Day Lila
Day Lila

Monday, 2 November 2026

2 Nov · Gaming · In brief

Gaming · Monday, 2 November 2026

Gaming, in brief

16 stories · 33 sources

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What is moving · 1 of 4

Fans making what companies left out

Building ↑

A fan team spent three years bringing back Mass Effect 3's online mode. [19] Fans pieced together F-Stop, a game Valve cancelled in 2007. [14] Jagex will put RuneScape's name on Melvor Idle 2, the sequel to a fan-made game. [21]

What is moving · 2 of 4

Games from China and Japan selling worldwide

High ↑

Phantom Blade Zero, from S-GAME in China, sold over 4 million copies in 72 hours. [11] The film of Resident Evil, a Japanese horror game series, has taken $400 million worldwide. [23] HoYoverse, maker of Genshin Impact, is bringing Petit Planet to Switch 2. [31]

What is moving · 3 of 4

Manga moving to new screens

Building ↑

Bocchi the Rock!, a manga, will become a cinema film in 2027. [26] Attack on Titan 3, a game of the whole anime story, comes out on 10 December. [32] Blue Lock, a football manga, had its live-action film premiere in Europe at Lucca. [27]

What is moving · 4 of 4

The cost of making big games

High →

Nagoshi Studio's game needed at least 7 billion yen more to finish, Bloomberg reported. [2] Obsidian's Josh Sawyer says a game town costs about 4 times as much as a dungeon per square foot. [29]

NetEase's Nagoshi Studio, set up by Yakuza creator Toshihiro Nagoshi, is closed by its owners months after its money stopped

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Nagoshi Studio, a games studio in Tokyo, was closed down by its owners on 31 October. [1]

Who is involved

Toshihiro Nagoshi, who created the Yakuza series of games, set it up in 2021. [1]

Who is involved

NetEase, a giant Chinese tech company, paid for the studio through its games arm. [1][7]

A notice in Kanpo, the Japanese government's official gazette, made the closure public on 2 November. [1]

Why it matters

About 6 of Nagoshi's old Sega team had left with him to join the studio. [4]

Why it matters

It shows NetEase backing away from game studios it paid for during a buying spree. [6]

How it works

Finance teachers call this staged funding: a backer pays for one stage at a time. [2]

How it works

At each stage it can stop, and NetEase stopped when it saw the bill to finish. [2]

The truth

7 of 7

billion yen NetEase does not spend

NetEase keeps the 7 billion yen it would have spent to finish the game. [2]

The truth

No player ever tried the game; the public saw only a short trailer. [10]

What's really going on

NetEase, a giant Chinese tech company, paid Yakuza creator Toshihiro Nagoshi to start a games studio in Tokyo. [1]

What's really going on

NetEase stopped paying when his game needed at least 7 billion yen more, and on 31 October the studio's owners closed it. [2][1]

Who pays

Their studio was closed by its owners on 31 October, before their game came out. [1]

Nobody knows yet

What happens to Gang of Dragon's work and name.

NetEase said in March the studio must pay to keep its game, and the closing notice does not say whether anyone did. [7][1]

Nobody knows yet

How many people still worked at Nagoshi Studio when it closed.

Neither NetEase nor the studio has given a staff number. [1][2]

The short version

That's the story in short.

The whole story has 4 more parts.

or swipe up for the next storyor scroll on for the next story ↓

The whole story, in 4 parts ↓

Part 1 of 4

Nagoshi had worked at Sega for over 30 years, rising to chief creative officer. [3]

Part 1 of 4

Its first game, Gang of Dragon, was shown at The Game Awards in December 2025. [1][2]

Part 1 of 4

It was an action game set in Kabukicho, a district of Tokyo. [1][7]

Part 1 of 4

Its star was Ma Dong-seok, also called Don Lee, a Korean film actor. [1]

Part 1 of 4

What Nagoshi promised in 2022.

In 2022 Nagoshi said its first game would be bigger than the Yakuza games. [10]

Part 1 of 4

In 2024 he said the studio was cutting the game down in size. [10]

Part 2 of 4

In March 2026, NetEase told the staff it would stop paying for the studio in May. [4]

Part 2 of 4

NetEase had found the game needed at least 7 billion yen more, about $44 million. [2]

Part 2 of 4

NetEase said the studio could go on alone, but must pay to keep its game. [7]

Part 2 of 4

0 of 1

new backers found: none

The studio looked for new backers but found none, Bloomberg reported. [2]

Part 3 of 4

In April, its YouTube channel vanished, then came back with no explanation. [8]

Part 3 of 4

By June, Google listed its offices as permanently closed, and its website had gone dark. [5]

Part 3 of 4

In June, co-founder Daisuke Sato changed his online profile to read ex-Nagoshi Studio. [5]

Part 3 of 4

Sato had directed and produced Yakuza games before he left Sega to join Nagoshi. [4]

Part 4 of 4

By March, NetEase had ended funding for more than 6 of its game studios. [10]

Part 4 of 4

Bad Brain shut, and Fantastic Pixel Castle closed a month after NetEase sold it. [2]

Part 4 of 4

The cuts had reached a studio in Japan, not only in the US.

PC Gamer noted most earlier cuts were in the US, and this one was in Japan. [10]

Part 4 of 4

NetEase keeps its hits while it cuts studios with no game out.

NetEase still has hit games, such as Marvel Rivals. [6]

Phantom Blade Zero passes 4 million

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Phantom Blade Zero sold over 4 million copies in its first 72 hours, its maker says. [11]

Who is involved

Its maker is S-GAME, a game studio in China. [12]

a wuxia sword fighter

It is a wuxia game, built on old Chinese martial-arts stories. [11]

It came out on 29 October for PlayStation 5 and PC, as downloads only. [11]

What comes next

A boxed copy for PlayStation 5 follows in 2027. [11]

How it got here

Before launch, the research firm Alinea estimated it had sold over 1 million copies. [12]

How it got here

China, Taiwan and Hong Kong

Nearly two-thirds of those early sales came from China, Taiwan and Hong Kong, Alinea said. [12]

How it got here

Copies sold in each game's first three days.

Black Myth: Wukong, 2024's big hit, sold 10 million copies in its first three days. [12]

Why it matters

Where the early sales came from, by Alinea's estimate.

So far its biggest market has been at home, Alinea's estimate suggests. [12]

How it works

Economists call games a fixed-cost business: they cost the same to make however many sell. [11]

The truth

The 4 million figure comes from S-GAME itself, and no outside count has checked it. [11]

Who gains

It sold over 4 million copies of Phantom Blade Zero in 72 hours on PlayStation 5 and PC. [11]

Nobody knows yet

Whether all of Phantom Blade Zero's 4 million copies were paid for in full.

The figure is S-GAME's own and has not been checked from outside; Alinea's earlier 1 million was an estimate. [11][12]

Good news

Phantom Blade Zero, made by S-GAME in China, sold more than 4 million copies in its first 72 hours.

itch.io's new game pages double

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itch.io, a site where small makers sell games, gets over 6,000 new game pages a day. [18]

How it got here

New game pages made on itch.io each day.

In early August it was about 3,000 a day, so the number has doubled. [17]

itch.io shared its count on Bluesky, a social network, late on 31 October. [18]

“take a guess”
itch.io

Asked why, itch.io replied: take a guess, with a robot emoji. [17]

AI-made projects

Other replies from itch.io point to AI-made projects as most of the new pages. [18]

Of about 1.77 million games listed, 131,929 are tagged as made with AI, about 7.5%. [17]

Downloads and purchases have not doubled, itch.io said. [17]

How it got here

Demos in Steam's Next Fest, before and after.

Steam's latest Next Fest, a showcase of game demos, grew from about 4,000 to over 8,000. [17]

Why it matters

More pages but the same downloads means each hand-made game is harder to find. [18]

How it works

Economists call this a search cost: the more choices, the longer it takes to find one. [18]

The truth

A ban on AI games would need people to enforce it, AI researcher Mike Cook said. [17]

Who pays

New pages doubled but downloads did not, so each game is harder to find. [17][18]

Nobody knows yet

How many of itch.io's new game pages are made with AI.

itch.io hinted that most are, and 7.5% of all its games carry the AI tag, but the new pages have not been counted. [18][17]

Fans bring back Mass Effect's online mode

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Fans are bringing back Mass Effect 3's online team mode for its Legendary Edition. [19]

Who is involved

Mass Effect, a space series

Mass Effect is a space adventure series made by the studio BioWare. [20]

How it got here

The online mode had been left out when the Legendary Edition came out. [19]

Who is involved

A fan team called ME3Tweaks spent three years getting it to work. [19]

They also redrew textures, fixed many bugs and added new ways to play. [19]

the Unified mode

One new mode, Unified, mixes enemies from several sides at once. [19]

Players can join the team's own server, or run a private one. [19]

How it got here

The same team earlier brought back Pinnacle Station, a lost add-on for the first game. [19]

Good news

servers players can run

Players can also run their own servers, so the mode does not depend on one company. [19]

What comes next

N7 Day

They plan to release the mode on N7 Day. [19]

Why it matters

It arrives after BioWare closed and the next Mass Effect was cancelled. [20]

The truth

Players get back a mode the official edition left out, made by fans, not the owner. [19]

How it works

Why players often make the thing a game company will not

How it works

Innovation researchers call it user innovation: the people who need a change most know it best, so they often make it first.

How it works · step 1 of 5

A player wants something the game's maker does not sell

How it works · step 2 of 5

The player knows exactly what is missing, and can open the game's files

How it works · step 3 of 5

So the player makes it for their own use, and shares it

How it works · step 4 of 5

Other players try it, which shows the idea is wanted

How it works · step 5 of 5

A company adopts it, or hands players tools to make more

The twist

The economist Eric von Hippel found that users, not companies, invent many new products, because the user already knows the need and the company has to guess it.

The picture

Melvor Idle went from one fan's game to an official RuneScape game in about 5 years.

Seen the same day

Fans bring back Mass Effect's online mode

Players wanted the online mode the Legendary Edition left out, and a fan team spent three years making it work.

Seen the same day

A fan's idle game becomes official RuneScape

A fan made a game in RuneScape's style; Jagex published it, and now puts RuneScape's name on the sequel.

Seen the same day

Valve's lost game F-Stop is playable

Valve dropped F-Stop in 2007, and fans joined its leaked files into a game people can play.

Seen the same day

HeroQuest board game comes to Steam

Nomad Games gives players a quest editor and a way to share quests, so players make new adventures.

The catch

It only works where players can get inside a game, and the company that owns the game can still stop what fans make or ignore it.

The whole

The fans who rebuilt Mass Effect's online mode, the company that owns Mass Effect, and every player who downloads the mod all change that game a little.

The whole

None of them decides it alone.

What's really going on

The same weekend, fans made things companies had dropped: a team rebuilt Mass Effect 3's online mode, and fans made Valve's cancelled F-Stop playable. [19][13]

Nobody knows yet

Whether Mass Effect's owner will let the fan-made online mode stand.

The fans rebuilt a mode the official Legendary Edition left out, and they run its server. [19]

Good news

A fan team called ME3Tweaks spent three years bringing back Mass Effect 3's online mode, with new ways to play and private servers, and plans to release it on N7 Day.

A fan's idle game becomes official RuneScape

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Jagex, maker of the online game RuneScape, will brand a fan-made game's sequel as official. [21]

Who is involved

The game is Melvor Idle, made by a developer called Games by Malcs. [21]

numbers keep going up

It is an idle game, where a player's numbers keep going up with little effort. [21]

inspired by RuneScape

Melvor Idle was made to feel like RuneScape, Jagex's online role-playing game. [21]

How it got here

Jagex published the first Melvor Idle 5 years ago, without RuneScape's name on it. [21]

a different world

The sequel will be a RuneScape Adventure, though not set in RuneScape's world. [21]

0 of 1

small payments inside the game: none

Jagex says the sequel will have no microtransactions, small payments for extras inside a game. [21]

Its highest level rises to 120. [21]

Why it matters

players were wary

RuneScape players were wary, PC Gamer says, because the game has had rows over selling extras. [21]

The truth

Jagex gets a new RuneScape game that a separate fan studio makes. [21]

How it works

A fan's idle game becomes official RuneScape

A fan made a game in RuneScape's style; Jagex published it, and now puts RuneScape's name on the sequel.

The idea, in story 4: Why players often make the thing a game company will not →

Valve's lost game F-Stop is playable

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F-Stop, cancelled in 2007

Fans have pieced together a playable copy of F-Stop, a Valve game cancelled in 2007. [13][14]

Who is involved

Valve and its Steam store

Valve made the Portal puzzle games and runs Steam, a big store for PC games. [13][17]

F-Stop was meant to come before Portal, with a camera that turns objects into photos. [14][16]

How it got here

1 of 5

Valve teams in 2007; F-Stop came from one

It came from one of 5 teams Valve split into for 3 months in 2007. [14]

How it got here

Playtesters liked it less than Valve's boss Gabe Newell did, so it was dropped. [13]

Its code and maps leaked this week on Valve Cut Content, a fan server. [13]

The leaker first asked for $1,000, then gave the files away, the server's moderators said. [13]

Players report it is about 99% complete, with some lines and textures missing. [13]

Why it matters

Valve has given no sign it will ever release F-Stop itself. [15]

How it works

lost media

Game historians call work like this lost media: made, but impossible to see or play. [14]

The truth

Fans gain a lost game, while Valve loses control of work it chose to keep private. [13]

How it works

Valve's lost game F-Stop is playable

Valve dropped F-Stop in 2007, and fans joined its leaked files into a game people can play.

The idea, in story 4: Why players often make the thing a game company will not →

Who pays

Work it chose not to release is now played by anyone who gets the leaked copy. [13]

Nobody knows yet

What Valve will do about the F-Stop leak.

Valve has given no sign of releasing F-Stop, and the files reached fans through leaks it never chose. [15][13]

Resident Evil film passes $400 million

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The Resident Evil film, made from a horror game series, has taken $400 million worldwide. [23][24]

Who is involved

Sony Pictures and Constantin Film made it. [24]

the series' biggest film

It is the biggest film yet in the Resident Evil series, Deadline reports. [23]

It took $10 million around the world in its seventh weekend. [23]

4 of 4

weekends at the top in China

It led China's box office for a fourth weekend in a row. [24]

In China alone it has taken $71.3 million since 5 October. [24]

It is $600,000 short of Backrooms, the top earner ever for the film company A24. [23]

Why it matters

Takings worldwide, in millions of dollars.

It has passed Sinners, another hit horror film, at $371.6 million. [23]

How it works

comps: similar films to measure by

Deadline compares it with other horror films, called comps in the film trade. [23]

Who gains

Their Resident Evil film has taken $400 million worldwide, the series' biggest. [23][24]

Food Wars! artist leaves Shueisha deal

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Shun Saeki, who drew the cooking manga Food Wars!, has ended an exclusive contract with Shueisha. [25]

Who is involved

Shueisha, publisher of Weekly Shonen Jump

Shueisha is a big Japanese publisher that runs the magazine Weekly Shonen Jump. [25]

How it got here

Saeki had kept the exclusive contract with Shueisha for many years. [25]

Saeki announced the change on social media on Sunday. [25]

Saeki now wants drawing, illustration and character design work, but not long projects. [25]

How it got here

Food Wars! ran in Weekly Shonen Jump from 2012 to 2019. [25]

How it got here

Saeki and its writer Yuto Tsukuda later made Tenmaku Cinema in 2023. [25]

Why it matters

So companies outside Shueisha can now hire one of Shonen Jump's known artists. [25]

How it works

In an exclusive contract, a worker agrees to sell their work to one buyer only. [25]

The truth

no reason given

Saeki did not say why the contract ended, or why long projects are off. [25]

Nobody knows yet

Why Shun Saeki's exclusive contract with Shueisha ended.

Saeki's post gives no reason, and does not say why long projects are off. [25]

HeroQuest board game comes to Steam

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HeroQuest on Steam, 2027

HeroQuest, a classic dungeon board game sold by Avalon Hill, is coming to Steam in 2027. [22]

Who is involved

Nomad Games is making it; it earlier turned Talisman and Love Letter into computer games. [22]

4 of 5

4 heroes and 1 villain

Up to 4 players can play the heroes online, and a 5th can play the villain. [22]

Alone, a player faces the computer, which plays the Evil Wizard and his monsters. [22]

It will have a quest editor, so players can make their own maps and missions. [22]

Players can also download quests made by others, through a sharing service called mod.io. [22]

What comes next

test soon, no date

A closed test for invited players is coming soon, with no date given. [22]

Why it matters

So the game's quests will not stop at the ones its makers write. [22]

How it works

user-generated content

Game designers call levels made by players user-generated content. [22]

The truth

can player quests be sold?

Nomad Games has not said whether quests made by players can ever be sold. [22]

How it works

HeroQuest board game comes to Steam

Nomad Games gives players a quest editor and a way to share quests, so players make new adventures.

The idea, in story 4: Why players often make the thing a game company will not →

Nobody knows yet

When HeroQuest's test starts, and whether player-made quests can be sold.

Nomad Games says only that a closed test is coming soon. [22]

Lucca's comics fair turns 60

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Lucca Comics and Games, Europe's largest comic convention, marked its 60th anniversary in Italy. [27]

It ran from 28 October to 1 November in Lucca, a medieval city in Tuscany. [27]

About 80,000 ticket-paying fans came each day, Variety reports. [27]

queues for Harry Potter

Long queues formed for HBO's Harry Potter display, ahead of the series' Christmas Day debut. [27]

No one from the show came, and no footage was shown. [27]

Blue Lock's European premiere

Blue Lock, a live-action film of a football manga, had its European premiere there. [27]

Manga artist Go Nagai, who made Mazinger Z, got a special exhibition. [27]

Why it matters

HBO used the fair to build interest in its show weeks before it starts. [27]

How it works

Marketers call this a pre-launch campaign: building interest before a product is out. [27]

The truth

HBO got long queues of fans without showing a single new scene. [27]

Good news

About 80,000 ticket-paying fans a day came to Lucca, in Italy, for the 60th anniversary of Europe's largest comic convention.

Bocchi the Rock! gets a film

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a film in 2027

Bocchi the Rock!, a manga about a shy girl guitarist, will become a film in 2027. [26]

A teaser trailer announced it on Sunday. [26]

Who is involved

The studio CloverWorks will make it, directed by Shin Wakabayashi. [26]

a side story from book five

It adapts a side story from the end of the manga's fifth book. [26]

How it got here

The manga became a TV anime in October 2022. [26]

How it got here

2 of 2

films retelling the series in 2024

Two films retelling the TV series came out in Japan in 2024. [26]

How it got here

The first sold 140,000 tickets and earned about $1.38 million in three days. [26]

How it got here

second season, announced 2025

A second TV season was announced in February 2025. [26]

Why it matters

3 of 3

Bocchi films since 2024, with this one

The new film is the series' third trip to cinemas since 2024. [26]

The truth

no date yet

No opening date or budget has been given yet. [26]

Attack on Titan 3 shows its play

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Attack on Titan 3

Koei Tecmo showed play footage of its Attack on Titan 3 game on Sunday. [32]

Who is involved

Koei Tecmo also made the earlier Attack on Titan games. [32]

The game tells the whole story of the Attack on Titan anime, from start to end. [32]

What comes next

It comes out on 10 December on PS5, Switch 2, Xbox and PC. [32]

The anime studio MAPPA will make its opening sequence, added in a later update. [32]

How it got here

Attack on Titan 2 came out in 2018, and an expansion followed in 2019. [32]

How it got here

Brave Order closed

A phone game, Attack on Titan: Brave Order, shut down on 28 September. [32]

Why it matters

the full story in one game

It arrives after the anime has ended, so it sells the full story at once. [32]

How it works

This is licensing: the owner of a story lets another company make a game from it. [32]

Petit Planet heads to Switch 2

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Petit Planet

HoYoverse, maker of Genshin Impact, will bring its game Petit Planet to Switch 2 in 2027. [31]

a planet to look after

Petit Planet is a free life game where each player looks after a small planet. [30]

IGN's preview writer called it Animal Crossing meets The Little Prince. [31]

What comes next

It comes first to PC, iPhone and Android phones on 4 December. [30]

Over 1,000 clothes and furniture items can be earned free by playing, HoYoverse says. [30]

How it got here

Petit Planet was first announced in September 2025. [31]

Why it matters

Switch 2 owners will wait until 2027, after the PC and phone launch. [30]

A new Super Mario Bros. world record

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a new world record

Speedrunner Niftski set a new world record for Super Mario Bros. on Halloween. [28]

Who is involved

A speedrunner tries to finish a game as fast as humanly possible. [28]

Both records are Niftski's own; the new one is a tiny slice of a second faster.

His time was 4:54.299, beating his own August record of 4:54.332. [28]

He did it dressed as Mario and using Mario's voice, during a 5-hour stream. [28]

Who is involved

top times in several races

Niftski, 22, holds the top times in several kinds of race for the game. [28]

How it got here

Super Mario Bros. came out in 1985; the record fell under five minutes around 2010. [28]

Why it matters

Kotaku says the record is now 3 thousandths of a second from a perfect run. [28]

How it works

Economists call this diminishing returns: each new gain gets smaller as you near the limit. [28]

Good news

calm in costume

Niftski said the costume made him not nervous at all. [28]

Good news

Niftski, a 22-year-old speedrunner, set a new Super Mario Bros. world record of 4:54.299 on a Halloween stream, dressed as Mario. He said the costume made him not nervous at all.

Why role-playing games avoid big towns

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Josh Sawyer, design director at the studio Obsidian, says towns cost most to make in games. [29]

Per square foot, a town costs about 4 times as much as a dungeon, he said. [29]

“a town is 4x the expense per square foot”
Josh Sawyer

He said "a town is 4x the expense per square foot", in a YouTube video. [29]

why so few city games?

He was asked why so few role-playing games are set in modern cities. [29]

He named Disco Elysium and Baldur's Gate 2's city of Athkatla as ones that work. [29]

Disco Elysium and Zero Parades need fewer fights in their streets, which helps, he noted. [29]

How it got here

a hard development

PC Gamer notes Cyberpunk 2077, a city game, had a famously hard development. [29]

Why it matters

Cost per square foot helps explain why big city games are rare. [29]

How it works

Game makers weigh a world's cost by its space: the work each square foot needs. [29]

GOG weighs boxed PC games

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boxed copies

GOG, an online shop for PC games, wants to sell boxed copies of games again. [33]

Who is involved

Marcin Paczynski, a GOG manager, called it his dream in an interview with GamesRadar. [33]

Buyers would pick a game they own on GOG and have a copy posted to them. [33]

He said posting copies needs storage and delivery, unlike a download shop. [33]

“a very, very complicated thing”
Marcin Paczynski

He called it "a very, very complicated thing", but has not ruled it out. [33]

How it got here

discussed for years

The idea has been discussed at GOG for years, he said. [33]

Why it matters

keeping old games safe

PC Gamer notes a disc could help keep older games safe for the future. [33]

How it works

Business teachers call this logistics: storing goods and getting them to each buyer. [33]

The truth

no plan yet

GOG has given no date, price or plan for boxed copies yet. [33]

That's the whole Gaming day.

16 stories, 33 sources.