Monday, 2 November 2026
Monday, 2 November 2026
- In brief
- 1NetEase's Nagoshi Studio, set up by Yakuza creator Toshihiro Nagoshi, is closed by its owners months after its money stopped
- 2Phantom Blade Zero passes 4 million
- 3itch.io's new game pages double
- 4Fans bring back Mass Effect's online mode
- 5A fan's idle game becomes official RuneScape
- 6Valve's lost game F-Stop is playable
- 7Resident Evil film passes $400 million
- 8Food Wars! artist leaves Shueisha deal
- 9HeroQuest board game comes to Steam
- 10Lucca's comics fair turns 60
- 11Bocchi the Rock! gets a film
- 12Attack on Titan 3 shows its play
- 13Petit Planet heads to Switch 2
- 14A new Super Mario Bros. world record
- 15Why role-playing games avoid big towns
- 16GOG weighs boxed PC games
2 Nov · Gaming · In brief
Gaming · Monday, 2 November 2026
Gaming, in brief
16 stories · 33 sources
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What is moving · 1 of 4
Fans making what companies left out
A fan team spent three years bringing back Mass Effect 3's online mode.
What is moving · 2 of 4
Games from China and Japan selling worldwide
Phantom Blade Zero, from S-GAME in China, sold over 4 million copies in 72 hours.
What is moving · 3 of 4
Manga moving to new screens
Bocchi the Rock!, a manga, will become a cinema film in 2027.
What is moving · 4 of 4
The cost of making big games
Nagoshi Studio's game needed at least 7 billion yen more to finish, Bloomberg reported.
11 sources
Gaming, in brief
- 2NetEase cuts funding to Gang of Dragon dev Nagoshi Studio
- 11Phantom Blade Zero sales top four million in 72 hours
- 14A fully playable version of Portal prequel F-Stop leaked
- 19Here's one bit of good news for Mass Effect: modders are bringing the multiplayer mode to Mass Effect Legendary Edition
- 21Jagex partnered with a RuneScape-inspired idle game to turn the sequel into an official spinoff
- 23'Clayface' Still Boss With Near $23M WW; 'Resident Evil' Racks Up $400M WW Poised To Scare Away 'Backrooms' - Global Box Office Update
- 26Bocchi the Rock! Manga Gets Anime Film in 2027
- 27Five Takeaways From Lucca Comics and Games, Europe's Largest Comic-Con: 'Harry Potter' and 'Percy Jackson' Fandoms Are Alive and Well, As Are Cosplayers
- 29Obsidian's Josh Sawyer on RPG cities: 'Compared to a dungeon, generally speaking, a town is 4x the expense per square foot'
- 31Hoyoverse's Cozy Sim Petit Planet Coming to Nintendo Switch 2 in 2027
- 32Attack on Titan 3 Game's New Trailer Introduces Gameplay
NetEase's Nagoshi Studio, set up by Yakuza creator Toshihiro Nagoshi, is closed by its owners months after its money stopped
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Nagoshi Studio, a games studio in Tokyo, was closed down by its owners on 31 October.
Who is involved
Toshihiro Nagoshi
creator of the Yakuza games
Toshihiro Nagoshi, who created the Yakuza series of games, set it up in 2021.
Who is involved
NetEase
a giant Chinese tech company
Nagoshi Studio
its studio in Tokyo
NetEase, a giant Chinese tech company, paid for the studio through its games arm.
31 October
owners vote to close
2 November
notice in Kanpo
A notice in Kanpo, the Japanese government's official gazette, made the closure public on 2 November.
Why it matters
About 6 of Nagoshi's old Sega team had left with him to join the studio.
Why it matters
It shows NetEase backing away from game studios it paid for during a buying spree.
How it works
Finance teachers call this staged funding: a backer pays for one stage at a time.
How it works
At each stage it can stop, and NetEase stopped when it saw the bill to finish.
The truth
7 of 7
billion yen NetEase does not spend
NetEase keeps the 7 billion yen it would have spent to finish the game.
The truth
No player ever tried the game; the public saw only a short trailer.
What's really going on
NetEase, a giant Chinese tech company, paid Yakuza creator Toshihiro Nagoshi to start a games studio in Tokyo.
What's really going on
NetEase stopped paying when his game needed at least 7 billion yen more, and on 31 October the studio's owners closed it.
Who pays
Nagoshi Studio's staff
Their studio was closed by its owners on 31 October, before their game came out.
Nobody knows yet
What happens to Gang of Dragon's work and name.
NetEase said in March the studio must pay to keep its game, and the closing notice does not say whether anyone did.
Nobody knows yet
How many people still worked at Nagoshi Studio when it closed.
Neither NetEase nor the studio has given a staff number.
The short version
That's the story in short.
The whole story has 4 more parts.
or swipe up for the next storyor scroll on for the next story ↓
The whole story, in 4 parts ↓
Part 1 of 4
Nagoshi had worked at Sega for over 30 years, rising to chief creative officer.
Part 1 of 4
Its first game, Gang of Dragon, was shown at The Game Awards in December 2025.
Part 1 of 4
It was an action game set in Kabukicho, a district of Tokyo.
Part 1 of 4
Ma Dong-seok
Korean actor, also called Don Lee
Its star was Ma Dong-seok, also called Don Lee, a Korean film actor.
Part 1 of 4
In 2022 Nagoshi said its first game would be bigger than the Yakuza games.
Part 1 of 4
In 2024 he said the studio was cutting the game down in size.
Part 2 of 4
March 2026
staff told
May
the money stops
In March 2026, NetEase told the staff it would stop paying for the studio in May.
Part 2 of 4
NetEase had found the game needed at least 7 billion yen more, about $44 million.
Part 2 of 4
NetEase said the studio could go on alone, but must pay to keep its game.
Part 2 of 4
0 of 1
new backers found: none
The studio looked for new backers but found none, Bloomberg reported.
Part 3 of 4
April
channel vanishes
Soon after
it comes back
In April, its YouTube channel vanished, then came back with no explanation.
Part 3 of 4
By June, Google listed its offices as permanently closed, and its website had gone dark.
Part 3 of 4
Daisuke Sato
co-founder; left by June
In June, co-founder Daisuke Sato changed his online profile to read ex-Nagoshi Studio.
Part 3 of 4
Sato had directed and produced Yakuza games before he left Sega to join Nagoshi.
Part 4 of 4
By March, NetEase had ended funding for more than 6 of its game studios.
Part 4 of 4
First
Bad Brain shuts
A month after sale
Fantastic Pixel Castle shuts
Bad Brain shut, and Fantastic Pixel Castle closed a month after NetEase sold it.
Part 4 of 4
PC Gamer noted most earlier cuts were in the US, and this one was in Japan.
Part 4 of 4
NetEase still has hit games, such as Marvel Rivals.
9 sources
NetEase's Nagoshi Studio, set up by Yakuza creator Toshihiro Nagoshi, is closed by its owners months after its money stopped
- 1Nagoshi Studio shuts down
- 2NetEase cuts funding to Gang of Dragon dev Nagoshi Studio
- 3Yakuza creator's new game Gang of Dragon is in trouble
- 4NetEase pulls funding of Yakuza creator's Nagoshi Studio, putting development of Gang of Dragon at risk
- 5Yakuza Creator's New Game Seems To Have Lost Its Director After NetEase Reportedly Pulled Funding
- 6NetEase Puts Yakuza Creator's New Game On A Chopping Block
- 7NetEase is reportedly pulling funding for Yakuza creator's studio
- 8Gang Of Dragon Developer Erases YouTube Channel Then Reinstates It
- 103 months after revealing his debut project at The Game Awards, Yakuza creator Toshihiro Nagoshi loses NetEase funding for his studio
The full story
NetEase's Nagoshi Studio, set up by Yakuza creator Toshihiro Nagoshi, is closed by its owners months after its money stopped
Nagoshi Studio, a games studio in Tokyo, was closed down by its owners on 31 October.
Nagoshi had worked at Sega for over 30 years, rising to chief creative officer.
In March 2026, NetEase told the staff it would stop paying for the studio in May.
In April, its YouTube channel vanished, then came back with no explanation.
By March, NetEase had ended funding for more than 6 of its game studios.
Why it matters. About 6 of Nagoshi's old Sega team had left with him to join the studio.
Phantom Blade Zero passes 4 million
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Phantom Blade Zero sold over 4 million copies in its first 72 hours, its maker says.
Who is involved
S-GAME
a game studio in China
Its maker is S-GAME, a game studio in China.
It is a wuxia game, built on old Chinese martial-arts stories.
29 October
downloads on PS5 and PC
2027
a boxed PS5 copy
It came out on 29 October for PlayStation 5 and PC, as downloads only.
What comes next
A boxed copy for PlayStation 5 follows in 2027.
How it got here
Before launch, the research firm Alinea estimated it had sold over 1 million copies.
How it got here
Nearly two-thirds of those early sales came from China, Taiwan and Hong Kong, Alinea said.
How it got here
Black Myth: Wukong, 2024's big hit, sold 10 million copies in its first three days.
Why it matters
So far its biggest market has been at home, Alinea's estimate suggests.
How it works
Economists call games a fixed-cost business: they cost the same to make however many sell.
The truth
S-GAME
gave the count
Outside check
none yet
The 4 million figure comes from S-GAME itself, and no outside count has checked it.
Who gains
S-GAME
It sold over 4 million copies of Phantom Blade Zero in 72 hours on PlayStation 5 and PC.
Nobody knows yet
Whether all of Phantom Blade Zero's 4 million copies were paid for in full.
The figure is S-GAME's own and has not been checked from outside; Alinea's earlier 1 million was an estimate.
Good news
Phantom Blade Zero, made by S-GAME in China, sold more than 4 million copies in its first 72 hours.
2 sources
Phantom Blade Zero passes 4 million
The full story
Phantom Blade Zero passes 4 million
Phantom Blade Zero sold over 4 million copies in its first 72 hours, its maker says.
Why it matters. So far its biggest market has been at home, Alinea's estimate suggests.
itch.io's new game pages double
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itch.io, a site where small makers sell games, gets over 6,000 new game pages a day.
How it got here
In early August it was about 3,000 a day, so the number has doubled.
itch.io shared its count on Bluesky, a social network, late on 31 October.
“take a guess”
Asked why, itch.io replied: take a guess, with a robot emoji.
Other replies from itch.io point to AI-made projects as most of the new pages.
Of about 1.77 million games listed, 131,929 are tagged as made with AI, about 7.5%.
Downloads and purchases have not doubled, itch.io said.
How it got here
Steam's latest Next Fest, a showcase of game demos, grew from about 4,000 to over 8,000.
Why it matters
More pages but the same downloads means each hand-made game is harder to find.
How it works
Economists call this a search cost: the more choices, the longer it takes to find one.
The truth
Mike Cook
AI researcher
A ban on AI games would need people to enforce it, AI researcher Mike Cook said.
Who pays
Makers of hand-made games on itch.io
New pages doubled but downloads did not, so each game is harder to find.
Nobody knows yet
How many of itch.io's new game pages are made with AI.
itch.io hinted that most are, and 7.5% of all its games carry the AI tag, but the new pages have not been counted.
The full story
itch.io's new game pages double
itch.io, a site where small makers sell games, gets over 6,000 new game pages a day.
Why it matters. More pages but the same downloads means each hand-made game is harder to find.
Fans bring back Mass Effect's online mode
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ME3Tweaks
the fan team
Mass Effect 3
its online mode
Fans are bringing back Mass Effect 3's online team mode for its Legendary Edition.
Who is involved
Mass Effect is a space adventure series made by the studio BioWare.
How it got here
The online mode had been left out when the Legendary Edition came out.
Who is involved
A fan team called ME3Tweaks spent three years getting it to work.
They also redrew textures, fixed many bugs and added new ways to play.
One new mode, Unified, mixes enemies from several sides at once.
Players can join the team's own server, or run a private one.
How it got here
Before
Pinnacle Station restored
Next
the online mode
The same team earlier brought back Pinnacle Station, a lost add-on for the first game.
Good news
Players can also run their own servers, so the mode does not depend on one company.
What comes next
They plan to release the mode on N7 Day.
Why it matters
It arrives after BioWare closed and the next Mass Effect was cancelled.
The truth
Fans
made it
The owner
left it out
Players get back a mode the official edition left out, made by fans, not the owner.
How it works
Why players often make the thing a game company will not
How it works
Innovation researchers call it user innovation: the people who need a change most know it best, so they often make it first.
How it works · step 1 of 5
A player wants something the game's maker does not sell
How it works · step 2 of 5
The player knows exactly what is missing, and can open the game's files
How it works · step 3 of 5
So the player makes it for their own use, and shares it
How it works · step 4 of 5
Other players try it, which shows the idea is wanted
How it works · step 5 of 5
A company adopts it, or hands players tools to make more
The twist
The economist Eric von Hippel found that users, not companies, invent many new products, because the user already knows the need and the company has to guess it.
The picture
Melvor Idle went from one fan's game to an official RuneScape game in about 5 years.
Seen the same day
Players wanted the online mode the Legendary Edition left out, and a fan team spent three years making it work.
Seen the same day
A fan made a game in RuneScape's style; Jagex published it, and now puts RuneScape's name on the sequel.
Seen the same day
Valve dropped F-Stop in 2007, and fans joined its leaked files into a game people can play.
Seen the same day
Nomad Games gives players a quest editor and a way to share quests, so players make new adventures.
The catch
It only works where players can get inside a game, and the company that owns the game can still stop what fans make or ignore it.
The whole
The fans who rebuilt Mass Effect's online mode, the company that owns Mass Effect, and every player who downloads the mod all change that game a little.
The whole
None of them decides it alone.
What's really going on
The same weekend, fans made things companies had dropped: a team rebuilt Mass Effect 3's online mode, and fans made Valve's cancelled F-Stop playable.
Nobody knows yet
Whether Mass Effect's owner will let the fan-made online mode stand.
The fans rebuilt a mode the official Legendary Edition left out, and they run its server.
Good news
A fan team called ME3Tweaks spent three years bringing back Mass Effect 3's online mode, with new ways to play and private servers, and plans to release it on N7 Day.
3 sources
Fans bring back Mass Effect's online mode
The full story
Fans bring back Mass Effect's online mode
Fans are bringing back Mass Effect 3's online team mode for its Legendary Edition.
Why it matters. It arrives after BioWare closed and the next Mass Effect was cancelled.
A fan's idle game becomes official RuneScape
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Jagex, maker of the online game RuneScape, will brand a fan-made game's sequel as official.
Who is involved
Games by Malcs
the maker of Melvor Idle
Jagex
maker of RuneScape
The game is Melvor Idle, made by a developer called Games by Malcs.
It is an idle game, where a player's numbers keep going up with little effort.
Melvor Idle was made to feel like RuneScape, Jagex's online role-playing game.
How it got here
5 years ago
Jagex publishes Melvor Idle
Now
the sequel gets RuneScape's name
Jagex published the first Melvor Idle 5 years ago, without RuneScape's name on it.
The sequel will be a RuneScape Adventure, though not set in RuneScape's world.
0 of 1
small payments inside the game: none
Jagex says the sequel will have no microtransactions, small payments for extras inside a game.
Its highest level rises to 120.
Why it matters
RuneScape players were wary, PC Gamer says, because the game has had rows over selling extras.
The truth
Jagex
gets the game
Games by Malcs
makes it
Jagex gets a new RuneScape game that a separate fan studio makes.
How it works
A fan made a game in RuneScape's style; Jagex published it, and now puts RuneScape's name on the sequel.
The idea, in story 4: Why players often make the thing a game company will not →1 source
A fan's idle game becomes official RuneScape
The full story
A fan's idle game becomes official RuneScape
Jagex, maker of the online game RuneScape, will brand a fan-made game's sequel as official.
Why it matters. RuneScape players were wary, PC Gamer says, because the game has had rows over selling extras.
Valve's lost game F-Stop is playable
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Fans have pieced together a playable copy of F-Stop, a Valve game cancelled in 2007.
Who is involved
Valve made the Portal puzzle games and runs Steam, a big store for PC games.
F-Stop was meant to come before Portal, with a camera that turns objects into photos.
How it got here
1 of 5
Valve teams in 2007; F-Stop came from one
It came from one of 5 teams Valve split into for 3 months in 2007.
How it got here
Gabe Newell
liked it
Playtesters
were less keen
Playtesters liked it less than Valve's boss Gabe Newell did, so it was dropped.
August
most files leak
This week
code and maps leak
Its code and maps leaked this week on Valve Cut Content, a fan server.
The leaker first asked for $1,000, then gave the files away, the server's moderators said.
Players report it is about 99% complete, with some lines and textures missing.
Why it matters
Valve has given no sign it will ever release F-Stop itself.
How it works
Game historians call work like this lost media: made, but impossible to see or play.
The truth
Fans
gain a lost game
Valve
loses control of it
Fans gain a lost game, while Valve loses control of work it chose to keep private.
How it works
Valve dropped F-Stop in 2007, and fans joined its leaked files into a game people can play.
The idea, in story 4: Why players often make the thing a game company will not →Who pays
Valve
Work it chose not to release is now played by anyone who gets the leaked copy.
Nobody knows yet
What Valve will do about the F-Stop leak.
Valve has given no sign of releasing F-Stop, and the files reached fans through leaks it never chose.
5 sources
Valve's lost game F-Stop is playable
- 13Valve's Cancelled Portal Prequel F-Stop Has Leaked
- 14A fully playable version of Portal prequel F-Stop leaked
- 15All The Leaks For The Portal Prequel F-Stop Have Been Compiled Into A Playable Game
- 16What remains of canned Portal prequel white whale F-Stop is now fully playable thanks to modders and some big leaks
- 17It's not just Steam: New game pages created per day on Itch.io have doubled in the last two months, with AI slop the likely culprit
The full story
Valve's lost game F-Stop is playable
Fans have pieced together a playable copy of F-Stop, a Valve game cancelled in 2007.
Why it matters. Valve has given no sign it will ever release F-Stop itself.
Resident Evil film passes $400 million
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The Resident Evil film, made from a horror game series, has taken $400 million worldwide.
Who is involved
Sony Pictures
Constantin Film
Sony Pictures and Constantin Film made it.
It is the biggest film yet in the Resident Evil series, Deadline reports.
It took $10 million around the world in its seventh weekend.
4 of 4
weekends at the top in China
It led China's box office for a fourth weekend in a row.
In China alone it has taken $71.3 million since 5 October.
It is $600,000 short of Backrooms, the top earner ever for the film company A24.
Why it matters
It has passed Sinners, another hit horror film, at $371.6 million.
How it works
Deadline compares it with other horror films, called comps in the film trade.
Who gains
Sony Pictures and Constantin Film
Their Resident Evil film has taken $400 million worldwide, the series' biggest.
The full story
Resident Evil film passes $400 million
The Resident Evil film, made from a horror game series, has taken $400 million worldwide.
Why it matters. It has passed Sinners, another hit horror film, at $371.6 million.
Food Wars! artist leaves Shueisha deal
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Shun Saeki
artist of Food Wars!
Shueisha
the publisher
Shun Saeki, who drew the cooking manga Food Wars!, has ended an exclusive contract with Shueisha.
Who is involved
Shueisha is a big Japanese publisher that runs the magazine Weekly Shonen Jump.
How it got here
Saeki had kept the exclusive contract with Shueisha for many years.
Many years
Shueisha only
Sunday
contract over, posted online
Saeki announced the change on social media on Sunday.
Saeki now wants drawing, illustration and character design work, but not long projects.
How it got here
2012
Food Wars! begins
2019
it ends
Food Wars! ran in Weekly Shonen Jump from 2012 to 2019.
How it got here
Yuto Tsukuda
writer
Shun Saeki
artist
Saeki and its writer Yuto Tsukuda later made Tenmaku Cinema in 2023.
Why it matters
So companies outside Shueisha can now hire one of Shonen Jump's known artists.
How it works
In an exclusive contract, a worker agrees to sell their work to one buyer only.
The truth
Saeki did not say why the contract ended, or why long projects are off.
Nobody knows yet
Why Shun Saeki's exclusive contract with Shueisha ended.
Saeki's post gives no reason, and does not say why long projects are off.
1 source
Food Wars! artist leaves Shueisha deal
The full story
Food Wars! artist leaves Shueisha deal
Shun Saeki, who drew the cooking manga Food Wars!, has ended an exclusive contract with Shueisha.
Why it matters. So companies outside Shueisha can now hire one of Shonen Jump's known artists.
HeroQuest board game comes to Steam
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HeroQuest, a classic dungeon board game sold by Avalon Hill, is coming to Steam in 2027.
Who is involved
Nomad Games
makes board games digital
Nomad Games is making it; it earlier turned Talisman and Love Letter into computer games.
4 of 5
4 heroes and 1 villain
Up to 4 players can play the heroes online, and a 5th can play the villain.
The player
the heroes
The computer
the Evil Wizard
Alone, a player faces the computer, which plays the Evil Wizard and his monsters.
It will have a quest editor, so players can make their own maps and missions.
Players can also download quests made by others, through a sharing service called mod.io.
What comes next
A closed test for invited players is coming soon, with no date given.
Why it matters
So the game's quests will not stop at the ones its makers write.
How it works
Game designers call levels made by players user-generated content.
The truth
Nomad Games has not said whether quests made by players can ever be sold.
How it works
Nomad Games gives players a quest editor and a way to share quests, so players make new adventures.
The idea, in story 4: Why players often make the thing a game company will not →Nobody knows yet
When HeroQuest's test starts, and whether player-made quests can be sold.
Nomad Games says only that a closed test is coming soon.
1 source
HeroQuest board game comes to Steam
The full story
HeroQuest board game comes to Steam
HeroQuest, a classic dungeon board game sold by Avalon Hill, is coming to Steam in 2027.
Why it matters. So the game's quests will not stop at the ones its makers write.
Lucca's comics fair turns 60
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Lucca Comics and Games, Europe's largest comic convention, marked its 60th anniversary in Italy.
28 October
the fair opens
1 November
it closes
It ran from 28 October to 1 November in Lucca, a medieval city in Tuscany.
About 80,000 ticket-paying fans came each day, Variety reports.
Long queues formed for HBO's Harry Potter display, ahead of the series' Christmas Day debut.
No one from the show came, and no footage was shown.
Blue Lock, a live-action film of a football manga, had its European premiere there.
Go Nagai
made Mazinger Z
Manga artist Go Nagai, who made Mazinger Z, got a special exhibition.
Why it matters
HBO used the fair to build interest in its show weeks before it starts.
How it works
Marketers call this a pre-launch campaign: building interest before a product is out.
The truth
HBO
gets attention
Fans
give their time
HBO got long queues of fans without showing a single new scene.
Good news
About 80,000 ticket-paying fans a day came to Lucca, in Italy, for the 60th anniversary of Europe's largest comic convention.
The full story
Lucca's comics fair turns 60
Lucca Comics and Games, Europe's largest comic convention, marked its 60th anniversary in Italy.
Why it matters. HBO used the fair to build interest in its show weeks before it starts.
Bocchi the Rock! gets a film
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Bocchi the Rock!, a manga about a shy girl guitarist, will become a film in 2027.
Sunday
teaser trailer
2027
the film opens
A teaser trailer announced it on Sunday.
Who is involved
CloverWorks
the animation studio
Shin Wakabayashi
director
The studio CloverWorks will make it, directed by Shin Wakabayashi.
It adapts a side story from the end of the manga's fifth book.
How it got here
The manga became a TV anime in October 2022.
How it got here
2 of 2
films retelling the series in 2024
Two films retelling the TV series came out in Japan in 2024.
How it got here
The first sold 140,000 tickets and earned about $1.38 million in three days.
How it got here
A second TV season was announced in February 2025.
Why it matters
3 of 3
Bocchi films since 2024, with this one
The new film is the series' third trip to cinemas since 2024.
The truth
No opening date or budget has been given yet.
The full story
Bocchi the Rock! gets a film
Bocchi the Rock!, a manga about a shy girl guitarist, will become a film in 2027.
Why it matters. The new film is the series' third trip to cinemas since 2024.
Attack on Titan 3 shows its play
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Koei Tecmo showed play footage of its Attack on Titan 3 game on Sunday.
Who is involved
Koei Tecmo
maker of the Attack on Titan games
Koei Tecmo also made the earlier Attack on Titan games.
The game tells the whole story of the Attack on Titan anime, from start to end.
What comes next
It comes out on 10 December on PS5, Switch 2, Xbox and PC.
MAPPA
anime studio
The anime studio MAPPA will make its opening sequence, added in a later update.
How it got here
2018
Attack on Titan 2
2019
Final Battle expansion
Attack on Titan 2 came out in 2018, and an expansion followed in 2019.
How it got here
A phone game, Attack on Titan: Brave Order, shut down on 28 September.
Why it matters
It arrives after the anime has ended, so it sells the full story at once.
How it works
This is licensing: the owner of a story lets another company make a game from it.
The full story
Attack on Titan 3 shows its play
Koei Tecmo showed play footage of its Attack on Titan 3 game on Sunday.
Why it matters. It arrives after the anime has ended, so it sells the full story at once.
Petit Planet heads to Switch 2
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HoYoverse, maker of Genshin Impact, will bring its game Petit Planet to Switch 2 in 2027.
Petit Planet is a free life game where each player looks after a small planet.
IGN's preview writer called it Animal Crossing meets The Little Prince.
What comes next
It comes first to PC, iPhone and Android phones on 4 December.
Over 1,000 clothes and furniture items can be earned free by playing, HoYoverse says.
How it got here
September 2025
Petit Planet announced
4 December
out on PC and phones
Petit Planet was first announced in September 2025.
Why it matters
4 December
PC and phones
2027
Switch 2
Switch 2 owners will wait until 2027, after the PC and phone launch.
2 sources
Petit Planet heads to Switch 2
The full story
Petit Planet heads to Switch 2
HoYoverse, maker of Genshin Impact, will bring its game Petit Planet to Switch 2 in 2027.
Why it matters. Switch 2 owners will wait until 2027, after the PC and phone launch.
A new Super Mario Bros. world record
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Speedrunner Niftski set a new world record for Super Mario Bros. on Halloween.
Who is involved
A speedrunner tries to finish a game as fast as humanly possible.
His time was 4:54.299, beating his own August record of 4:54.332.
He did it dressed as Mario and using Mario's voice, during a 5-hour stream.
Who is involved
Niftski, 22, holds the top times in several kinds of race for the game.
How it got here
1985
the game comes out
About 2010
under five minutes
Super Mario Bros. came out in 1985; the record fell under five minutes around 2010.
Why it matters
Kotaku says the record is now 3 thousandths of a second from a perfect run.
How it works
Economists call this diminishing returns: each new gain gets smaller as you near the limit.
Good news
Niftski said the costume made him not nervous at all.
Good news
Niftski, a 22-year-old speedrunner, set a new Super Mario Bros. world record of 4:54.299 on a Halloween stream, dressed as Mario. He said the costume made him not nervous at all.
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A new Super Mario Bros. world record
The full story
A new Super Mario Bros. world record
Speedrunner Niftski set a new world record for Super Mario Bros. on Halloween.
Why it matters. Kotaku says the record is now 3 thousandths of a second from a perfect run.
Why role-playing games avoid big towns
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Josh Sawyer
design director at Obsidian
Josh Sawyer, design director at the studio Obsidian, says towns cost most to make in games.
Per square foot, a town costs about 4 times as much as a dungeon, he said.
“a town is 4x the expense per square foot”
He said "a town is 4x the expense per square foot", in a YouTube video.
He was asked why so few role-playing games are set in modern cities.
He named Disco Elysium and Baldur's Gate 2's city of Athkatla as ones that work.
Disco Elysium and Zero Parades need fewer fights in their streets, which helps, he noted.
How it got here
PC Gamer notes Cyberpunk 2077, a city game, had a famously hard development.
Why it matters
Cost per square foot helps explain why big city games are rare.
How it works
Game makers weigh a world's cost by its space: the work each square foot needs.
1 source
Why role-playing games avoid big towns
The full story
Why role-playing games avoid big towns
Josh Sawyer, design director at the studio Obsidian, says towns cost most to make in games.
Why it matters. Cost per square foot helps explain why big city games are rare.
GOG weighs boxed PC games
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GOG, an online shop for PC games, wants to sell boxed copies of games again.
Who is involved
Marcin Paczynski
GOG business manager
Marcin Paczynski, a GOG manager, called it his dream in an interview with GamesRadar.
Buyers would pick a game they own on GOG and have a copy posted to them.
He said posting copies needs storage and delivery, unlike a download shop.
“a very, very complicated thing”
He called it "a very, very complicated thing", but has not ruled it out.
How it got here
The idea has been discussed at GOG for years, he said.
Why it matters
PC Gamer notes a disc could help keep older games safe for the future.
How it works
Business teachers call this logistics: storing goods and getting them to each buyer.
The truth
GOG has given no date, price or plan for boxed copies yet.
1 source
GOG weighs boxed PC games
The full story
GOG weighs boxed PC games
GOG, an online shop for PC games, wants to sell boxed copies of games again.
Why it matters. PC Gamer notes a disc could help keep older games safe for the future.
That's the whole Gaming day.
16 stories, 33 sources.