Saturday, 19 September 2026
Saturday, 19 September 2026
- In brief
- 1Remedy's Control Resonant scores 84 with critics, six days before it goes on sale. It swaps the heroine for her brother, and the gun for close fighting.
- 2Wolverine outsells Sony's other 2026 games
- 3A court fines an AI copy of Genshin's voices
- 4Nex raises $150 million for its family console
- 5Dredge's maker funds a new studio
- 6Lollipop Chainsaw returns without its creators
- 7Solo Leveling gets a game about its gap
- 8Capcom retunes Monster Hunter's hardest fights
- 9A real voice mistaken for AI
- 10World of Warcraft's oldest map gets new light
- 11A report says Game Pass may stop day-one games
19 Sept · Gaming · In brief
Gaming · Saturday, 19 September 2026
Gaming, in brief
11 stories · 23 sources
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What is moving · 1 of 4
Heroes people already know
Sony's Wolverine game sold an estimated 1.9 million copies despite weak reviews.
What is moving · 2 of 4
Players setting how hard it is
Control Resonant lets players move each difficulty setting up or down on its own.
What is moving · 3 of 4
Voices and AI
A Chinese court made a company pay for selling AI copies of game characters' voices.
What is moving · 4 of 4
Money for small game makers
Nex, which makes a family console played with no controller, raised more than $150 million from investors.
11 stories
- 1Remedy's Control Resonant scores 84 with critics, six days before it goes on sale. It swaps the heroine for her brother, and the gun for close fighting.
- 2Wolverine outsells Sony's other 2026 games
- 3A court fines an AI copy of Genshin's voices
- 4Nex raises $150 million for its family console
- 5Dredge's maker funds a new studio
8 sources
Gaming, in brief
- 10Control Resonant's Nuanced Accessibility Could Be A Game-Changer
- 13Wolverine is Sony's bestselling game of 2026, despite massive criticism
- 14MiHoYo awarded $112,000 by Chinese court after AI voice service dupes Genshin Impact characters
- 15Nex Playground announces $150m in new funding
- 17Dredge maker Black Salt Games establishes indie studio Team Trifold under new Saltworks Entertainment label
- 19Solo Leveling's Big 2026 Project Will Explore a Massive Gap in Jinwoo's Life
- 20Players got better than we expected: Monster Hunter Wilds DLC director says Capcom is retuning its difficulty standards for the expansion's endgame
- 21Indie Dev Says AI Voice In His Game Was Actually His Wife
Remedy's Control Resonant scores 84 with critics, six days before it goes on sale. It swaps the heroine for her brother, and the gun for close fighting.
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Reviews for Control Resonant came out on 18 September, six days before the game goes on sale on 24 September.
Who is involved
Remedy Entertainment
a Finnish studio that makes story-heavy action games like Control and Alan Wake; it made the sequel
Who is involved
Arhi Makkonen
a senior level designer at Remedy; he says the new Manhattan is the biggest world Remedy has ever built
Why it matters
The first outside sales estimates after 24 September will show whether the 7.6 million people who bought Control follow it to a new hero and a new way of fighting.
What's really going on
Remedy is putting its best-selling series, Control, on a new hero and a new way of fighting, and critics split on it six days before anyone can buy it.
What's really going on
In the same week Sony's Wolverine sold about 1.9 million copies on the strength of a hero people already knew, despite reviews averaging 77.
Why it works on people
One average score, like 84, stands in for reviews that range from 9 out of 10 down to 2 out of 5, so a single number hides the argument.
Who gains
Remedy
Its sequel reached reviews averaging 84, higher than the first game's 82, six days before sales begin.
Who pays
Remedy, on the reviews that went against it
Polygon, Eurogamer and ComicBook all criticised the move to close-up fighting, the part Remedy had never made before.
Nobody knows yet
How many copies Control Resonant will sell.
It goes on sale on 24 September, and the only sales figure in the week's reporting is for the first Control, 7.6 million, which is itself an outside estimate.
Good news
Control Resonant lets players make each fight easier or harder one setting at a time, down to how fast enemy shots fly.
The short version
That's the story in short.
The whole story has 16 more parts.
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The whole story, in 16 parts ↓
Part 1 of 16 · Who else is involved
Christian Fonnesbech
a Copenhagen consultant who helps studios build game series; he warns that switching a main character is risky
Part 1 of 16 · Who else is involved
Mikael Kasurinen
Control's creative director; he planned for each of the first two games to follow one Faden sibling
Part 2 of 16
It averages 84 on Metacritic and 85 on OpenCritic, two websites that collect critics' scores and average them.
Part 3 of 16
The first Control, from 2019, averaged 82, so the sequel has reviewed slightly better.
Part 4 of 16
Remedy, the Finnish studio behind it, has sold about 7.6 million copies of the first Control, according to the research firm Video Game Insights.
Part 5 of 16
That is more than twice Alan Wake 2, Remedy's big 2023 game, at about 3 million copies.
Part 6 of 16
In between, Remedy released FBC: Firebreak, a multiplayer game that GamesIndustry.biz calls ill-fated; its last content update came earlier this year.
Part 7 of 16
The sequel changes three big things at once.
Part 7 of 16
The hero is now Dylan Faden, brother of the first game's heroine Jesse.
Part 8 of 16
The setting moves from one strange government building to an open version of Manhattan.
Part 8 of 16
The fighting moves from guns to a shape-shifting weapon used up close, which Remedy has never done before.
Part 9 of 16
Rock Paper Shotgun called it the sequel to a liked yet slow-selling shooter, and said the gamble pays off.
Part 10 of 16
Critics split sharply.
Part 10 of 16
GameSpot gave it 9 out of 10 and IGN 8 out of 10.
Part 11 of 16
Eurogamer gave it three stars and said the combat has not really improved.
Part 11 of 16
Polygon's own review says it fails at nearly all of its ambitions, and ComicBook gave it 2 out of 5.
Part 12 of 16
Kotaku's reviewer played it for 35 hours and called it the most demanding game Remedy has ever made.
Part 13 of 16
Christian Fonnesbech, a Copenhagen consultant who helps studios build game series, warned this week that swapping a series' main character is a big business risk.
Part 13 of 16
He says a character is the easiest part of a game to own in court.
Part 14 of 16
The switch was planned early on: Control's creative director Mikael Kasurinen wanted each of the first two games to follow one of the two Faden siblings.
Part 15 of 16
Players can make each fight easier or harder one setting at a time, from how fast enemy shots fly to the timing of a dodge, and its designer asks players to try each fight as designed first.
Part 16 of 16
It comes out on PlayStation 5, Xbox Series X and S, Mac and PC, and IGN found the PC version runs reasonably well even on the Xbox Ally X handheld.
13 sources
Remedy's Control Resonant scores 84 with critics, six days before it goes on sale. It swaps the heroine for her brother, and the gun for close fighting.
- 1Control Resonant reviews say Remedy has another hit, but not its best game
- 2Remedy's Arhi Makkonen on designing the biggest world we have ever done for Control Resonant
- 3Control Resonant review: A superbly strange action-RPG
- 4Control Resonant Fails At Nearly All of Its Ambitions (review)
- 5Control Resonant: The Kotaku Review
- 6Control Resonant Review
- 7Control Resonant review - more scale, but less narrative bite than its sibling
- 8Control Resonant: Critical Consensus
- 9Why switching main characters for your game's sequel might be a mistake
- 10Control Resonant's Nuanced Accessibility Could Be A Game-Changer
- 11Control Resonant Is Almost a Picture Perfect PC Port
- 12Control Resonant - Official PS5 Features Trailer
- 13Wolverine is Sony's bestselling game of 2026, despite massive criticism
The full story
Remedy's Control Resonant scores 84 with critics, six days before it goes on sale. It swaps the heroine for her brother, and the gun for close fighting.
Reviews for Control Resonant came out on 18 September, six days before the game goes on sale on 24 September.
It averages 84 on Metacritic and 85 on OpenCritic, two websites that collect critics' scores and average them.
The first Control, from 2019, averaged 82, so the sequel has reviewed slightly better.
Remedy, the Finnish studio behind it, has sold about 7.6 million copies of the first Control, according to the research firm Video Game Insights.
That is more than twice Alan Wake 2, Remedy's big 2023 game, at about 3 million copies.
In between, Remedy released FBC: Firebreak, a multiplayer game that GamesIndustry.biz calls ill-fated; its last content update came earlier this year.
The sequel changes three big things at once. The hero is now Dylan Faden, brother of the first game's heroine Jesse.
The setting moves from one strange government building to an open version of Manhattan. The fighting moves from guns to a shape-shifting weapon used up close, which Remedy has never done before.
Rock Paper Shotgun called it the sequel to a liked yet slow-selling shooter, and said the gamble pays off.
Critics split sharply. GameSpot gave it 9 out of 10 and IGN 8 out of 10.
Eurogamer gave it three stars and said the combat has not really improved.
Kotaku's reviewer played it for 35 hours and called it the most demanding game Remedy has ever made.
Christian Fonnesbech, a Copenhagen consultant who helps studios build game series, warned this week that swapping a series' main character is a big business risk. He says a character is the easiest part of a game to own in court.
The switch was planned early on: Control's creative director Mikael Kasurinen wanted each of the first two games to follow one of the two Faden siblings.
Players can make each fight easier or harder one setting at a time, from how fast enemy shots fly to the timing of a dodge, and its designer asks players to try each fight as designed first.
It comes out on PlayStation 5, Xbox Series X and S, Mac and PC, and IGN found the PC version runs reasonably well even on the Xbox Ally X handheld.
Why it matters. The first outside sales estimates after 24 September will show whether the 7.6 million people who bought Control follow it to a new hero and a new way of fighting.
Wolverine outsells Sony's other 2026 games
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Marvel's Wolverine, Sony's new superhero game on PlayStation 5, has sold about 1.9 million copies and made about $130 million, by the estimate of the research firm Alinea Analytics.
That is more than any other game Sony's own studios released this year.
Marathon sold 1.8 million, MLB The Show 26 sold 1.5 million, Marvel Tokon sold 740,000 and Saros sold 510,000.
Wolverine averages 77 with critics, which Polygon calls one of the lowest scores for a Sony-made game in years.
Why it matters
Alinea's Rhys Elliot says the character's popularity carried it, especially in the US, where 53% of its players are.
Why it matters
Sony's own games sold 58.4 million copies in its 2020 financial year and 28.9 million in 2024, about half as many.
Why it matters
How it works
Why game companies hold on to their characters
How it works
Any studio may copy how a game plays, but a character's name, face and voice belong to someone, and a court will back them.
How it works · step 1 of 5
Any studio may copy how a game plays
How it works · step 2 of 5
A character's name, look and voice belong to whoever holds the rights
How it works · step 3 of 5
Players who loved a character come back to buy the next game with it
How it works · step 4 of 5
So the owner can bring it back with a new team, or take a copier to court
How it works · step 5 of 5
Swapping the hero means leaving part of what is owned on the shelf
The twist
The people who first made a character can leave. The company that owns it can still sell the next game with that character in it.
The picture
Estimated copies sold of the 2026 games from Sony's own studios, by the research firm Alinea. Marathon and Tokon count every platform, the rest only PlayStation 5. Wolverine leads despite reviews averaging 77.
Seen the same day
Buyers came for a hero they already knew: the analyst credits the character's popularity, not the reviews, which averaged 77.
Seen the same day
The court treated 63 characters' voices as miHoYo's to sell, and made the copier stop and pay.
Seen the same day
The cheerleader comes back more than 14 years later from a different team, while James Gunn and Goichi Suda appear to be absent.
Seen the same day
The owner of the story, its author Chugong, checked every line before Netmarble could use his hero.
The catch
A famous character is not enough on its own: Marvel Tokon, a fighting game built on Marvel heroes, sold about 740,000 copies.
The whole
A player can spend years with a character without knowing which company owns it.
The whole
The people who wrote it, drew it and voiced it often have no say in where it goes next, and the player has none either.
Who gains
Sony
Wolverine made about $130 million, more than any other game from its own studios this year, despite weak reviews.
Who pays
Sony's newer, less famous games
Saros, a new game from Sony's Housemarque studio, sold an estimated 510,000 copies, a quarter of Wolverine.
Nobody knows yet
Whether Wolverine's 1.9 million is right.
It is an estimate from the research firm Alinea Analytics, built from outside. The article gives no figure from Sony.
1 source
Wolverine outsells Sony's other 2026 games
The full story
Wolverine outsells Sony's other 2026 games
Marvel's Wolverine, Sony's new superhero game on PlayStation 5, has sold about 1.9 million copies and made about $130 million, by the estimate of the research firm Alinea Analytics.
Why it matters. Alinea's Rhys Elliot says the character's popularity carried it, especially in the US, where 53% of its players are.
A court fines an AI copy of Genshin's voices
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A court in Shanghai ordered a company to stop selling AI-made voice packs that copied 63 characters from Genshin Impact, and to pay miHoYo about $112,000.
The seller had also used pictures and story clips from the game in its adverts.
The ruling came on 30 June, the company dropped its appeal, and a Chinese news site reported it last week.
Why it matters
It is Shanghai's first case of its kind, and it treats copying a game's voices with AI as unfair competition against the game's maker.
Why it matters
It does not settle the separate question of whether AI tools may be trained on game voices.
How it works
The court treated 63 characters' voices as miHoYo's to sell, and made the copier stop and pay.
The idea, in story 2: Why game companies hold on to their characters →Who gains
miHoYo, the maker of Genshin Impact
A Shanghai court ordered the company copying its characters' voices with AI to stop and pay it about $112,000.
Who pays
The company that sold the AI voice packs
It must stop selling them and pay damages, after dropping its appeal.
Nobody knows yet
Who sold the AI copies of Genshin Impact's voices, and how much they earned.
The report names no company, and gives only the damages of about $112,000.
Nobody knows yet
Whether game companies in China can stop AI tools from learning from their characters' voices.
The Shanghai ruling was about selling copies, and did not decide anything about training AI on game audio.
1 source
A court fines an AI copy of Genshin's voices
The full story
A court fines an AI copy of Genshin's voices
A court in Shanghai ordered a company to stop selling AI-made voice packs that copied 63 characters from Genshin Impact, and to pay miHoYo about $112,000.
Why it matters. It is Shanghai's first case of its kind, and it treats copying a game's voices with AI as unfair competition against the game's maker.
Nex raises $150 million for its family console
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Nex, the company behind Nex Playground, a small family console played by moving around, with no controller, raised more than $150 million.
The round was led by the investors Baillie Gifford and BAI Capital, and the bank JPMorgan added a credit line.
Families pay a quarterly or yearly subscription for more than 60 games, including Bluey, Sonic and Pac-Man.
Its active subscribers grew sevenfold in 18 months and are close to one million.
Why it matters
Nex says the money pays for stock, shipping and sales in new countries: Germany later this year, then Japan and Korea in 2027.
Why it matters
It also made Jeff Shouger, a former Niantic, Zynga and EA executive, its finance chief.
Who gains
Nex and its new investors
More than $150 million pays for stock and launches in Germany, Japan and Korea, for a console whose subscribers grew sevenfold in 18 months.
Nobody knows yet
How many Nex consoles are in homes.
Nex gives only a subscriber count, nearing one million, and neither report gives a figure for consoles sold.
2 sources
Nex raises $150 million for its family console
The full story
Nex raises $150 million for its family console
Nex, the company behind Nex Playground, a small family console played by moving around, with no controller, raised more than $150 million.
Why it matters. Nex says the money pays for stock, shipping and sales in new countries: Germany later this year, then Japan and Korea in 2027.
Dredge's maker funds a new studio
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Black Salt Games, the New Zealand studio behind the fishing horror game Dredge, has set up a new three-person studio called Team Trifold.
It also started Saltworks Entertainment, which handles marketing, testing, translation, sound and publishing for three small studios in one Christchurch building.
Black Salt pays for Team Trifold's first game, Nothing Lost, out of Dredge's earnings.
Why it matters
Studios on that rebate grew their combined revenue 17% to $829 million.
Why it matters
Black Salt's producer Nadia Thorne says sharing staff lets each studio stay small instead of growing past what it needs.
Who gains
Team Trifold and the other Christchurch studios
Black Salt pays for Team Trifold's first game from Dredge's earnings, and Saltworks shares marketing, testing and publishing between the three studios.
Good news
Black Salt Games is paying for a three-person studio's first game out of what its fishing game Dredge earned. New Zealand studios on the government's development rebate grew their combined revenue 17% to $829 million.
1 source
Dredge's maker funds a new studio
The full story
Dredge's maker funds a new studio
Black Salt Games, the New Zealand studio behind the fishing horror game Dredge, has set up a new three-person studio called Team Trifold.
Why it matters. Studios on that rebate grew their combined revenue 17% to $829 million.
Lollipop Chainsaw returns without its creators
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A sequel to Lollipop Chainsaw, a game from more than 14 years ago about a cheerleader who fights zombies with a chainsaw, was playable at the Tokyo Game Show this week.
Lollipop Chainsaw 2: Back2Back comes to PlayStation 5 in 2027.
It is made by Nada Holdings, Dragami Games, which made the 2024 remaster, and JP Games, led by the former Final Fantasy 15 director Hajime Tabata.
Why it matters
The original writer and artist are back, but the film director James Gunn and the designer Goichi Suda do not appear to be involved.
Why it matters
Polygon found the demo had no voice acting at all.
How it works
The cheerleader comes back more than 14 years later from a different team, while James Gunn and Goichi Suda appear to be absent.
The idea, in story 2: Why game companies hold on to their characters →Nobody knows yet
Who owns Lollipop Chainsaw now, and why its creators are not on the sequel.
Polygon says James Gunn and Goichi Suda do not appear to be involved, but none of the three companies making it explained why.
1 source
Lollipop Chainsaw returns without its creators
The full story
Lollipop Chainsaw returns without its creators
A sequel to Lollipop Chainsaw, a game from more than 14 years ago about a cheerleader who fights zombies with a chainsaw, was playable at the Tokyo Game Show this week.
Why it matters. The original writer and artist are back, but the film director James Gunn and the designer Goichi Suda do not appear to be involved.
Solo Leveling gets a game about its gap
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Netmarble, a South Korean game company, showed a demo of Solo Leveling: Karma at the Tokyo Game Show.
Solo Leveling began as a Korean web novel by an author called Chugong, then became a comic read hundreds of millions of times and an anime.
The game tells the 27-year war its hero fights off-page in the original story.
Why it matters
Netmarble says Chugong read and commented on every character and every line of dialogue.
How it works
The owner of the story, its author Chugong, checked every line before Netmarble could use his hero.
The idea, in story 2: Why game companies hold on to their characters →1 source
Solo Leveling gets a game about its gap
The full story
Solo Leveling gets a game about its gap
Netmarble, a South Korean game company, showed a demo of Solo Leveling: Karma at the Tokyo Game Show.
Why it matters. Netmarble says Chugong read and commented on every character and every line of dialogue.
Capcom retunes Monster Hunter's hardest fights
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Takuro Hiraoka, director of Ascendance, the coming expansion to Monster Hunter Wilds, told PC Gamer that Capcom is changing how hard its endgame is.
Capcom set the base game's difficulty so that newer players would not be driven away.
Hiraoka says many players of the earlier Monster Hunter: World quit before the story ended because it got too hard too fast.
He says Wilds players then got better than Capcom expected.
Why it matters
Hiraoka says a player who cannot finish a game they paid for is unlikely ever to come back.
Why it matters
So Capcom is trying to keep new players through the story while giving experts harder fights after it.
Nobody knows yet
How much harder Monster Hunter's new endgame will be.
The director says Capcom is still working on the balance, and the expansion is not out yet.
1 source
Capcom retunes Monster Hunter's hardest fights
The full story
Capcom retunes Monster Hunter's hardest fights
Takuro Hiraoka, director of Ascendance, the coming expansion to Monster Hunter Wilds, told PC Gamer that Capcom is changing how hard its endgame is.
Why it matters. Hiraoka says a player who cannot finish a game they paid for is unlikely ever to come back.
A real voice mistaken for AI
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A player reviewed Luminary on Steam after 24 minutes and called its only voiced character an awful AI voice.
It was Mikell, the wife of the game's creative director Keith Kolod, acting for the first time.
Luminary is a small action game in early access, meaning paid but unfinished, since 11 August.
Why it matters
Keith Kolod says his game lives or dies by its Steam review score, and the studio has no funding and no publisher.
Why it matters
One wrong guess about AI now lands on a real person's work.
Who pays
Luminary's small team
A review written after 24 minutes called a real person's voice AI, on a game with no funding and no publisher that depends on its Steam score.
Good news
Mikell, the wife of Luminary's creative director Keith Kolod, recorded the game's only voice, the first time she had ever acted. He made the game so that he, his wife and their son could play it together.
The full story
A real voice mistaken for AI
A player reviewed Luminary on Steam after 24 minutes and called its only voiced character an awful AI voice.
Why it matters. Keith Kolod says his game lives or dies by its Steam review score, and the studio has no funding and no publisher.
World of Warcraft's oldest map gets new light
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The test version of World of Warcraft: Forever, Blizzard's new take on its 21-year-old online game, is now open.
Players who paid $30 for its new Skyborne elves can play part of it.
Players are filling forums with screenshots of sunsets.
Why it matters
Blizzard is selling its old world again, changing the light and water instead of redrawing the whole game.
Why it matters
Kotaku reports that the lighting, not the new elves or quests, is what players are talking about.
1 source
World of Warcraft's oldest map gets new light
The full story
World of Warcraft's oldest map gets new light
The test version of World of Warcraft: Forever, Blizzard's new take on its 21-year-old online game, is now open.
Why it matters. Blizzard is selling its old world again, changing the light and water instead of redrawing the whole game.
A report says Game Pass may stop day-one games
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Microsoft's Game Pass is a subscription that gives players a library of games, and until now it included some new games on the day they launch.
Polygon points to a new report that Xbox could remove those day-one releases entirely next year.
Microsoft has already put monthly time limits on cloud gaming, which streams games over the internet.
For now big games keep arriving: Ninja Gaiden 4 joined on 17 September and Gears of War: E-Day joins on 6 October.
Why it matters
If it happens, big new Xbox games would no longer arrive in the subscription on the day they launch.
Why it matters
It is a report, not an announcement, and the article carries no statement from Microsoft.
Who pays
Game Pass subscribers
Cloud gaming already has monthly time limits, and a report says new games on launch day could go next year.
Nobody knows yet
Whether Game Pass will really stop adding new games on launch day.
The only source is a report that Polygon points to, and the article carries no statement from Microsoft.
1 source
A report says Game Pass may stop day-one games
The full story
A report says Game Pass may stop day-one games
Microsoft's Game Pass is a subscription that gives players a library of games, and until now it included some new games on the day they launch.
Why it matters. If it happens, big new Xbox games would no longer arrive in the subscription on the day they launch.
That's the whole Gaming day.
11 stories, 23 sources.