once →Who gains
Regal cinemas
Its distribution arm sells cinema tickets for a series people can already stream at home.
Nobody knows yet
Whether Heated Rivalry has really been given a third season and a film.
Deadline's report rests on unnamed sources, and Crave says it has no projects to confirm.
1 source
Heated Rivalry films two seasons in one go
The full story
Heated Rivalry films two seasons in one go
Heated Rivalry, a hit ice-hockey romance series, is filming seasons 2 and 3 back to back, Deadline reports.
Why it matters. Regal's own distribution arm is putting the streaming show in cinemas, so it earns a second time.
Fans release Mass Effect 3's online mode
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ME3Tweaks
the fan team that made it
A fan team released Mass Effect 3's online team mode for the game's Legendary Edition on 7 November.
It is free for anyone who owns Mass Effect Legendary Edition, the 2021 remaster of the trilogy.
How it got here
The 2021 remaster had left the online mode out, though it had loyal players.
How it got here
2021
remaster ships without it
7 Nov 2023
fans start work
This week
mode released
The team, ME3Tweaks, began the project on 7 November 2023, Kotaku reports.
It adds new modes, redrawn textures and controller support, and players can run their own servers.
It came out weeks after EA closed BioWare, the studio that made Mass Effect.
Why it matters
“carry the torch for this franchise”
Modder Audemus says fans have always tried to "carry the torch for this franchise", and now feel it more.
How it works
Economists call a cost of getting into a market a barrier to entry.
How it works
Mgamerz, who leads the team, says modding's difficulty used to filter out poor mods, and AI tools are removing it.
Seen it before
When anyone can post a recipe online, finding a good one takes longer.
The truth
“modding is kind of dying”
Mgamerz says "modding is kind of dying", though he also says AI is bringing new people in.
Good news
After three years of work, fans brought back a mode the remaster left out, free to its owners.
Who gains
Electronic Arts
The fans' free online mode for Mass Effect 3 works only for people who own EA's Legendary Edition.
Who pays
Modders who work without AI
Mgamerz says they now have to work in secret, because others can copy an idea with AI in a day or two.
Good news
A fan team called ME3Tweaks released Mass Effect 3's online mode for the Legendary Edition on 7 November, free to anyone who owns the game, after three years of work.
4 sources
Fans release Mass Effect 3's online mode
- 15BioWare May Be Dead, But a Modder Has Rebuilt Mass Effect 3's Multiplayer Into the Legendary Edition
- 27How Modders Spent Three Years Remastering Mass Effect 3's Fantastic Multiplayer For Legendary Edition: 'Let's Do Something Stupid'
- 28"I feel that sense of responsibility more acutely": After BioWare's closure, the makers of a new Mass Effect 3 co-op remaster mod look to carry their legacy
- 29'I Feel Like Modding is Kind Of Dying' - Mass Effect 3 Multiplayer Modder on AI's Impact on the Scene
The full story
Fans release Mass Effect 3's online mode
A fan team released Mass Effect 3's online team mode for the game's Legendary Edition on 7 November.
Why it matters. Modder Audemus says fans have always tried to "carry the torch for this franchise", and now feel it more.
Wardogs bans 185,000 accounts
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Bulkhead, the studio behind the shooter Wardogs, is banning 185,000 player accounts.
It says it permanently banned exploiters, real-money traders and gold-farming groups, which sell in-game money for cash.
Its anti-cheat system studied 187 million hours of play, with help from machine learning.
Who is involved
Wardogs is a 100-player shooter, sold unfinished in early access on Steam since 10 September.
12 Nov
Season 3 and a full wipe
2027
a player trust score
Season 3 starts on 12 November with a new city map and a full wipe of player progress.
From now on each season lasts 3 months, giving the team more time to prepare updates.
Why it matters
“is essential to everything we're building”
Its boss, Joe Brammer, said protecting fair players "is essential to everything we're building".
How it works
Game designers call this a wipe: everyone's progress resets, so all players start the season level.
How it works
Bulkhead says Season 2 moved players along "too aggressively", so Season 3 moves closer to Season 1's pace.
Seen it before
A new school year starts everyone in a new class, whatever they did last year.
What comes next
A player "trust score" is planned for 2027.
How it works
Every season ends in a full wipe and a new update, and Bulkhead now runs 3-month seasons, which it says gives the team more time to prepare each one.
The idea, in story 5: Why a studio saves up changes and makes them all at once →1 source
Wardogs bans 185,000 accounts
The full story
Wardogs bans 185,000 accounts
Bulkhead, the studio behind the shooter Wardogs, is banning 185,000 player accounts.
Why it matters. Its boss, Joe Brammer, said protecting fair players "is essential to everything we're building".
Nolan says studios must guard films from AI
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Christopher Nolan
president, Directors Guild of America
Christopher Nolan, president of the Directors Guild of America, says studios must protect their films from AI copying.
He said the legal notice at the end of his film The Odyssey forbids its use as AI training data.
He said it was the first time the notice had carried that message.
“With very few exceptions in the Guild, we are not the copyright holders”
"With very few exceptions in the Guild, we are not the copyright holders," Nolan said.
So it is down to the studios that own the films to go after AI copies, he said.
Why it matters
Directors' residuals, payments when a film earns again, depend on studios making money from those copyrights, he said.
How it works
Lawyers call this standing: only the owner of a right can go to court over it.
How it works
Directors rarely own their films' copyright, so their guild must push the studios to sue.
Seen it before
Only a bike's owner can report it stolen, even if a friend rides it every day.
The truth
“won't hold up in court”
Nolan's view that fair use "won't hold up in court" is his own forecast.
1 source
Nolan says studios must guard films from AI
The full story
Nolan says studios must guard films from AI
Christopher Nolan, president of the Directors Guild of America, says studios must protect their films from AI copying.
Why it matters. Directors' residuals, payments when a film earns again, depend on studios making money from those copyrights, he said.
Assassin's Creed reportedly heads to Rome
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Ubisoft is reportedly making an Assassin's Creed game set in ancient Rome, codenamed Mars.
A second game, codenamed Pocket, is said to be a phone game set in Jerusalem.
Who is involved
Xj0nathan
YouTuber who made the claims
The claims come from a YouTuber, Xj0nathan, who says 2 sources with access to Ubisoft's systems backed them.
Insider Gaming, a games news site, says it heard the codenames but could not confirm them.
How it got here
2010
Brotherhood: Renaissance Rome
Reported
Mars: ancient Rome
The series went to Rome before, in 2010's Brotherhood, but set in the Renaissance.
Why it matters
The Rome game may tie in with the coming Assassin's Creed TV series, Xj0nathan says.
The truth
Neither the YouTuber nor Insider Gaming names its sources.
What comes next
2029
earliest news, Insider Gaming thinks
2030
or later
Insider Gaming does not expect news of Mars until 2029 or 2030.
Nobody knows yet
Whether Ubisoft is making Assassin's Creed games set in Rome and Jerusalem.
The claim comes from a YouTuber's sources, and Insider Gaming could not confirm it well enough to report it.
1 source
Assassin's Creed reportedly heads to Rome
The full story
Assassin's Creed reportedly heads to Rome
Ubisoft is reportedly making an Assassin's Creed game set in ancient Rome, codenamed Mars.
Why it matters. The Rome game may tie in with the coming Assassin's Creed TV series, Xj0nathan says.
An ex-PlayStation boss asks for a $300 console
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Shawn Layden
former head of PlayStation
Shawn Layden, a former head of PlayStation, says the next PlayStation does not need more power.
“to make another PS5 for $300”
He said the real step forward would be "to make another PS5 for $300".
How it got here
Sony sold the PS4 for $399 when it was new, he recalled.
The PS5 and Xbox Series consoles now cost more than at their launch 6 years ago.
How it got here
GamesRadar ties the rises to a shortage of memory chips, as AI data centres buy them up.
Why it matters
Layden says high prices shut out the buyers who usually join late in a console's life, when it is cheaper.
The truth
He called it the first console family he has seen go up in price over time.
1 source
An ex-PlayStation boss asks for a $300 console
The full story
An ex-PlayStation boss asks for a $300 console
Shawn Layden, a former head of PlayStation, says the next PlayStation does not need more power.
Why it matters. Layden says high prices shut out the buyers who usually join late in a console's life, when it is cheaper.
GOG's game app comes to Linux
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GOG, an online shop that sells PC games without copy protection, says its Galaxy app is coming to Linux.
Linux is a free computer operating system, an alternative to Windows and macOS.
Who is involved
GOG Galaxy
GOG's desktop app
Galaxy is GOG's desktop app for keeping games from several shops in one library.
How it got here
GOG announced it at its first GOG Showcase, an online event, on Thursday.
What comes next
Thursday
GOG Showcase
2027
new Galaxy app
The reworked app arrives in 2027 on Windows, Mac and Linux.
“Your games are yours to download and keep”
GOG says Galaxy stays optional: "Your games are yours to download and keep".
It also announced GOG Social, a place for game talk with "zero algorithmic noise".
Why it matters
Linux players can already use other free tools, such as Heroic and Lutris, to run GOG's games.
How it works
Economists call using several rival platforms at once multi-homing.
How it works
Galaxy shows games from rival shops in one library, so players can keep buying from several.
Seen it before
One music app that plays songs from all your other apps saves switching between them.
The truth
PC Gamer says the old Galaxy 2.0 never left testing and ran poorly next to Steam.
1 source
GOG's game app comes to Linux
The full story
GOG's game app comes to Linux
GOG, an online shop that sells PC games without copy protection, says its Galaxy app is coming to Linux.
Why it matters. Linux players can already use other free tools, such as Heroic and Lutris, to run GOG's games.
A buggy 2001 D&D game returns, fixed
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2001
released, full of bugs
Now
back on sale, fixed
Pool of Radiance: Ruins of Myth Drannor, a 2001 Dungeons & Dragons game, is on sale again and playable.
SNEG's new version is on Steam and GOG.
How it got here
The original was notorious for bugs that corrupted saved games and made quest items vanish.
How it got here
Most infamously, uninstalling it deleted files the computer needed, PC Gamer's old review said.
The new version adds widescreen, controller support and adjustable combat speed.
Why it matters
Players who skipped it in 2001 for its bugs, like the reviewer, can now play it smoothly.
The truth
“junk food D&D”
The reviewer calls the game itself "junk food D&D": simple, not a lost classic.
Good news
In its opening hours the new version lost no items and corrupted no saves, the reviewer says.
1 source
A buggy 2001 D&D game returns, fixed
The full story
A buggy 2001 D&D game returns, fixed
Pool of Radiance: Ruins of Myth Drannor, a 2001 Dungeons & Dragons game, is on sale again and playable.
Why it matters. Players who skipped it in 2001 for its bugs, like the reviewer, can now play it smoothly.
The Cat in the Hat opens below forecast
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The Cat in the Hat, a cartoon from Warner Bros.' animation studio, came second, heading for about $18 million.
Warner had projected a $20 million opening for the film, which cost $92 million to make.
Who is involved
Bill Hader
voices the cat
Bill Hader voices the cat in the cartoon of Dr Seuss's 1957 children's book.
Who is involved
It is the studio's first film since Bill Damaschke took charge of it in 2023.
How it got here
Earlier Dr Seuss cartoons opened far higher.
Why it matters
Audiences gave it an A, and Warner hopes word of mouth carries it through Thanksgiving.
Why it matters
TheWrap says the start risks adding it to Warner's list of disappointing films this year.
The truth
Variety puts early projections at $20 million to $25 million.
What comes next
Disney's Hexed opens on Thanksgiving weekend, competing for the same families.
Who pays
Warner Bros. Pictures Animation
Its cartoon opened below its own forecast, so it needs families to keep coming through Thanksgiving.
Nobody knows yet
How much Godzilla Minus Zero really took this weekend.
The figures so far are estimates built on Friday's takings: $32 million in THR and Variety, $31 million in TheWrap.
4 sources
The Cat in the Hat opens below forecast
- 1'Godzilla Minus Zero' Barrels Toward Historic $32M Box Office Launch With 'Cat in the Hat' at No. 2
- 2'Godzilla Minus Zero' Kicks Off November Box Office With $31 Million Opening
- 34Box Office: 'Godzilla Minus Zero' to Beat 'Cat in the Hat'
- 35'Godzilla Minus Zero' Dominates With $14.5 Million Friday Box Office
The full story
The Cat in the Hat opens below forecast
The Cat in the Hat, a cartoon from Warner Bros.' animation studio, came second, heading for about $18 million.
Why it matters. Audiences gave it an A, and Warner hopes word of mouth carries it through Thanksgiving.
That's the whole Gaming day.
15 stories, 35 sources.