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Saturday, 19 September 2026

19 Sept · Gaming · In brief

Gaming · Saturday, 19 September 2026

Gaming, in brief

11 stories · 23 sources

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What is moving · 1 of 4

Heroes people already know

High ↑

Sony's Wolverine game sold an estimated 1.9 million copies despite weak reviews. [13] An analyst credits the character's popularity. [13] The author of Solo Leveling, a Korean web novel, checked every line of its new game. [19] A Shanghai court protected the voices of 63 Genshin Impact characters. [14]

What is moving · 2 of 4

Players setting how hard it is

Building ↑

Control Resonant lets players move each difficulty setting up or down on its own. [10] Capcom says players of Monster Hunter Wilds got better than it expected, so its expansion's hardest fights are being tuned again. [20]

What is moving · 3 of 4

Voices and AI

Building ↑

A Chinese court made a company pay for selling AI copies of game characters' voices. [14] One Steam review said the voice in a small game, Luminary, was made by AI. [21] It was the developer's wife. [21]

What is moving · 4 of 4

Money for small game makers

Steady →

Nex, which makes a family console played with no controller, raised more than $150 million from investors. [15] Black Salt Games, the New Zealand maker of Dredge, is paying for a three-person studio's first game out of its own earnings. [17]

Remedy's Control Resonant scores 84 with critics, six days before it goes on sale. It swaps the heroine for her brother, and the gun for close fighting.

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Reviews for Control Resonant came out on 18 September, six days before the game goes on sale on 24 September. [1][2]

Who is involved

Who is involved

Why it matters

The first outside sales estimates after 24 September will show whether the 7.6 million people who bought Control follow it to a new hero and a new way of fighting. [2]

What's really going on

Remedy is putting its best-selling series, Control, on a new hero and a new way of fighting, and critics split on it six days before anyone can buy it.

What's really going on

In the same week Sony's Wolverine sold about 1.9 million copies on the strength of a hero people already knew, despite reviews averaging 77. [1][2][13]

Why it works on people

One average score, like 84, stands in for reviews that range from 9 out of 10 down to 2 out of 5, so a single number hides the argument. [1]

Who gains

Its sequel reached reviews averaging 84, higher than the first game's 82, six days before sales begin. [1]

Who pays

Polygon, Eurogamer and ComicBook all criticised the move to close-up fighting, the part Remedy had never made before. [4][7][1]

Nobody knows yet

How many copies Control Resonant will sell.

It goes on sale on 24 September, and the only sales figure in the week's reporting is for the first Control, 7.6 million, which is itself an outside estimate. [2]

Good news

Control Resonant lets players make each fight easier or harder one setting at a time, down to how fast enemy shots fly.

The short version

That's the story in short.

The whole story has 16 more parts.

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The whole story, in 16 parts ↓

Part 1 of 16 · Who else is involved

Part 1 of 16 · Who else is involved

Part 2 of 16

It averages 84 on Metacritic and 85 on OpenCritic, two websites that collect critics' scores and average them. [1][8]

Part 3 of 16

The first Control, from 2019, averaged 82, so the sequel has reviewed slightly better. [1]

Part 4 of 16

Remedy, the Finnish studio behind it, has sold about 7.6 million copies of the first Control, according to the research firm Video Game Insights. [4][2]

Part 5 of 16

That is more than twice Alan Wake 2, Remedy's big 2023 game, at about 3 million copies. [2]

Part 6 of 16

In between, Remedy released FBC: Firebreak, a multiplayer game that GamesIndustry.biz calls ill-fated; its last content update came earlier this year. [2]

Part 7 of 16

The sequel changes three big things at once.

Part 7 of 16

The hero is now Dylan Faden, brother of the first game's heroine Jesse. [2]

Part 8 of 16

The setting moves from one strange government building to an open version of Manhattan.

Part 8 of 16

The fighting moves from guns to a shape-shifting weapon used up close, which Remedy has never done before. [2][4]

Part 9 of 16

Rock Paper Shotgun called it the sequel to a liked yet slow-selling shooter, and said the gamble pays off. [3]

Part 10 of 16

Critics split sharply.

Part 10 of 16

GameSpot gave it 9 out of 10 and IGN 8 out of 10. [1][6]

Part 11 of 16

Eurogamer gave it three stars and said the combat has not really improved. [1][7]

Part 11 of 16

Polygon's own review says it fails at nearly all of its ambitions, and ComicBook gave it 2 out of 5. [4][1]

Part 12 of 16

Kotaku's reviewer played it for 35 hours and called it the most demanding game Remedy has ever made. [5]

Part 13 of 16

Christian Fonnesbech, a Copenhagen consultant who helps studios build game series, warned this week that swapping a series' main character is a big business risk.

Part 13 of 16

He says a character is the easiest part of a game to own in court. [9]

Part 14 of 16

The switch was planned early on: Control's creative director Mikael Kasurinen wanted each of the first two games to follow one of the two Faden siblings. [8]

Part 15 of 16

Players can make each fight easier or harder one setting at a time, from how fast enemy shots fly to the timing of a dodge, and its designer asks players to try each fight as designed first. [10]

Part 16 of 16

It comes out on PlayStation 5, Xbox Series X and S, Mac and PC, and IGN found the PC version runs reasonably well even on the Xbox Ally X handheld. [12][11]

Wolverine outsells Sony's other 2026 games

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Marvel's Wolverine, Sony's new superhero game on PlayStation 5, has sold about 1.9 million copies and made about $130 million, by the estimate of the research firm Alinea Analytics. [13]

That is more than any other game Sony's own studios released this year.

Marathon sold 1.8 million, MLB The Show 26 sold 1.5 million, Marvel Tokon sold 740,000 and Saros sold 510,000. [13]

Wolverine averages 77 with critics, which Polygon calls one of the lowest scores for a Sony-made game in years. [13]

Why it matters

Alinea's Rhys Elliot says the character's popularity carried it, especially in the US, where 53% of its players are. [13]

Why it matters

Sony's own games sold 58.4 million copies in its 2020 financial year and 28.9 million in 2024, about half as many. [13]

Why it matters

Copies sold of the games Sony's own studios made, in two years four years apart. In 2024 it was about half as many.

How it works

Why game companies hold on to their characters

How it works

Any studio may copy how a game plays, but a character's name, face and voice belong to someone, and a court will back them.

How it works · step 1 of 5

Any studio may copy how a game plays

How it works · step 2 of 5

A character's name, look and voice belong to whoever holds the rights

How it works · step 3 of 5

Players who loved a character come back to buy the next game with it

How it works · step 4 of 5

So the owner can bring it back with a new team, or take a copier to court

How it works · step 5 of 5

Swapping the hero means leaving part of what is owned on the shelf

The twist

The people who first made a character can leave. The company that owns it can still sell the next game with that character in it.

The picture

Estimated copies sold of the 2026 games from Sony's own studios, by the research firm Alinea. Marathon and Tokon count every platform, the rest only PlayStation 5. Wolverine leads despite reviews averaging 77.

Seen the same day

Wolverine outsells Sony's other 2026 games

Buyers came for a hero they already knew: the analyst credits the character's popularity, not the reviews, which averaged 77.

Seen the same day

A court fines an AI copy of Genshin's voices

The court treated 63 characters' voices as miHoYo's to sell, and made the copier stop and pay.

Seen the same day

Lollipop Chainsaw returns without its creators

The cheerleader comes back more than 14 years later from a different team, while James Gunn and Goichi Suda appear to be absent.

Seen the same day

Solo Leveling gets a game about its gap

The owner of the story, its author Chugong, checked every line before Netmarble could use his hero.

The catch

A famous character is not enough on its own: Marvel Tokon, a fighting game built on Marvel heroes, sold about 740,000 copies.

The whole

A player can spend years with a character without knowing which company owns it.

The whole

The people who wrote it, drew it and voiced it often have no say in where it goes next, and the player has none either.

Who gains

Wolverine made about $130 million, more than any other game from its own studios this year, despite weak reviews. [13]

Who pays

Saros, a new game from Sony's Housemarque studio, sold an estimated 510,000 copies, a quarter of Wolverine. [13]

Nobody knows yet

Whether Wolverine's 1.9 million is right.

It is an estimate from the research firm Alinea Analytics, built from outside. The article gives no figure from Sony. [13]

A court fines an AI copy of Genshin's voices

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A court in Shanghai ordered a company to stop selling AI-made voice packs that copied 63 characters from Genshin Impact, and to pay miHoYo about $112,000. [14] miHoYo is the Chinese company that makes Genshin Impact. [14]

The seller had also used pictures and story clips from the game in its adverts. [14]

The ruling came on 30 June, the company dropped its appeal, and a Chinese news site reported it last week. [14]

Why it matters

It is Shanghai's first case of its kind, and it treats copying a game's voices with AI as unfair competition against the game's maker. [14]

Why it matters

It does not settle the separate question of whether AI tools may be trained on game voices. [14]

How it works

A court fines an AI copy of Genshin's voices

The court treated 63 characters' voices as miHoYo's to sell, and made the copier stop and pay.

The idea, in story 2: Why game companies hold on to their characters →

Who gains

A Shanghai court ordered the company copying its characters' voices with AI to stop and pay it about $112,000. [14]

Who pays

It must stop selling them and pay damages, after dropping its appeal. [14]

Nobody knows yet

Who sold the AI copies of Genshin Impact's voices, and how much they earned.

The report names no company, and gives only the damages of about $112,000. [14]

Nobody knows yet

Whether game companies in China can stop AI tools from learning from their characters' voices.

The Shanghai ruling was about selling copies, and did not decide anything about training AI on game audio. [14]

Nex raises $150 million for its family console

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Nex, the company behind Nex Playground, a small family console played by moving around, with no controller, raised more than $150 million. [15][16]

The round was led by the investors Baillie Gifford and BAI Capital, and the bank JPMorgan added a credit line. [15]

Families pay a quarterly or yearly subscription for more than 60 games, including Bluey, Sonic and Pac-Man. [16]

Its active subscribers grew sevenfold in 18 months and are close to one million. [15]

Why it matters

Nex says the money pays for stock, shipping and sales in new countries: Germany later this year, then Japan and Korea in 2027. [15]

Why it matters

It also made Jeff Shouger, a former Niantic, Zynga and EA executive, its finance chief. [15][16]

Who gains

More than $150 million pays for stock and launches in Germany, Japan and Korea, for a console whose subscribers grew sevenfold in 18 months. [15]

Nobody knows yet

How many Nex consoles are in homes.

Nex gives only a subscriber count, nearing one million, and neither report gives a figure for consoles sold. [15][16]

Dredge's maker funds a new studio

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Black Salt Games, the New Zealand studio behind the fishing horror game Dredge, has set up a new three-person studio called Team Trifold. [17]

It also started Saltworks Entertainment, which handles marketing, testing, translation, sound and publishing for three small studios in one Christchurch building. [17]

Black Salt pays for Team Trifold's first game, Nothing Lost, out of Dredge's earnings. [17] New Zealand's government also returns part of what studios spend on development. [17]

Why it matters

Studios on that rebate grew their combined revenue 17% to $829 million. [17]

Why it matters

Black Salt's producer Nadia Thorne says sharing staff lets each studio stay small instead of growing past what it needs. [17]

Who gains

Black Salt pays for Team Trifold's first game from Dredge's earnings, and Saltworks shares marketing, testing and publishing between the three studios. [17]

Good news

Black Salt Games is paying for a three-person studio's first game out of what its fishing game Dredge earned. New Zealand studios on the government's development rebate grew their combined revenue 17% to $829 million.

Lollipop Chainsaw returns without its creators

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A sequel to Lollipop Chainsaw, a game from more than 14 years ago about a cheerleader who fights zombies with a chainsaw, was playable at the Tokyo Game Show this week. [18]

Lollipop Chainsaw 2: Back2Back comes to PlayStation 5 in 2027. [18]

It is made by Nada Holdings, Dragami Games, which made the 2024 remaster, and JP Games, led by the former Final Fantasy 15 director Hajime Tabata. [18]

Why it matters

The original writer and artist are back, but the film director James Gunn and the designer Goichi Suda do not appear to be involved. [18]

Why it matters

Polygon found the demo had no voice acting at all. [18]

How it works

Lollipop Chainsaw returns without its creators

The cheerleader comes back more than 14 years later from a different team, while James Gunn and Goichi Suda appear to be absent.

The idea, in story 2: Why game companies hold on to their characters →

Nobody knows yet

Who owns Lollipop Chainsaw now, and why its creators are not on the sequel.

Polygon says James Gunn and Goichi Suda do not appear to be involved, but none of the three companies making it explained why. [18]

Solo Leveling gets a game about its gap

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Netmarble, a South Korean game company, showed a demo of Solo Leveling: Karma at the Tokyo Game Show. [19]

Solo Leveling began as a Korean web novel by an author called Chugong, then became a comic read hundreds of millions of times and an anime. [19]

The game tells the 27-year war its hero fights off-page in the original story. [19] It comes to PC, iPhone and Android in 2026, with no date yet. [19]

Why it matters

Netmarble says Chugong read and commented on every character and every line of dialogue. [19] So the author keeps a say over a game another company is building. [19]

How it works

Solo Leveling gets a game about its gap

The owner of the story, its author Chugong, checked every line before Netmarble could use his hero.

The idea, in story 2: Why game companies hold on to their characters →

Capcom retunes Monster Hunter's hardest fights

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Takuro Hiraoka, director of Ascendance, the coming expansion to Monster Hunter Wilds, told PC Gamer that Capcom is changing how hard its endgame is. [20]

Capcom set the base game's difficulty so that newer players would not be driven away. [20]

Hiraoka says many players of the earlier Monster Hunter: World quit before the story ended because it got too hard too fast. [20]

He says Wilds players then got better than Capcom expected. [20]

Why it matters

Hiraoka says a player who cannot finish a game they paid for is unlikely ever to come back. [20]

Why it matters

So Capcom is trying to keep new players through the story while giving experts harder fights after it. [20]

Nobody knows yet

How much harder Monster Hunter's new endgame will be.

The director says Capcom is still working on the balance, and the expansion is not out yet. [20]

A real voice mistaken for AI

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A player reviewed Luminary on Steam after 24 minutes and called its only voiced character an awful AI voice. [21]

It was Mikell, the wife of the game's creative director Keith Kolod, acting for the first time. [21]

Luminary is a small action game in early access, meaning paid but unfinished, since 11 August. [21] It has about 350 Steam reviews, mostly positive. [21]

Why it matters

Keith Kolod says his game lives or dies by its Steam review score, and the studio has no funding and no publisher. [21]

Why it matters

One wrong guess about AI now lands on a real person's work. [21]

Who pays

A review written after 24 minutes called a real person's voice AI, on a game with no funding and no publisher that depends on its Steam score. [21]

Good news

Mikell, the wife of Luminary's creative director Keith Kolod, recorded the game's only voice, the first time she had ever acted. He made the game so that he, his wife and their son could play it together.

World of Warcraft's oldest map gets new light

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The test version of World of Warcraft: Forever, Blizzard's new take on its 21-year-old online game, is now open. [22]

Players who paid $30 for its new Skyborne elves can play part of it. [22] One mode keeps the old world, models and textures, but adds modern lighting and water. [22]

Players are filling forums with screenshots of sunsets. [22]

Why it matters

Blizzard is selling its old world again, changing the light and water instead of redrawing the whole game. [22]

Why it matters

Kotaku reports that the lighting, not the new elves or quests, is what players are talking about. [22]

A report says Game Pass may stop day-one games

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Microsoft's Game Pass is a subscription that gives players a library of games, and until now it included some new games on the day they launch. [23]

Polygon points to a new report that Xbox could remove those day-one releases entirely next year. [23]

Microsoft has already put monthly time limits on cloud gaming, which streams games over the internet. [23]

For now big games keep arriving: Ninja Gaiden 4 joined on 17 September and Gears of War: E-Day joins on 6 October. [23]

Why it matters

If it happens, big new Xbox games would no longer arrive in the subscription on the day they launch. [23]

Why it matters

It is a report, not an announcement, and the article carries no statement from Microsoft. [23]

Who pays

Cloud gaming already has monthly time limits, and a report says new games on launch day could go next year. [23]

Nobody knows yet

Whether Game Pass will really stop adding new games on launch day.

The only source is a report that Polygon points to, and the article carries no statement from Microsoft. [23]

That's the whole Gaming day.

11 stories, 23 sources.