Thursday, 10 September 2026
Thursday, 10 September 2026
- In brief
- 1Nintendo spent 45 minutes on Switch 2's winter. Most of it was games that came out on other machines years ago.
- 2Steam locks out Australian adults without a credit card
- 3Epic offers four ways to prove an age
- 41,900 Blizzard workers ratify a first contract
- 5US government takes down its Tetris copy
- 6Frontier reports its best year
- 7Valheim's finish brings back 160,000 players
- 8Lego buys a mobile studio
- 9Cerny and Keighley put their own money into graduates
- 10Riot may sell a game outright
- 11Unreleased games' achievements leak out of Steam
- 12A shooter with entirely AI-written code
- 13Developers fear the pace, not the sack
- 14A gun skin only Xbox players can see
- 15Framework cuts memory prices and refunds buyers
- 16No Man's Sky rewrites space, ten years on
- 17Gamescom Asia names its 2026 lineup
- 18Mid-sized studios still cannot get funded
- 19Stellar Blade studio answers an AI row
- 20A studio films proof its trailer was real
- 21CD Projekt says people will make The Witcher 4
- 22A Club Penguin veteran builds a safer children's game
- 23Valve tests a Steam screensaver
10 Sept · Gaming · In brief
Gaming · Thursday, 10 September 2026
Gaming, in brief
23 stories · 37 sources
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What is moving · 1 of 4
Governments checking ages
Valve now takes only an Australian credit card as proof of being 18
What is moving · 2 of 4
Players pushing back on AI
Shift Up says it is taking complaints about a generative AI music video seriously
What is moving · 3 of 4
Pressure on the people who make games
1,900 Blizzard staff won a contract forcing Microsoft to bargain over AI at work
What is moving · 4 of 4
Money going to catalogues, not new teams
Nintendo's winter is filled with games already out elsewhere
Part of the day's signal
One pressure seen across the day runs through Gaming too.
23 stories
10 sources
Gaming, in brief
- 1Nintendo Direct September 2026: Every Big Reveal and Trailer from Kirby to Metroid
- 2Nintendo's Disappointing September Direct Only Has the Switch 2 To Blame
- 12Steam now requires Australian users to have a credit card to purchase R18+ games, and no, a simple bank debit card won't work
- 13Proof-of-Age Verification for Steam in Australia Now Only Possible Using a Credit Card
- 14Epic Games Store to introduce age checks for R18+ games in Australia
- 15Blizzard union workers ratify historic contract covering 1,900 employees
- 27European game developers are more concerned that AI will pressure them to work faster rather than take their job
- 32"We probably need a few more Expedition 33s to just prove them wrong" - the maker of Valor Mortis on why publishers should have faith in AA
- 33Shift Up CTO Says The Stellar Blade Maker Is taking Fan Complaints About AI 'Seriously,' But Believes It Should Still Be 'Used As A Tool' To Make A 'Great, High-Quality Game'
- 34The AI Panic Is Forcing Developers To Prove Their Trailers Were Made By Humans
Nintendo spent 45 minutes on Switch 2's winter. Most of it was games that came out on other machines years ago.
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Nintendo's September showcase ran about 45 minutes and was almost entirely about games arriving on Switch 2 this winter.
Who is involved
Nintendo
the Japanese company that makes the Switch 2 console and games like Mario and Zelda; it ran the showcase
Who is involved
Capcom
the Japanese publisher behind Resident Evil and Monster Hunter; its games opened the show and take four of the winter's Switch 2 slots
Why it matters
Watch what Nintendo opens its next Direct with: this one started with a Capcom game rather than one of its own.
What's really going on
Nintendo now has a console that runs what a PlayStation 5 runs, so other publishers are moving their existing games onto it.
What's really going on
That is why the September showcase opened with a Capcom game, and why most of the 45 minutes went to Resident Evil remakes, a 2020 Zelda spin-off and a Steam hit from June.
Why it works on people
A showcase is built to feel like news, and giving a release date to a game people already know costs a publisher almost nothing to announce.
Who gains
Capcom
Its Monster Hunter Wilds opened Nintendo's showcase, and three Resident Evil remakes get a new machine to sell on from 16 October.
Who gains
Nintendo
Ports from other publishers fill the Switch 2's winter, so the console has a line-up without Nintendo finishing more of its own games.
Who pays
People who bought Hyrule Warriors in 2020
The Switch 2 version costs them money again. Nintendo is offering a discount rather than a free upgrade.
Nobody knows yet
What discount Switch owners get on Hyrule Warriors.
Nintendo said people who own the 2020 version get a discount on the Switch 2 edition and has not said how much.
Good news
Two people in Japan made a hide-and-seek game in about two months. It has sold more than 20 million copies since June and went on sale for Switch 2 today.
The short version
That's the story in short.
The whole story has 11 more parts.
or swipe up for the next storyor scroll on for the next story ↓
The whole story, in 11 parts ↓
Part 1 of 11 · Who else is involved
lemorion_1224 and Haganeiro
the two Japanese developers who made Meccha Chameleon in about two months; their game reached Switch 2 the day it was announced
Part 2 of 11
It opened with Monster Hunter Wilds, a Capcom game already out on PC, PlayStation and Xbox; the Switch 2 version lands on 4 December.
Part 3 of 11
Then came the Resident Evil 2, 3 and 4 remakes, arriving digitally on 16 October with physical copies in January 2027.
Part 4 of 11
Hyrule Warriors: Age of Calamity, a 2020 Switch game, returns on 25 February.
Part 4 of 11
People who own the first version get a discount, not a free upgrade.
Part 5 of 11
Two genuinely new Nintendo games were shown: a 2D Metroid called Metroid Ravenous, and Kirby and the World Beyond.
Part 6 of 11
Final Fantasy 7 Revelation reaches Switch 2 on 8 April 2027, the same day as other machines, and a Switch 2 version of the 2022 prequel Crisis Core went on sale that afternoon.
Part 7 of 11
Polygon's write-up called the show a glorified Partner Direct - the lesser streams about other companies' games - with a few Nintendo updates sprinkled in.
Part 8 of 11
The cause is the hardware.
Part 8 of 11
Switch 2 can run the same games as a PlayStation 5, so publishers are moving games Nintendo owners missed onto it.
Part 9 of 11
Meccha Chameleon, a hide-and-seek game two people built in about two months, went on sale for Switch 2 the same day, after 20 million sales on Steam.
Part 10 of 11
The day before, a separate Zelda 40th anniversary Direct revealed a $519.99 Zelda-themed Switch 2 and an Ocarina of Time remake.
Part 11 of 11
That console, a $99.99 Pro Controller and a $39.99 case sold out at Target, Best Buy and GameStop within minutes of preorders opening.
11 sources
Nintendo spent 45 minutes on Switch 2's winter. Most of it was games that came out on other machines years ago.
- 1Nintendo Direct September 2026: Every Big Reveal and Trailer from Kirby to Metroid
- 2Nintendo's Disappointing September Direct Only Has the Switch 2 To Blame
- 3Everything Announced During Nintendo Direct
- 4Nintendo Direct September 2026 - Nintendo Reveals New Metroid, Kirby, and More for Switch 2
- 5Monster Hunter Wilds Nintendo Switch 2 Release Date Set for December 2026
- 6Resident Evil 2, 3, and 4 Remakes Are Coming to Nintendo Switch 2 Very Soon
- 7Hyrule Warriors: Age of Calamity Is Coming to Switch 2 With a Discount for Existing Owners
- 8Zelda 40th Anniversary Switch 2 Sells Out at Retailers Instantly
- 9Where to Buy Zelda 40th Anniversary Switch 2 Pro Controller
- 102026's Best Selling Game 'Meccha Chameleon' Is Coming to Consoles
- 11After selling over 20 million copies on Steam, Meccha Chameleon comes to Nintendo Switch 2 later today
The full story
Nintendo spent 45 minutes on Switch 2's winter. Most of it was games that came out on other machines years ago.
Nintendo's September showcase ran about 45 minutes and was almost entirely about games arriving on Switch 2 this winter.
It opened with Monster Hunter Wilds, a Capcom game already out on PC, PlayStation and Xbox; the Switch 2 version lands on 4 December.
Then came the Resident Evil 2, 3 and 4 remakes, arriving digitally on 16 October with physical copies in January 2027.
Hyrule Warriors: Age of Calamity, a 2020 Switch game, returns on 25 February. People who own the first version get a discount, not a free upgrade.
Two genuinely new Nintendo games were shown: a 2D Metroid called Metroid Ravenous, and Kirby and the World Beyond.
Final Fantasy 7 Revelation reaches Switch 2 on 8 April 2027, the same day as other machines, and a Switch 2 version of the 2022 prequel Crisis Core went on sale that afternoon.
Polygon's write-up called the show a glorified Partner Direct - the lesser streams about other companies' games - with a few Nintendo updates sprinkled in.
The cause is the hardware. Switch 2 can run the same games as a PlayStation 5, so publishers are moving games Nintendo owners missed onto it.
Meccha Chameleon, a hide-and-seek game two people built in about two months, went on sale for Switch 2 the same day, after 20 million sales on Steam.
The day before, a separate Zelda 40th anniversary Direct revealed a $519.99 Zelda-themed Switch 2 and an Ocarina of Time remake.
That console, a $99.99 Pro Controller and a $39.99 case sold out at Target, Best Buy and GameStop within minutes of preorders opening.
Why it matters. Watch what Nintendo opens its next Direct with: this one started with a Capcom game rather than one of its own.
Steam locks out Australian adults without a credit card
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Valve has switched on age checks for Australian Steam users, and the only proof it accepts is an Australian credit card.
Australia's Age-Restricted Material App Distribution Services Code, in force since March, tells online stores to confirm a buyer is over 18 before showing anything rated R18+.
A debit card, PayPal and a twenty-year-old Steam account all fail. Without the card, the store page for a game like Doom will not open at all.
Why it matters
IGN says only about half of Australian consumers hold a credit card, and only about a quarter of those aged 18 to 24.
Why it matters
PlayStation and Xbox each accept several kinds of proof, so the same adult can buy the same game there.
Who gains
Valve
Australia's code says stores must check age but not how, and reusing the credit card it already processes cost Valve nothing to build.
Who pays
Australian adults without a credit card
They cannot even open the Steam store page for an R18+ game. A debit card, PayPal and a twenty-year-old account are all refused.
Nobody knows yet
How many Australian adults are shut out of Steam's adult games.
IGN puts credit card ownership at about half of Australian consumers, and about a quarter of those aged 18 to 24. Valve has published no figure and did not answer IGN's request for comment.
Part of a signal
New rules for how you sign up and how you stop
Seen in 2 of the 12 beats
Also seen in Money.
The whole signal →2 sources
Steam locks out Australian adults without a credit card
The full story
Steam locks out Australian adults without a credit card
Valve has switched on age checks for Australian Steam users, and the only proof it accepts is an Australian credit card. Australia's Age-Restricted Material App Distribution Services Code, in force since March, tells online stores to confirm a buyer is over 18 before showing anything rated R18+. A debit card, PayPal and a twenty-year-old Steam account all fail. Without the card, the store page for a game like Doom will not open at all.
Why it matters. IGN says only about half of Australian consumers hold a credit card, and only about a quarter of those aged 18 to 24. PlayStation and Xbox each accept several kinds of proof, so the same adult can buy the same game there.
Epic offers four ways to prove an age
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The Epic Games Store will add age checks for R18+ games in Australia under that same code.
Players will be able to verify with a selfie through Yoti, a credit card through Stripe or a government ID through Veriff, with a bank check through ConnectID due later in September.
Epic is running it through Kids Web Services, the children's account system it already owns, and says the data will only be used to confirm age.
Games people already own, and anything rated below R18+, are untouched.
Why it matters
Microsoft did the same on Xbox in Australia last month, and in the UK in July 2025 under that country's online safety law.
Why it matters
Valve's single door is now the odd one out among the big stores.
How it works
The law said check their age. It did not say what counts as proof.
How it works
Australia told game shops to check buyers are 18 without saying how, so Valve now takes only a credit card and Epic takes four things.
How it works · step 1 of 5
Australia tells online stores to check that a buyer is over 18
How it works · step 2 of 5
The code does not say what counts as proof
How it works · step 3 of 5
Each store picks the check it can already run
How it works · step 4 of 5
Valve already takes credit cards, so a credit card becomes the only proof
How it works · step 5 of 5
Australian adults who use a debit card cannot open the page
The twist
The people locked out of Steam's adult games in Australia are not children.
The twist
They are adults who never took out a credit card, and Valve picked that test because its payment system was already looking for one.
Seen the same day
the same law leaves the same blank, and Epic fills it with a selfie, a card, a government ID or a bank check, because it already owned a children's account system
Seen the same day
US law gives a laid-off worker no claim on a job the company opens later, so the union wrote that step in itself as a 14-month right to be recalled
Seen the same day
no court ordered anything; copyright gave The Tetris Company the right to object, and the company deciding to post was the only step between the rule and the game going
Seen the same day
no law makes a studio say it used AI, so the box Mages Inc filled in exists because Valve decided its shop would ask
The catch
A blank is not always bad news.
The catch
Blizzard's workers used the silence in US labour law to win a recall right, and they got it because they had a union strong enough to bargain for it.
The whole
Nobody here set out to shut anyone out.
The whole
A bank decides who gets a credit card without thinking about video games, and Valve set its check without thinking about that bank.
The whole
Between the two of them sits an Australian adult who cannot open the page for a game they are allowed to buy, and neither side can see that from where it is standing.
Who gains
Yoti, Stripe and Veriff
Epic routed its Australian age checks through those three firms, with a bank check due later this month, and pays them to run the verification.
1 source
Epic offers four ways to prove an age
The full story
Epic offers four ways to prove an age
The Epic Games Store will add age checks for R18+ games in Australia under that same code. Players will be able to verify with a selfie through Yoti, a credit card through Stripe or a government ID through Veriff, with a bank check through ConnectID due later in September. Epic is running it through Kids Web Services, the children's account system it already owns, and says the data will only be used to confirm age. Games people already own, and anything rated below R18+, are untouched.
Why it matters. Microsoft did the same on Xbox in Australia last month, and in the UK in July 2025 under that country's online safety law. Valve's single door is now the odd one out among the big stores.
1,900 Blizzard workers ratify a first contract
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Staff at Blizzard, the Microsoft studio behind World of Warcraft and Overwatch, voted through their first union contract on 9 September.
It covers 1,900 people represented by the Communications Workers of America, a US union, and brings wage rises, a three-day hybrid week, disability accommodations and a grievance process.
Microsoft must also discuss and bargain over how generative AI is used at work.
In an industry first, anyone laid off can claim an open job in any Blizzard bargaining unit for 14 months after the layoff is announced.
Why it matters
Microsoft is cutting 3,200 roles across Xbox before its financial year ends, starting at ZeniMax Online Studios, id Software and Obsidian. None of those studios is covered by this contract.
How it works
US law gives a laid-off worker no claim on a job the company opens later, so the union wrote that step in itself as a 14-month right to be recalled
The idea, in story 3: The law said check their age. It did not say what counts as proof. →Who gains
Blizzard's 1,900 union members
The contract adds wage rises, four extra weeks of severance whatever a worker's tenure, and a 14-month right to be recalled into open jobs.
Who pays
Staff at ZeniMax Online Studios, id Software and Obsidian
Microsoft's 3,200 Xbox job cuts begin there, and those studios sit outside the Blizzard bargaining units the new contract protects.
Nobody knows yet
Whether Microsoft's 3,200 Xbox job cuts reach the 1,900 Blizzard staff now covered by a contract.
The contract was ratified on 9 September. Microsoft says the cuts run to the end of its financial year and start at ZeniMax Online Studios, id Software and Obsidian, none of which the contract covers.
Good news
Blizzard's 1,900 union members won a rule that a worker laid off can claim any open job at Blizzard for 14 months afterwards. No games company had agreed to that before.
1 source
1,900 Blizzard workers ratify a first contract
The full story
1,900 Blizzard workers ratify a first contract
Staff at Blizzard, the Microsoft studio behind World of Warcraft and Overwatch, voted through their first union contract on 9 September. It covers 1,900 people represented by the Communications Workers of America, a US union, and brings wage rises, a three-day hybrid week, disability accommodations and a grievance process. Microsoft must also discuss and bargain over how generative AI is used at work. In an industry first, anyone laid off can claim an open job in any Blizzard bargaining unit for 14 months after the layoff is announced.
Why it matters. Microsoft is cutting 3,200 roles across Xbox before its financial year ends, starting at ZeniMax Online Studios, id Software and Obsidian. None of those studios is covered by this contract.
US government takes down its Tetris copy
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On 4 September the Trump administration added an Arcade section to the US president's official website, with five browser games, each promoting a policy.
One of them, a Tetris clone called Build the Wall, has now been removed.
The Tetris Company, which owns the rights to Tetris, had posted on the same day that it was not involved and that it takes copyright infringement very seriously.
Nobody has said the post caused the removal, and a Tetris spokesperson declined to comment.
Why it matters
The owners of Pokemon and Halo characters had stayed quiet or distanced themselves when their work was used the same way.
Why it matters
This is the first games company whose objection was followed by a takedown.
How it works
no court ordered anything; copyright gave The Tetris Company the right to object, and the company deciding to post was the only step between the rule and the game going
The idea, in story 3: The law said check their age. It did not say what counts as proof. →Nobody knows yet
Who took down the White House's Tetris clone, and why.
The game disappeared days after The Tetris Company posted that it takes copyright infringement seriously. Neither side has said the post caused it, and a Tetris spokesperson declined to comment.
1 source
US government takes down its Tetris copy
The full story
US government takes down its Tetris copy
On 4 September the Trump administration added an Arcade section to the US president's official website, with five browser games, each promoting a policy. One of them, a Tetris clone called Build the Wall, has now been removed. The Tetris Company, which owns the rights to Tetris, had posted on the same day that it was not involved and that it takes copyright infringement very seriously. Nobody has said the post caused the removal, and a Tetris spokesperson declined to comment.
Why it matters. The owners of Pokemon and Halo characters had stayed quiet or distanced themselves when their work was used the same way. This is the first games company whose objection was followed by a takedown.
Frontier reports its best year
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Frontier Developments, the British studio behind Planet Zoo and Jurassic World Evolution, said adjusted operating profit rose 62% to 21.4 million pounds, the highest in its history.
Total revenue was up 16% to 104.8 million pounds, driven by Jurassic World Evolution 3 and the Planet Coaster and Planet Zoo series.
The company credited strong trading, cost control and tax credits, including a one-off 4.4 million pound transitional credit. Dan Lazarides joins as chief marketing officer.
Why it matters
Frontier's money came from three long-running series rather than one large new bet, in a year when studios built around a single game have been cutting staff.
Who gains
Frontier Developments
Adjusted operating profit rose 62% to 21.4 million pounds, helped by a one-off 4.4 million pound tax credit.
2 sources
Frontier reports its best year
The full story
Frontier reports its best year
Frontier Developments, the British studio behind Planet Zoo and Jurassic World Evolution, said adjusted operating profit rose 62% to 21.4 million pounds, the highest in its history. Total revenue was up 16% to 104.8 million pounds, driven by Jurassic World Evolution 3 and the Planet Coaster and Planet Zoo series. The company credited strong trading, cost control and tax credits, including a one-off 4.4 million pound transitional credit. Dan Lazarides joins as chief marketing officer.
Why it matters. Frontier's money came from three long-running series rather than one large new bet, in a year when studios built around a single game have been cutting staff.
Valheim's finish brings back 160,000 players
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Valheim, the Viking survival game that left early access this week after nearly six years, drew about 160,000 people playing on Steam at the same time.
That is its biggest crowd since April 2021. It is still well short of the 502,387 who played simultaneously at its 2021 peak.
The Steam number also no longer counts everyone, because Valheim now runs on PS5, Switch 2 and Xbox Series X and S.
Why it matters
Iron Gate spent five extra years finishing a game people were already playing, and the finish brought back under a third of the crowd the launch had.
1 source
Valheim's finish brings back 160,000 players
The full story
Valheim's finish brings back 160,000 players
Valheim, the Viking survival game that left early access this week after nearly six years, drew about 160,000 people playing on Steam at the same time. That is its biggest crowd since April 2021. It is still well short of the 502,387 who played simultaneously at its 2021 peak. The Steam number also no longer counts everyone, because Valheim now runs on PS5, Switch 2 and Xbox Series X and S.
Why it matters. Iron Gate spent five extra years finishing a game people were already playing, and the finish brought back under a third of the crowd the launch had.
Lego buys a mobile studio
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Lego Digital Play, the games arm of the Danish toy company, has bought Offroad Games.
The studio was spun out of the British mobile developer Space Ape Games and makes games for phones. Terms were not disclosed, and the team said it joined this week.
Why it matters
For a small mobile studio, being bought is the alternative to running out of money, and Lego gets a team that already ships on phones.
Nobody knows yet
What Lego paid for Offroad Games.
Neither company disclosed the terms.
The full story
Lego buys a mobile studio
Lego Digital Play, the games arm of the Danish toy company, has bought Offroad Games. The studio was spun out of the British mobile developer Space Ape Games and makes games for phones. Terms were not disclosed, and the team said it joined this week.
Why it matters. For a small mobile studio, being bought is the alternative to running out of money, and Lego gets a team that already ships on phones.
Cerny and Keighley put their own money into graduates
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Mark Cerny, who designed the PlayStation 4 and PlayStation 5, and Geoff Keighley, who hosts The Game Awards, have set up the Nova Games Foundation with multi-million-dollar contributions of their own.
It gives grants to 2026 and 2027 graduates of 13 university programmes in eight countries, among them Abertay in Scotland, TH Koln in Germany and RMIT in Australia.
Applications open in December. Recipients keep ownership of their games and pick their own publisher.
Josef Fares, who directed It Takes Two, has pledged money too.
Why it matters
Keighley says Nova takes no equity and does not ask for the grants back, which is unlike almost every other source of money a new studio can reach.
Good news
Mark Cerny, who designed the PlayStation 5, and Geoff Keighley are putting several million dollars of their own money into grants for games graduates in eight countries. The people who get them keep ownership of what they make.
2 sources
Cerny and Keighley put their own money into graduates
The full story
Cerny and Keighley put their own money into graduates
Mark Cerny, who designed the PlayStation 4 and PlayStation 5, and Geoff Keighley, who hosts The Game Awards, have set up the Nova Games Foundation with multi-million-dollar contributions of their own. It gives grants to 2026 and 2027 graduates of 13 university programmes in eight countries, among them Abertay in Scotland, TH Koln in Germany and RMIT in Australia. Applications open in December. Recipients keep ownership of their games and pick their own publisher. Josef Fares, who directed It Takes Two, has pledged money too.
Why it matters. Keighley says Nova takes no equity and does not ask for the grants back, which is unlike almost every other source of money a new studio can reach.
Riot may sell a game outright
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Marc Merrill, co-founder of Riot Games, said at the PAX West convention that some of what the studio is working on is not free-to-play.
Riot was built on League of Legends and Valorant, which cost nothing to install and make their money selling cosmetic items to committed players for years.
Merrill said no rule requires every Riot game to be free, and the model has to fit the game. He also called a massively multiplayer online role-playing game the Grail.
Riot wound down its fighting game 2XKO in December.
Why it matters
Riot is owned by Tencent, the Chinese internet company, and a paid game would mean asking players for money before they play rather than after.
Nobody knows yet
Whether Riot actually ships a paid game.
Marc Merrill said only that some things in development are not free-to-play and that no rule requires every Riot game to be free. No title, price or date was named.
1 source
Riot may sell a game outright
The full story
Riot may sell a game outright
Marc Merrill, co-founder of Riot Games, said at the PAX West convention that some of what the studio is working on is not free-to-play. Riot was built on League of Legends and Valorant, which cost nothing to install and make their money selling cosmetic items to committed players for years. Merrill said no rule requires every Riot game to be free, and the model has to fit the game. He also called a massively multiplayer online role-playing game the Grail. Riot wound down its fighting game 2XKO in December.
Why it matters. Riot is owned by Tencent, the Chinese internet company, and a paid game would mean asking players for money before they play rather than after.
Unreleased games' achievements leak out of Steam
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Achievement lists for dozens of unreleased games, including Persona 6 and Kingdom Hearts 4, appeared on the tracking site Exophase.
The Kingdom Hearts 4 list names worlds Square Enix has not announced, and the Persona 6 list hints at plot points.
Exophase's owner said private achievement data appeared to be reachable through Valve's programming interface and had been scanned in automatically.
Persona 6 was announced in June and is due on Xbox, PlayStation 5 and PC.
Why it matters
Publishers spend years deciding when each detail of a game becomes public, and these went out through the shop's own plumbing rather than a leak from a studio.
Who pays
Square Enix and Atlus
Achievement lists for Kingdom Hearts 4 and Persona 6 leaked through Valve's programming interface, naming unannounced worlds and plot points before either publisher chose to.
Nobody knows yet
How Valve's private achievement lists became public.
The owner of the tracking site Exophase said it looked like a mistake at Valve's end, with achievement data that should have been private reachable through the company's programming interface. Valve has not commented.
2 sources
Unreleased games' achievements leak out of Steam
The full story
Unreleased games' achievements leak out of Steam
Achievement lists for dozens of unreleased games, including Persona 6 and Kingdom Hearts 4, appeared on the tracking site Exophase. The Kingdom Hearts 4 list names worlds Square Enix has not announced, and the Persona 6 list hints at plot points. Exophase's owner said private achievement data appeared to be reachable through Valve's programming interface and had been scanned in automatically. Persona 6 was announced in June and is due on Xbox, PlayStation 5 and PC.
Why it matters. Publishers spend years deciding when each detail of a game becomes public, and these went out through the shop's own plumbing rather than a leak from a studio.
A shooter with entirely AI-written code
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Mages Inc, the Japanese studio behind the Steins;Gate visual novels, has put a first-person shooter called Juggernaut on Steam.
Its AI disclosure - a box Valve makes developers fill in - says the source code and effects are 100% generative AI, the graphics 60% and the sound 50%.
A companion tool, Juggernaut Asset Maker Pro, will be sold separately and carries the same note. Steam users have posted complaints on the game's discussion board.
Why it matters
Mages Inc has been making visual novels for over twenty years, and Steins;Gate has nearly 6,000 overwhelmingly positive reviews on Steam.
How it works
no law makes a studio say it used AI, so the box Mages Inc filled in exists because Valve decided its shop would ask
The idea, in story 3: The law said check their age. It did not say what counts as proof. →Nobody knows yet
How much of the shooter Juggernaut a person wrote.
Its Steam page says source code and effects are 100% generative AI, graphics 60% and sound 50%. Mages Inc has not said what the rest was or who did it.
1 source
A shooter with entirely AI-written code
The full story
A shooter with entirely AI-written code
Mages Inc, the Japanese studio behind the Steins;Gate visual novels, has put a first-person shooter called Juggernaut on Steam. Its AI disclosure - a box Valve makes developers fill in - says the source code and effects are 100% generative AI, the graphics 60% and the sound 50%. A companion tool, Juggernaut Asset Maker Pro, will be sold separately and carries the same note. Steam users have posted complaints on the game's discussion board.
Why it matters. Mages Inc has been making visual novels for over twenty years, and Steins;Gate has nearly 6,000 overwhelmingly positive reviews on Steam.
Developers fear the pace, not the sack
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61% of European game developers say they expect generative AI to push them to work faster and produce more.
Only 35% think it might cost them their job or shrink demand for their role.
The figures come from the tenth Big Games Industry Employment Survey, written up by Tanja Loktionova of the recruitment firm Values Value; the full report is due in November.
Just over half worry AI will lower the quality of the work, and 46% say it makes real skill harder to judge.
Why it matters
78% say AI has already changed how they work, so for most of them the open question is who gets the hours it saves.
1 source
Developers fear the pace, not the sack
The full story
Developers fear the pace, not the sack
61% of European game developers say they expect generative AI to push them to work faster and produce more. Only 35% think it might cost them their job or shrink demand for their role. The figures come from the tenth Big Games Industry Employment Survey, written up by Tanja Loktionova of the recruitment firm Values Value; the full report is due in November. Just over half worry AI will lower the quality of the work, and 46% say it makes real skill harder to judge.
Why it matters. 78% say AI has already changed how they work, so for most of them the open question is who gets the hours it saves.
A gun skin only Xbox players can see
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Activision is giving people who preorder Call of Duty: Modern Warfare 4 a weapon skin called Inner Circuit.
On Xbox it is an Xbox 25th anniversary version, in the green see-through plastic of the original console, with Xbox branding on the magazine.
On PC, PlayStation and Switch 2 the same weapon appears plain grey. Activision says both versions use the same attachments and perform identically.
Why it matters
Players buy cosmetic items so other players see them, and this one is invisible to everybody who is not on an Xbox.
Who pays
Call of Duty players who are not on Xbox
A preorder skin sold as an Xbox 25th anniversary item shows up as a plain grey weapon on PC, PlayStation and Switch 2.
1 source
A gun skin only Xbox players can see
The full story
A gun skin only Xbox players can see
Activision is giving people who preorder Call of Duty: Modern Warfare 4 a weapon skin called Inner Circuit. On Xbox it is an Xbox 25th anniversary version, in the green see-through plastic of the original console, with Xbox branding on the magazine. On PC, PlayStation and Switch 2 the same weapon appears plain grey. Activision says both versions use the same attachments and perform identically.
Why it matters. Players buy cosmetic items so other players see them, and this one is invisible to everybody who is not on an Xbox.
Framework cuts memory prices and refunds buyers
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Framework, which sells repairable laptops, has lowered the price of its LPCAMM2 memory modules and is sending refunds to customers whose orders shipped before the cut.
It found a limited supply of Micron 32GB and 64GB modules more cheaply than before.
In July the company said its supplier's memory prices were more than double the previous shipment.
Memory and storage have been getting dearer all year as AI data centres outbid other buyers.
Why it matters
Memory prices have gone one way all year, and a refund sent to people who already paid is the other one.
1 source
Framework cuts memory prices and refunds buyers
The full story
Framework cuts memory prices and refunds buyers
Framework, which sells repairable laptops, has lowered the price of its LPCAMM2 memory modules and is sending refunds to customers whose orders shipped before the cut. It found a limited supply of Micron 32GB and 64GB modules more cheaply than before. In July the company said its supplier's memory prices were more than double the previous shipment. Memory and storage have been getting dearer all year as AI data centres outbid other buyers.
Why it matters. Memory prices have gone one way all year, and a refund sent to people who already paid is the other one.
No Man's Sky rewrites space, ten years on
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Hello Games released Cosmos, the latest of about 40 major updates to No Man's Sky since its troubled 2016 launch.
Studio head Sean Murray said space itself had never really been updated since release.
The patch adds a star map, asteroid belts, huge space hulks, orbital bases, player alliances, ownership of a space station and the ability to fly to the star at the centre of your own system.
An expedition released alongside it walks players back through every earlier update.
Why it matters
No Man's Sky shipped in 2016 missing much of what had been promised, and Hello Games has been adding to it for a decade - about 40 major updates by the studio's own count.
Good news
Ten years after No Man's Sky launched missing much of what was promised, Hello Games shipped another update to it. Players can now fly to the star at the centre of their own system.
1 source
No Man's Sky rewrites space, ten years on
The full story
No Man's Sky rewrites space, ten years on
Hello Games released Cosmos, the latest of about 40 major updates to No Man's Sky since its troubled 2016 launch. Studio head Sean Murray said space itself had never really been updated since release. The patch adds a star map, asteroid belts, huge space hulks, orbital bases, player alliances, ownership of a space station and the ability to fly to the star at the centre of your own system. An expedition released alongside it walks players back through every earlier update.
Why it matters. No Man's Sky shipped in 2016 missing much of what had been promised, and Hello Games has been adding to it for a decade - about 40 major updates by the studio's own count.
Gamescom Asia names its 2026 lineup
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Gamescom Asia x Thailand Game Show has published its exhibitor list, including Razer, AMD, Lenovo, Kuro Games and Gryphline.
The business area will hold booths from 25 countries, with national pavilions from Austria, Germany, the Philippines, South Korea, Spain and Thailand, and more than 70 speakers across four stages.
John Romero, who co-founded the game studio id Software, gives a keynote called Why We Still Make Games and receives the lifetime achievement award.
Sony had no booth at Gamescom in Germany last month.
Why it matters
The speaker list includes Roblox's head of international and Tencent's head of production, which is where decisions about Asian mobile and platform games get made.
1 source
Gamescom Asia names its 2026 lineup
The full story
Gamescom Asia names its 2026 lineup
Gamescom Asia x Thailand Game Show has published its exhibitor list, including Razer, AMD, Lenovo, Kuro Games and Gryphline. The business area will hold booths from 25 countries, with national pavilions from Austria, Germany, the Philippines, South Korea, Spain and Thailand, and more than 70 speakers across four stages. John Romero, who co-founded the game studio id Software, gives a keynote called Why We Still Make Games and receives the lifetime achievement award. Sony had no booth at Gamescom in Germany last month.
Why it matters. The speaker list includes Roblox's head of international and Tencent's head of production, which is where decisions about Asian mobile and platform games get made.
Mid-sized studios still cannot get funded
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One More Level, the Polish studio behind the 2020 cyberpunk game Ghostrunner, says publishers still will not back mid-sized projects.
Ghostrunner sold an estimated 5.6 million copies and got a sequel in 2023; the studio's new game is Valor Mortis.
Its team told GamesIndustry.biz that we probably need a few more Expedition 33s to just prove them wrong, pointing at Clair Obscur: Expedition 33, the French game that sold millions in 2025.
Smaller publishers now prefer budgets of a million dollars or less.
Why it matters
The squeeze is in the middle.
Why it matters
Very cheap games get funded and very large always-online ones get funded, and the tier that made Ghostrunner keeps having to prove it can pay.
Who pays
Mid-sized studios in Europe
One More Level, which made Ghostrunner, says funding for a mid-tier game is still hard to get, and small publishers now prefer budgets of a million dollars or less.
1 source
Mid-sized studios still cannot get funded
The full story
Mid-sized studios still cannot get funded
One More Level, the Polish studio behind the 2020 cyberpunk game Ghostrunner, says publishers still will not back mid-sized projects. Ghostrunner sold an estimated 5.6 million copies and got a sequel in 2023; the studio's new game is Valor Mortis. Its team told GamesIndustry.biz that we probably need a few more Expedition 33s to just prove them wrong, pointing at Clair Obscur: Expedition 33, the French game that sold millions in 2025. Smaller publishers now prefer budgets of a million dollars or less.
Why it matters. The squeeze is in the middle. Very cheap games get funded and very large always-online ones get funded, and the tier that made Ghostrunner keeps having to prove it can pay.
Stellar Blade studio answers an AI row
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DongKi Lee, chief technology officer of the South Korean studio Shift Up, was asked about the backlash to a generative AI music video the company put out in July for Stellar Blade: Blood Rain.
He said the studio takes the complaints seriously and understands players' fears, while defending generative AI as a tool that can be used responsibly to make a good game.
The row has overshadowed the sequel's reveal at Summer Game Fest.
Why it matters
Shift Up made the video to show more of the game and its lead character, and the video became the thing people discuss instead of the game.
1 source
Stellar Blade studio answers an AI row
The full story
Stellar Blade studio answers an AI row
DongKi Lee, chief technology officer of the South Korean studio Shift Up, was asked about the backlash to a generative AI music video the company put out in July for Stellar Blade: Blood Rain. He said the studio takes the complaints seriously and understands players' fears, while defending generative AI as a tool that can be used responsibly to make a good game. The row has overshadowed the sequel's reveal at Summer Game Fest.
Why it matters. Shift Up made the video to show more of the game and its lead character, and the video became the thing people discuss instead of the game.
A studio films proof its trailer was real
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Amplitude Studios released a 90-second behind-the-scenes video on 4 September showing how it made the announcement trailer for Humankind 2, its strategy game.
The trailer, shown at Gamescom Opening Night Live, had been accused online of being generated with AI.
The studio denied it and has now published footage of the shoot, which used real actors, animals, sets and props alongside computer effects.
Why it matters
Nothing required Amplitude to make the second video except the accusation, and producing it cost the studio another shoot.
1 source
A studio films proof its trailer was real
The full story
A studio films proof its trailer was real
Amplitude Studios released a 90-second behind-the-scenes video on 4 September showing how it made the announcement trailer for Humankind 2, its strategy game. The trailer, shown at Gamescom Opening Night Live, had been accused online of being generated with AI. The studio denied it and has now published footage of the shoot, which used real actors, animals, sets and props alongside computer effects.
Why it matters. Nothing required Amplitude to make the second video except the accusation, and producing it cost the studio another shoot.
CD Projekt says people will make The Witcher 4
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Michal Nowakowski, joint chief executive of CD Projekt, told an earnings call the Polish company is still predominantly using people to make its games and is not planning to rely on AI making complete games.
CD Projekt makes The Witcher and Cyberpunk 2077.
He said AI is a tool that helps in places, and that for games as complex as theirs he does not think handing the craft to it is the right or ethical path.
Why it matters
It is at least the second time this year he has answered the same question on an earnings call, which is where the pressure to use AI reaches a studio.
1 source
CD Projekt says people will make The Witcher 4
The full story
CD Projekt says people will make The Witcher 4
Michal Nowakowski, joint chief executive of CD Projekt, told an earnings call the Polish company is still predominantly using people to make its games and is not planning to rely on AI making complete games. CD Projekt makes The Witcher and Cyberpunk 2077. He said AI is a tool that helps in places, and that for games as complex as theirs he does not think handing the craft to it is the right or ethical path.
Why it matters. It is at least the second time this year he has answered the same question on an earnings call, which is where the pressure to use AI reaches a studio.
A Club Penguin veteran builds a safer children's game
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Stephen MacDonald, who ran game design and production at Club Penguin under Disney, has founded Magic Potion Games to build a children's online world called Imagine Island for ages 6 to 13.
Club Penguin ran from 2005 to 2017 with over 300 million registered accounts and died when Adobe retired Flash, the software it ran on; a mobile successor closed in 2018.
MacDonald says children now go from preschool apps straight to Roblox, which he says is not safe at that age.
Square Enix, 1AM Gaming, 1Up Ventures and Konvoy Ventures are backing him.
Why it matters
A game with hundreds of millions of accounts disappeared because the software underneath it was switched off, and nothing built for that age group replaced it.
1 source
A Club Penguin veteran builds a safer children's game
The full story
A Club Penguin veteran builds a safer children's game
Stephen MacDonald, who ran game design and production at Club Penguin under Disney, has founded Magic Potion Games to build a children's online world called Imagine Island for ages 6 to 13. Club Penguin ran from 2005 to 2017 with over 300 million registered accounts and died when Adobe retired Flash, the software it ran on; a mobile successor closed in 2018. MacDonald says children now go from preschool apps straight to Roblox, which he says is not safe at that age. Square Enix, 1AM Gaming, 1Up Ventures and Konvoy Ventures are backing him.
Why it matters. A game with hundreds of millions of accounts disappeared because the software underneath it was switched off, and nothing built for that age group replaced it.
Valve tests a Steam screensaver
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Valve is testing a screensaver for Steam, along with a Big Art Mode home screen that shows more artwork from a player's own games.
Both are in the current Steam beta.
Why it matters
It is a small change, and the Steam beta is where Valve puts these things before deciding whether to keep them.
The full story
Valve tests a Steam screensaver
Valve is testing a screensaver for Steam, along with a Big Art Mode home screen that shows more artwork from a player's own games. Both are in the current Steam beta.
Why it matters. It is a small change, and the Steam beta is where Valve puts these things before deciding whether to keep them.
That's the whole Gaming day.
23 stories, 37 sources.